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New to modding and modelling, but I must persevere! [Mod project]


MatterBeam

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Hi!

I'm trying to add a modpack that includes a variety of rocket engines, an extended research tree and realistic science experiments.

However, as the thread has mentioned, I have never modded for KSP before, and I have zero experience in modelling.

Project goals:

I-Rocket engines:

1-Convert all calculated data into .cfg files

2-Create low resolution stock-like models for the new rockets and fuel tanks

II-Science Experiments:

1-Alter .cfg files with new text and science outcomes

2-Add extended experimentation options to the stock modules.

III-Integration into the research tree

1-Add mod parts to existing nodes

2-Extend the research tree with mod nodes

Currently, I am able to do .cfg file editing, so I-1 and II-1 can be completed.

However, I need to be able to do the following:

-Create a model in KSP that combines existing in-game models into new ones.

-Program extra options into the left-click window of in-game science parts.

-Modify the research tree

Can you help me, or direct me to where I can find answers?

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My suggestion is to look through this forum at all the [Request]s and pick something instead of adding yet more engines that no one will every use. We have more than enough of those already. If you're just learning it shouldn't matter what you make anyway.

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