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Moho, Dres, Eeloo... No Atmosphere, No Moons, No Game


CalMacDa

Which of these planets have you voyaged to?  

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  1. 1. Which of these planets have you voyaged to?



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Moho could use some lava pits or volcanoes, that would be awesome. Eeloo is pretty cool already because of its distance, some sort of fog would be nice to emphasize the feeling of cold and distance.

And Dres? Dres sucks so much that nothing can possibly make it better.

[/DresRant]

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Eeloo is the only one that doesn't have much; Dres has a massive canyon and Moho has the moholes. Their distance from anything else does give them a "lonely" feel, though.

Yes, I've landed and returned from all three. Moho is the hardest to get to and return from by far.

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Moho could use some lava pits or volcanoes, that would be awesome. Eeloo is pretty cool already because of its distance, some sort of fog would be nice to emphasize the feeling of cold and distance.

And Dres? Dres sucks so much that nothing can possibly make it better.

[/DresRant]

Not even a Jetpack? I'll have you know that jetpacks make everything better. I'm not sure where or how we could get our hands on a planet sized jetpack but when we do I'm sure it will make dres better.

Failing that theres always the Michal Bay approach. Liberal application of explosives.

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Been to all of them and back multiple times.

I don't mind Moho as it stands, it's a nice challenge. Wouldn't mind if a few lava lakes were added though.

Didn't like Dres much until I discovered the canyon, now it's much more fun. Still not as interesting as most of the other bodies in the Kerbin system, but not bad.

Eeloo is fine with me. The terrain is perhaps a bit bland but the icy white colour is nice. Could probably do with a moon at some point if it stays as the Pluto analogue, or maybe some ice jets if it gets shifted to become the Enceladus analogue of Gas Planet 2.

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Moho used to have an atmosphere. It was hot. I don't recall if it actually added heat if you just sat in it, but it would cause any active engines to overheat and explode very quickly.

They took it out, obviously.

Fact of the day! I didn't know that!

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Because they are there. Why not? I like orbital maneuvering and these bodies have special interesting properties. They are on inclined orbits, which give nice burns. You have to get first correct Kerbin orbit, not only altitude but inclination and LAN too. Moho needs very much dv and the most accurate maneuvering (errors less than 1 m/s), if you try to optimal energy transfers.

And if you think these planets, they are similar colored balls with extremely few physical parameters and possibility to click science points and plant flags than any other planet in this game. Yes, I understand that you go to Jool first and also I did it, because it is more "action" there, but when you have visited on Jool's moons, made and maintained bases, rovers, etc. you want to watch what else this game can give to you.

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Moho is the toughest. It's like Tylo, but without the Aerobrake assist from Jool

An aerobrake assist from Jool or Laythe only saves ~2-300m/s over going straight to the planet from the edge of Jool's SOI. You'll probably spend that much more fuel or more getting an intercept anyways since it's a lot more difficult to intercept Tylo from a close orbit anyways. What most people fail to realize is that Tylo and Jool's massive gravity wells negate most of your initial momentum through the oberth effect.

Edited by Duban
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That's part of the fun and challenge of KSP. Slinging rockets to the planets hoping you can accomplish your objective. Whether if it's a one way or a return trip. Sometimes the results might determine future missions. I've sent several probes to Moho. Had flybys, managed a few orbits and even landed RC landers and rovers. A while back I sent my first Kerballed mission to Moho just to see if I could get them there and bring them back. I had one of those bad plane changes. It took almost all my fuel just to capture an orbit. Leaving my lander with only half the fuel which turned out it was just enough to land. Leaving no chance to return. So do I leave Bill, Jeb, & Bob stranded on Moho. HELL NO!

I sent out a rescue mission.

Eve is the only planet I've yet to return from. I could copy another persons craft to do it but I prefer to build one of my own first.

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None - but only because I play a really slow game with low funds and crazy-low science :)

With the new biomes, even the moonless rocks are well worth going to for all the surface science! My first Eeloo shot is a pair of probe landers that I hope will get to at least two biomes each before running dry. With luck, it'll finally earn me some LV-Ns!

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Still haven't been to Eloo, Bop, Pol or Tylo. I plan on doing that before the next update.

