Whirligig Girl Posted January 6, 2015 Share Posted January 6, 2015 For several versions, when a Kerbal is hit hard enough in a command seat, they will become unresponsive ragdolls, and sometimes even stand up and dance in their seats, trying to walk. Other times they will be knocked clear of the seat entirely, and be reclassified as debris which can not be controlled at all. This is usually no big deal if you're on Kerbin, because recovering the vessel will give you back the Kerbal as a proper Kerbanaut. Problem is when you're on an alien planet. I once sent a claw ship out to Duna to ferry a broken Kerbal "debris" back to Kerbin.I believe it started in the update that made Kerbals you're not controlling stand up after ragdolling. 0.21 I believe. Link to comment Share on other sites More sharing options...
klgraham1013 Posted January 6, 2015 Share Posted January 6, 2015 This definitely needs a fix. Link to comment Share on other sites More sharing options...
Slam_Jones Posted January 6, 2015 Share Posted January 6, 2015 Had this happen far too often while crash-testing rovers. Definitely slows my rover R&D down a bit Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted January 6, 2015 Share Posted January 6, 2015 Rovers in KSP have a motto. It's "why did you even bother?" Link to comment Share on other sites More sharing options...
Vanamonde Posted January 7, 2015 Share Posted January 7, 2015 Every bug report is essentially a suggestion that the bug be fixed. Since this is a known bug, let's please not add to forum load by bringing it up all over again in an additional sub-forum. This thread will be closed now. Link to comment Share on other sites More sharing options...
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