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Interesting thing I found on the orbiter forum.


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I haven't yet given much though to how R&D will function, but it'll probably be something like a tech tree I imagine. You can't discover the top-notch solid booster if you've only studied parachutes now, can you?

Also, the plan is to include tech tree info in the cfg for each part, so mod makers can make parts that must be researched. This way mod parts can be integrated with the gameplay, and not just add volume to the content. I think Total Annihilation was a game that did this. Modders could make new units, and decide in which construction facility that unit would be built, essentially integrating it with the game's tech tree (there was no research in TA).

Anyhow, about how things are going today, I've managed to add pages to the parts list this morning. So now whenever a category has more parts than the list can hold, buttons to flip through pages pop up. The limit is set at 18 parts per page ( 6 rows ), so it's unlikely this feature will be used right now, since we only have 11 parts so far

But since people are already making mods, I thought it'd be a good idea to put this in now, before the amount of user-made parts can overflow the list.

Now, I'm about to start on the fuel tank code... I plan to restructure it all, to make it simpler to keep coding, and also make them stackable.

Also, If there's time, I'd like to create a module for an Oxidizer tank... You may have realized that those engines will burn without oxygen now... with the oxy tank, you'll need them too if you expect to reach space.

After that, comes more bug fixes, like getting the Undo/Redo actions back in the game (it used to exist, but there was a bug with them and I disabled it because there was o time to fix it), fixing the part-poke-through problem in the VAB, and finishing up the indicators on the parts...

Hopefully all this can be done before the end of this week, so we can start working on the bonus features, which I'm itching to get to

Cheers

EDIT: double ninja'd!

I haven't put in any random failures yet... It seemed flying was already chaotic enough to have to deal with parts all of a sudden deciding they want to not work anymore or just explode ...I think your problem might be that your decoupler isn't actually a decoupler (the tricoupler is an adaptor, it won't separate the craft), or the ship might be crumbling under it's own weight (or g-forces), and the control linkage is severed.

Hmm, this is a good point... I should make the parts indicate if they become disconnected from the control feed for any reason.

The ship works like this: The command pod is the only part that receives input from the Input gathering systems in the game. It then sends a control update to every part that's connected, and they do the same, and so on recursively.

So if a part becomes disconnected from the ship (by decoupling or by, erm, accident ), it will be cutoff from the control feed and becomes stuck at the last control setting it received. (that's why SRBs and engines will keep burning if you don't throttle down before separation)

But yeah, there's no visual indication that a part is connected or not to the control feed... Maybe the icons should change color to indicate that.

About the planet, yeah, it's totally made up. Although there are many parts of it that resemble earthly geographic features (I guess that's a good thing )

This was from July 2011, so yeah, there really was a plan for these things really early on. The funny thing is that originally, there was going to be separate oxidizer and fuel tanks, and liquid fueled rocket engines would use the atmosphere for air. So basically, originally, all engines would have been SABREs (RAPIERs). :D

Link to the Orbiter Forum thread for KSP. The OP is weird, because HarvesteR updates it for some major releases so yeah, but everything below it is basically like the history of dev/player interaction.

And for a rather long time, people just called Kerbin "Kearth". Starting with just one person, diogom. Even HarvesteR himself referred to that joke.

@Chub777: I was gonna ask how on Kearth you had managed to extract that much dV, then I read the 'after some config editing' bit ;)

Also, 0.8.1 was going to be the last free version. :P The preorder page was going to be available after that, and presumably was until 0.13.3, the REAL last unpaid version.

5949218026_93a0a13203_b.jpg And this gem of fanart lost to time, by Jedimaster1214 of the orbiter forum.

Edited by GregroxMun
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Good find Greg, one small correction though I think, oxidizer just wasn't modelled in the early days so all engines just drank fuel alone :)

It was in the plan, I said. I know about the fuel in those old versions. Read the quote at about the 6th paragraph. Jet engines ended up being in the game when they diecided to implement oxidizer, you intake air and oxidizer were added and oxidizer was just added to tanks.

You could argue that those older engines were Nuclear Thermal Rockets, because of their relatively low thrust and that they drink fuel only.

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I remember that thread. It was how I discovered KSP. Lots of gems there, and it's pretty cool that not only has HarvesteR's core vision of the game not really changed all that much over the years, but that he's been open to ideas that expand the scope of gameplay despite the fact that Squad pays its developers in bananas. I often reference it when I think about how Squad would implement a suggestion.

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I remember that thread. It was how I discovered KSP. Lots of gems there, and it's pretty cool that not only has HarvesteR's core vision of the game not really changed all that much over the years, but that he's been open to ideas that expand the scope of gameplay despite the fact that Squad pays its developers in bananas. I often reference it when I think about how Squad would implement a suggestion.

What is this vision that people speak about?

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What is this vision that people speak about?

HarvesteR's vision for the game Kerbal Space Program, please do not derail the topic :)

If my sources serve me right, this is not the first time this thread is posted in here.

Things get reposted from time to time, it has been some time since this was last seen, if you do not wish to view it again you can avoid this thread :)

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