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[0.90] ADIOS Tech Tree - V.15 - 12-03-2015


Arachnidek

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No i haven't disappeared. Just as guessed i'm waiting for 1.0 for the next version.

Hi Arachnidek,

Could you help me out why mechjeb ist not activating the features properly ? (no proc. fairings installed) I''m planning on staying on 0.90 for a while...

Thanks

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Just cross posting to what someone else put in the TechManager forum thread

"Well, thanks to the awesomeness that is the Version 1.0 KSP update, this mod no longer has a reason for existing. The .cfg file can be found at: Kerbal Space Program\GameData\Squad\Resources\TechTree.cfg

Its format is different, but should be easy to figure out. "

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New syntax is very easy but getting everything worked out will take quite a bit of time. Expect next version to be buggy :P

You can say that again. Its gonna take me a while to update my tree also. troyfawkes regex-ed a lot for me. See if you can use his regex for your tree.

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I got in touch and sent over a full revamp of the 3 variations into the new style :) Needs quite a bit of tweaking still but I'd love to see the tech trees recover from the 1.0 deforestation :D

I'm still waiting for the tec trees to recover too.

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On ‎25‎/‎10‎/‎2015 at 3:04 PM, Holzfallen said:

Any progress on this?

As there hasn't been any progress on this for some time I will add something.

I have re-written this to work with 1.x.

The new version requires the YongeTech Tech Trees Plugin to work.

If someone could advise me as to what licences i need before i post a link that would be great - please be advised that i simply wrote a program to do the conversion based on all of the parts in my gamedata folder. While most mods that this tech tree supported are in my edited version I may have made some mistakes or missed something out. If anyone would like to add more or check my work then feel free to get in touch.

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