codepants Posted July 11, 2013 Share Posted July 11, 2013 (edited) Hi all,I couldn't find this easily -- stumbled across it by accident -- so assume others are having the same problem. Here are the files for a DR that works with 0.20.1:(redacted -- see below)Enjoy!K Edited July 12, 2013 by codepants Link to comment Share on other sites More sharing options...
sirkut Posted July 12, 2013 Share Posted July 12, 2013 (edited) Hi all,I couldn't find this easily -- stumbled across it by accident -- so assume others are having the same problem. Here are the files for a DR that works with 0.20.1:LINK REMOVEDEnjoy!KPlease remove that link as it is violation of the original creators license. Please use this one instead.http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts-Infernal-Robotics Edited July 15, 2013 by sirkut Link to comment Share on other sites More sharing options...
codepants Posted July 12, 2013 Share Posted July 12, 2013 Done. Not my intent to violate any licenses. Sorry, I did not see the link on that page for the robotics part -- thought it was only a post for the washers. Link to comment Share on other sites More sharing options...
sirkut Posted July 12, 2013 Share Posted July 12, 2013 Done. Not my intent to violate any licenses. Sorry, I did not see the link on that page for the robotics part -- thought it was only a post for the washers.No problem man. I figured I'd just mention it so DYJ wouldn't have to. Btw thanks for removing the link! Link to comment Share on other sites More sharing options...
MGyver Posted July 13, 2013 Share Posted July 13, 2013 Adding the version for 0.20 makes my action groups containing solar panels trigger when separating stages.... very weird and annoying bug that annihilates any extending solar devices on liftoff Link to comment Share on other sites More sharing options...
Melfice Posted July 14, 2013 Share Posted July 14, 2013 No problem man. I figured I'd just mention it so DYJ wouldn't have to. Btw thanks for removing the link!Make sure that you remove that link as well, as it is now YOU that is violating that license. Link to comment Share on other sites More sharing options...
Deses Posted July 15, 2013 Share Posted July 15, 2013 I totally not downloaded that illegal link. Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 15, 2013 Share Posted July 15, 2013 Grammar fail, he(sirkut) is allowed to continue/update DR, so it is legal. Link to comment Share on other sites More sharing options...
viperwolf Posted July 15, 2013 Share Posted July 15, 2013 Make sure that you remove that link as well, as it is now YOU that is violating that license.I think sirkut has permission for his link. Link to comment Share on other sites More sharing options...
sirkut Posted July 15, 2013 Share Posted July 15, 2013 He was actually correct. When I quoted coolpantskyle it had the non approved link. At any rate if there's any confusion I have permission from DYJ with creating a fork of DR which is now called Infernal Robotics. Link is in the DYJ original post. Link to comment Share on other sites More sharing options...
Melfice Posted July 15, 2013 Share Posted July 15, 2013 I'll admit I was unaware Sirkut has permission to update this mod.I mean, I was aware of Infernal Robotics, but I didn't make the connection with Sirkut.Also, "grammar fail"? As far as I can tell, my grammar is okay in the sentence. Link to comment Share on other sites More sharing options...
GavinZac Posted July 15, 2013 Share Posted July 15, 2013 I'll admit I was unaware Sirkut has permission to update this mod.I mean, I was aware of Infernal Robotics, but I didn't make the connection with Sirkut.Everyone has permission. You have permission. mumech.dll (the bones of Damned Robotics and Infernal Robotics) is GPL.Also, "grammar fail"? As far as I can tell, my grammar is okay in the sentence.It's ok, it's just noticeably Dutch Link to comment Share on other sites More sharing options...
Alan85PL Posted July 15, 2013 Share Posted July 15, 2013 Hi!So I Am a bit confused now...Which modes should I download to get this stuff bending and moving for 0.20.2 release?DamnedRobotics_1.3 + Magic Smoke Industries + Damned Robotics MOdular MANipulator??If anyone could clarify It for me:DThanks! Link to comment Share on other sites More sharing options...
wasmic Posted July 15, 2013 Share Posted July 15, 2013 Hi!So I Am a bit confused now...Which modes should I download to get this stuff bending and moving for 0.20.2 release?DamnedRobotics_1.3 + Magic Smoke Industries + Damned Robotics MOdular MANipulator??If anyone could clarify It for me:DThanks!You don't want to use Damned Robotics, as it is outdated. Use Infernal Robotics, which is available somewhere on the Magic Smoke Industries thread. Link to comment Share on other sites More sharing options...
sirkut Posted July 15, 2013 Share Posted July 15, 2013 http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts-Infernal-RoboticsLink is located in the first post. Keep the Damned Robotic parts, remove the dll and use the Magic Smoke dll. Link to comment Share on other sites More sharing options...
