Jump to content

[0.90] Released -- BlueSky R&D: A more intuitive stock-parts tech tree, using TechManager mod


sherkaner

Recommended Posts

Modding the tech tree is now all in cfg files, before it was just parts that could be modded by modifying the node they were in now we can mod the nodes too in cfg files. I did have a quick play but have no idea on the mods issue, only thing I can think is that if you change the node names and a mod adds a part to a node that no longer exists it could be a problem so that needs testing.

TechManger is no longer needed just Module Manager.

Only just come across this thread and would love to see an alternative tree for 1.0 and would be happy to help

Edited by Kerolyov
Link to comment
Share on other sites

I'd also like to see a continuation of its development. I really really don't want to deal with the stock tree. Does anyone have any information on modding the 1.0 tree? Are the problems with adding mod parts to a modded tree still present?

Ok Kipard, after reading your comment on my thread and checking out a bit your design for the tech tree, I have to say absolutely love it. Want to see it come true again, sorry I've missed 0.9

Modding the tech tree seems quite easier now, Module manager should be able to do it, like mentioned above, just try to keep names the same, which be difficult as its an complete re-design.

Taking a look at the implemented Tech nodes for community tech tree might provide some help. We don't to use it at all, just using the node's names and any mods may fit on the desired node.

Link to comment
Share on other sites

Parts(same as before)

For parts go to KSP/Gamedata/Squad/Parts and you'll find loads of part cfg files under various directories, you'll need to edit the TechRequired field to change a parts node

Tree itself (new)

Go to KSP/Gamedata/Squad/Resources and edit the TechTree.cfg file

Link to comment
Share on other sites

Thanks, Kerolyov, this seem simples. Now how do we change this? Seem module manager is now capable modularly changing techs too, so it should be a simple matter of a couple config files. But a lot of work.

Link to comment
Share on other sites

Pardon my stupidity, I've just realized there must be bunch of different names with the tree's design, simply reusing old names must be hard. Maybe we can keep them somewhere for compatibility purposes.

Link to comment
Share on other sites

Is this abandoned? No word from author for 3 months. Any plans for 1.0? I started writing my own but the sheer amout of text editing needed now without an editor or gui is massive.

Link to comment
Share on other sites

Is this abandoned? No word from author for 3 months. Any plans for 1.0? I started writing my own but the sheer amout of text editing needed now without an editor or gui is massive.

They will probably get back to it. There's already been a hint here.

Link to comment
Share on other sites

  • 3 weeks later...

Hi guys, a while from playing, looking over other mod threads and suggestions (such as the SETI overhaul), I think I'm ready to give my take on a different tech tree.

What do you guys think for an github repo for an collaborative effort?

Link to comment
Share on other sites

  • 5 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...