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integrity problem ? parts not sticking?


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I've got the same problem whenever I try to use MK3 parts. They fall apart on the runway. Since I never see that with any other parts, I assumed that the new MK3 stuff was just defective. I've also heard of other people having trouble with the new MK3 stuff.

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I've got the same problem whenever I try to use MK3 parts. They fall apart on the runway. Since I never see that with any other parts, I assumed that the new MK3 stuff was just defective. I've also heard of other people having trouble with the new MK3 stuff.

I've also seen posts with issues, however I've successfully built a few MK3 planes that worked just fine, of a similar size to OP's. Most of the people who are finding issues are reporting that the parts just break easily compared to other parts, not that they completely fail to hold together. I'd post a screenshot but the computer with my KSP install died. The backup (a chromebook) can't play KSP :(.

Edited by armagheddonsgw
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On first glimpse it looks to me that the cargo bay (and general area) is rather heavy and the supports (wheels) are too far apart, thus the structure bent in the middle and broke. The rest is just a consequence of hitting the ground. On my Mk3 plane I put struts on the inside of the cargo bay (bay to other ends, cross pattern) and it held up well.

Plus I would put the front wheel farther back, probably on the front of the cargo bay

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On first glimpse it looks to me that the cargo bay (and general area) is rather heavy and the supports (wheels) are too far apart, thus the structure bent in the middle and broke. The rest is just a consequence of hitting the ground. On my Mk3 plane I put struts on the inside of the cargo bay (bay to other ends, cross pattern) and it held up well.

Plus I would put the front wheel farther back, probably on the front of the cargo bay

thx for all the answers.

latest test did go very well.

i do have mods installed.

I recently removed kerbalteks "HyperEdit" and haven had a single crash or integrity problem afterwards.

latest MK3 plane got to 1600ms easily. now I need to fiddle on how to add LF-engines to get it into orbit

:-)

thx again

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