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Keliostationanry orbit


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I had a mission to get in Keliostationanry orbit, and look at a certain point of Kerbol.

I managed to finally got in the correct orbit, but I'm not looking at the correct point. Any ideas on how to change this? Googeling how they change what they look at in geostationary orbits came up with 0 results.

Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=374788461

Edited by Basicball
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Same way as you'd do this for any other stationary orbit. (You have done stationary orbits around other, closer, easier bodies like Kerbin or Mun, yes?)

In case you haven't: The way to shift position on the stationary orbit is to leave the stationary orbit and set up a "rendezvous" with an imaginary craft directly over the point your need to be looking at. With the added fun bonus that you can't actually set the imaginary craft as a target in map view or navball.

If you need to "catch up" to a target zone that's ahead of your, drop to a lower (faster) orbit. If you need to "drop back" to a target zone that's behind you, you'll want a higher (slower) orbit. Then, when you approach the target zone, you'll need to go back into the correct orbit.

The good news is that those stationary orbit contracts just require "in line of sight", so the target zone is a big honkin' fraction of the orbit. The bad news is that the part you "finally" managed is the part you'll have to give up on and then redo once you're in the right part of the sky....

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Same way as you'd do this for any other stationary orbit. (You have done stationary orbits around other, closer, easier bodies like Kerbin or Mun, yes?)

In case you haven't: The way to shift position on the stationary orbit is to leave the stationary orbit and set up a "rendezvous" with an imaginary craft directly over the point your need to be looking at. With the added fun bonus that you can't actually set the imaginary craft as a target in map view or navball.

If you need to "catch up" to a target zone that's ahead of your, drop to a lower (faster) orbit. If you need to "drop back" to a target zone that's behind you, you'll want a higher (slower) orbit. Then, when you approach the target zone, you'll need to go back into the correct orbit.

The good news is that those stationary orbit contracts just require "in line of sight", so the target zone is a big honkin' fraction of the orbit. The bad news is that the part you "finally" managed is the part you'll have to give up on and then redo once you're in the right part of the sky....

So basically, increase my orbit, so that I move faster than Kerbol rotates, then decrease it again once i'm over the desired spot?

(I may or may not have accepted that mission without realizing just how much Delta V it required, and then spent the better part of 30 hours trying to get it done.)

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So basically, increase my orbit, so that I move faster than Kerbol rotates, then decrease it again once i'm over the desired spot?

You've actually got that backwards :) If you increase your orbit (by which I assume you mean increase apoapsis or periapsis or both), you do initially go faster, but as your orbit carries you outwards, you slow down - so much so that things below you (either on the surface, or in orbit) can catch up!. But yes, in your case increasing the orbit is probably the best way to do it.

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Thank you. I could not bear doing that 2 hour trip again T.T <3

EDIT: How do change the prefix from unanswered to answered?

Edit the original post. There should be a drop down menu identical to the one you used to have the current prefix up. Change it to Answered and save changes.

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Bit late now, but in general it's good to stay with an eccentric orbit, where the AP matches thingy-o-stationary orbit, and the PE is low, and let it circle a few times until the site you need is visible when the vessel is in the right place. Then you can just circularise right where you are and you're done :)

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