Well, I had PLANNED to. I assume I will, the recent round of updates don't seem to break saves, so I'll just keep plodding along. Still need to hit Dres and Moho in this save, but I have been back to Jool, Eve, Minmus, Ike, Duna, Laythe, Mun and Gilly. Then I'll move on to the "never visted before" places.

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If you actually tried to get to any of the planets you listed, I suspect you'd have answered your question.

Moho is a challenge to reach, not to land on, due to it's short orbital period, orbital inclination, and small Hill sphere

Dres is kinda like Moho-lite in some regards, e.g. relatively high inclination, but is easier too reach.

Eeloo is a small target way out on the edge of the solar system.

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I've been to Moho countless times (found that to be the easiest). I have never been to Eeloo though. That's the hardest one for me. I've tried, but never succeeded!

Dres seems quite pointless. It just looks like a glorified asteroid honestly, so I've always just skipped that place.

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I've been to Moho 4 or 5 of times mainly because I stranded someone there and it took several attempts to rescue him. I've been to Eeloo three times, most recently for the Kadvent challenge. I've gone to Dres just once and never had any desire to revisit it. Poor Dres.

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You get there, deploy your probe, land with a subassembly that you used on your first Munar mission, and go home.

Yup... at least I had a lot of fun at the Mun practicing my orbital rendevous skills when going to all the biomes. Althought I did find that Moho was pushing the limits a bit of my Mun lander sub-assembly - and considering the dV it took to get there, my orital propellant depot didn't have a lot to spare for refueling - maybe I should have altered it to decouple the mat bays and goo pods - but now that its got multiple biomes, I'm sticking with my slightly modified mun lander (I added a pair of ion engines for orbital maneuvers, and given the higher solar power levels, they also help during the descent and ascent without adding too much weight in panels)

What is the point of going to these planets? To say that you did.

Yea, the surface of Moho is quite boring, not like duna with canyons, somehow an atmosphere just makes it more fun - as does some other celestial body like a moon, hanging in the sky...

But I did go to Moho... because the launch window occurs frequently. I've never been to Eeloo or Dres, because the launch window occurs infrequently.

I've also never been to Bop, Val*, or Pol, because I was so focused on the laythe colonization, and the challenge of Tylo.

* I have passed through Val's SOI, in unplanned encounters that screwed up my laythe aerobrake trajectory and required a lot of dV to fix

I made a ship for a Jool-4 mission (laythe was getting its own mission), got it into orbit (using my heavy lifter SSTOs, the stuff i spend most of my time in KSP doing), but the launch window was so far away and I was doing other stuff.

I've designed and lifted so many missions to orbit ahead of their launch windows... but never get around to actually flying them because I'm doing an asteroid redirect, or moving my science station from mun to minmus. Going back to mun/minmus when grav science is unlocked...

Basically, the first launch windows to come up, are the ones I go to, that means yes to Moho, no to Eeloo.

Sure, several times I'd make a new sandbox game, and time warp to the Duna/Eve/Jool launch windows... but somehow I never got around to doing that for Dres or Eeloo...

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Eeloo is a small target way out on the edge of the solar system.
In a sense it's not. It's way out, and because of that it has a big SOI even though it's a small planet. I think it's the largest SOI after Jool, and certainly larger than Kerbin or Eve.
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In a sense it's not. It's way out, and because of that it has a big SOI even though it's a small planet. I think it's the largest SOI after Jool, and certainly larger than Kerbin or Eve.

Lies! Untruths! Heresy! Sentence: Burning at the stake!

Oh wait, you're right, it's got a 10^8 scale SOI, whereas Kerbin and Eve have like a 10^7-range.. (Gilly's is 10^5) I guess that makes sense, as it's easier to be the dominant force of attraction the farther you are from the sun.. Even lil space spuds can have big SOIs if they're far out..

Unfortunately, as much as I want to abort the burning at the stake, I can't, since I haven't unlocked action groups in this save yet~

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I've been to Moho in 0.23.5 with a 5 Kerbal ship including a 2 Kerbal lander. There's still a video of the "Centerprise" mission somewhere on my HDD at home, which I haven't uploaded yet, because it has very low quality, as I didn't know how to use my screencapture software properly at that point...

In my current save I've just launched my first probe lander going to Eeloo. Given that I can hardly resist any profitable contracts within Kerbins SOI it will take quite some real life time until it reaches its destination...

I've been ignoring Dres up to now, but if I don't miss the transfer window I'll definitely be going there soon.

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