Deses Posted July 15, 2013 Share Posted July 15, 2013 I don't think I installed this correctly...Let's see: I downloaded Damned Robotics, put all the parts in the Parts folder, but did not include the MuMechLib.dll as sirkut said.Then, downloaded his Magic Smoke Industries' Docking washers, added the parts and the InfernalRobotics.dll.So far so good, but when I enter VAB, and look for the parts, I don't see anything but two truss under Structure tab, I don't see or find anything else. Where are they? Did I screw up something? Link to comment Share on other sites More sharing options...
GavinZac Posted July 16, 2013 Share Posted July 16, 2013 I don't think I installed this correctly...Let's see: I downloaded Damned Robotics, put all the parts in the Parts folder, but did not include the MuMechLib.dll as sirkut said.Then, downloaded his Magic Smoke Industries' Docking washers, added the parts and the InfernalRobotics.dll.So far so good, but when I enter VAB, and look for the parts, I don't see anything but two truss under Structure tab, I don't see or find anything else. Where are they? Did I screw up something?Tell us where you put the files on your computer. Link to comment Share on other sites More sharing options...
Deses Posted July 16, 2013 Share Posted July 16, 2013 I moved around some files trying to get this working, so I don't have the files like I said in the previous folder.The current file structure is as follows:GameData\MagicSmokeIndustries\Parts ->dockingwasher_freedockingwasher_jrdockingwasher_srdockingwasher_stdDRarmtruss1DRarmtruss2DRclawDRcylinder1DRdoorhingeDRhinge1DRrotatronGameData\MagicSmokeIndustries\Plugin ->InfernalRobotics.dllI did that based on a random YouTube comment, but it didn't work.Previously I had it like this:GameData\DamnedRobotics\Parts ->DRarmtruss1DRarmtruss2DRclawDRcylinder1DRdoorhingeDRhinge1DRrotatronGameData\DamnedRobotics\Plugin ->InfernalRobotics.dllGameData\MagicSmokeIndustries\Parts ->dockingwasher_freedockingwasher_jrdockingwasher_srdockingwasher_stdGameData\MagicSmokeIndustries\Plugin ->InfernalRobotics.dllAnd it didn't do much good. What am I missing? D:Thanks for the help. Link to comment Share on other sites More sharing options...
NoMrBond Posted July 16, 2013 Share Posted July 16, 2013 (edited) Maybe the Damned Robotics parts are looking specifically for a plugin file called MuMechLib.dll?If you've moved the files to the Infernal Robotics directory, which is 0.20+ structured, you'd need to add the part{/} to the 0.19 style part.cfg files?[Edit] the DR v1.3 files don't seem to be calling a specifically named plugin, but they do seem to be missing the "part {" and the start and "}" at the end which 0.20 requires for non-legacy part.cfg files, I'll test that shortly Edited July 16, 2013 by NoMrBond Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2013 Share Posted July 16, 2013 No, the parts can't be looking for a specific .dll. Your problem is different, the folder with the plugin needs to be named "plugins​". Link to comment Share on other sites More sharing options...
Deses Posted July 16, 2013 Share Posted July 16, 2013 Maybe the Damned Robotics parts are looking specifically for a plugin file called MuMechLib.dll?If you've moved the files to the Infernal Robotics directory, which is 0.20+ structured, you'd need to add the part{/} to the 0.19 style part.cfg files?[Edit] the DR v1.3 files don't seem to be calling a specifically named plugin, but they do seem to be missing the "part {" and the start and "}" at the end which 0.20 requires for non-legacy part.cfg files, I'll test that shortlyI didn't use MuMech.dll because this post said so, or did I misunderstand?No, the parts can't be looking for a specific .dll. Your problem is different, the folder with the plugin needs to be named "plugins​".Ok, I had that error, but now that I fixed it, the DR parts aren't showing in the VAB, only the docking washers. Link to comment Share on other sites More sharing options...
Alan85PL Posted July 16, 2013 Share Posted July 16, 2013 You don't want to use Damned Robotics, as it is outdated. Use Infernal Robotics, which is available somewhere on the Magic Smoke Industries thread. Thanks Guys! Link to comment Share on other sites More sharing options...
Charles_Sparrow Posted July 22, 2013 Share Posted July 22, 2013 Howdy there, mod looks great, but im having some compatibility issues for 0.20, this mod clashes with mech-jeb and causes some issues with parts displaying in game, i realy hope i can cat som assist with this, as i would love to be able to use your mod because it would go so nicely with some of my ships Link to comment Share on other sites More sharing options...
viperwolf Posted July 23, 2013 Share Posted July 23, 2013 Howdy there, mod looks great, but im having some compatibility issues for 0.20, this mod clashes with mech-jeb and causes some issues with parts displaying in game, i realy hope i can cat som assist with this, as i would love to be able to use your mod because it would go so nicely with some of my shipsYou should use the plugin from http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-PartsI use this and wrapped the parts for .20 capability Link to comment Share on other sites More sharing options...
Philipp Posted July 26, 2013 Share Posted July 26, 2013 still working? (0.21) Link to comment Share on other sites More sharing options...
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