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Realism Pack


Masochist

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With so many parts and packs and the like I am curious which is the most realistic...the last thing I want is autowin parts. Are there any specific 'realism' packs?

Looking more specifically for things like satellites and other functional parts

EDIT: By realism I mean stats...not necessarily appearance/descriptions and the like

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I\'m not totally certain if it\'s \'realistic\' but the White monkey pack isn\'t autowin, mainly as it uses the stock engines rather than super powerful mod engines.

You may have already seen it but here\'s the link : http://kerbalspaceprogram.com/forum/index.php?topic=4437.0

There\'s a really good shuttle, and in the experimental version there\'s a satellite as well, also the included lander lacks ASAS so landing on the Mun is a decent challenge.

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Yeah and I like that...just got home from work and I am grabbing it now.

Though is it not being developed anymore? I know the pack is (I think) but the specific 'Silisko Edition' appears to be on hold.

It\'s being superceded by a new version, Silisko Edition 2. You can grab the alpha of that in my main hub thread.

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I don\'t think I have seen a guide to the mod parts, generally I hope the pack comes with a .craft so I can see how it\'s supposed to go together.

Most of the stock parts are described in the Wiki but it\'s getting a bit out of date.

It\'s a good idea though.

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Yeah the vanilla ones are pretty easy to figure out ultimately...but the thing confusing me is the fairing parts of the Silisko Edition.

I know in the old Silisko Edition thread there is a pretty pick of fairing parts traveling away from the ship properly...I can not achieve this effect...

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I only downloaded it the other day, I\'m not keen on having too many mods, to many bad memories of Total Annihilation multiplayer and having no clue what anything did.

It\'s going to take a lot of messing to see what goes where, maybe if Nova is reading this he can put a complete .craft in the 2.0 pack for people like me :)

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Sal, have you tried using GME to manage your mods? It will even do plugins if the folders are arranged correctly. It\'s pretty good on picking up conflicts. The only thing it can\'t do is track self-generated mesh files, but that\'s easy to fix by copying them to the saved mod folder at which point GME will learn about them.

Cheers!

Capt\'n Skunky

KSP Community Manager

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I\'ll try it thanks, most of my issues stem from the VAB\'s current setup that wasn\'t forseen to have to handle dozens of addons.

It\'s so disorderly, and trying to build a rocket from new parts when you don\'t yet know what goes where is a headache, also I cant be the only one who\'s noticed that the parts aren\'t in the same order in different installs.

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The parts are sorted by folder name. You can use this to your advantage to better sort your parts in a given tab. You can change the names of part folders with no repercussions on how they work in game. Also, some have started to make their parts appear in the currently unused tabs. You can make any part appear in the last two tabs by setting the Category parameter in the cfg file to 4 or 5.

The current VAB part selection was hastily thrown together just so there was something there. Harv never anticipated the sheer number of parts that would appear so quickly. Fortunately, they are working on revamping it to be more friendly and organized.

Cheers!

Capt\'n Skunky

KSP Community Manager

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Yeah I\'m having trouble with the GME, it\'s hard coded to install in a certain spot and it\'s not playing nicely with Wine, I\'ll have to try it again but it looks like all it really does is manage the mod install and removal, this is not my issue though.

I\'m able to shift mods to different pages by hand but haven\'t yet found how to make the mods appear in a different order within those pages, to group all engines on page 1 of tab 1 for example.

My reluctance to install too many mods mainly comes form sheer overload of stuff to deal with, it\'s made worse by the current VAB setup but I know that will be changing.

The sheer volume of units in Total annihilation is what put me off playing that game, not the installation of them, you just get burned out trying every single thing and end up having tons you never use.

I much prefer stock or the addons that add functionality to the game, rather than 15 fuel tanks that differ only slightly.

It\'s nice to have a pack with a complete rocket though, then I can pull it apart and change it, but that\'s just my preference.

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Not sure what you mean about GME installing anywhere, its just a few files you place directly in the KSP folder. Then you keep your mods inside the folder you specify (I use Mods) and build your directory within there. Each mod or pack has a subfolder, and within it goes their specific files in the approriate subfolder (parts, ships, plugins) files not in such a subfolder would be installed to the KSP base folder.

The only way to sort parts on each tab is by managing the names of the folders in Parts

This doesn\'t work too great since we already use prefixes to indicate a part is a part of a modpack, so all Novapunch parts start with NP_ and will be sorted together in each tab. I\'ve done rudimentary sorting so that 3m parts are together beyond that, but its really not an optimal way to do it, so we\'re mostly waiting on the improved system.

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GME creates a MOD folder and settings file in /home/user/.Playonlinux and not in /home/user/.Playonlinux/wineprefix/kerbal/drice_c/, which is strange as it shouldn\'t have been able to access that folder, I need to figure out why.

Maybe where it asks for the MOD folder name I can input wineprefix/kerbal/drice_c/MODS ?

It crashes on exit as well, but that doesn\'t seem a big problem.

As for parts in the VAB, It\'d have made sense if KSP loaded them in alphabetical order, instead I see parts from different packs mixed up together no matter what their file or the part is called, I see identical installs (copy/paste of KSP folder) with different ordering of parts, and I can see no reason for this.

Does KSP have a file that stores the order it loads parts? If so I can change that, I can see no other way to account for this system.

I can handle manual install and removal of parts, that\'s easy, but KSP really needs a better system in game for displaying those parts, there have already been some really good suggestions made in the development thread, hopefully they have been taken on board.

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