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0.90 Broke my ships


bakanando

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I have a career save that I began around 0.23.5 where I'm still exploring the kerbin system (I play in almost real time, with no more than 30 min time jumps). Many of my crafts were broken after the update. Mainly probes, but some of my manned ships where broken too, as the new job system left me with ships without a way to maneuver them.

This is just plain dumb.

Some of my ships still in transit were using the stayputnik not only because is the (second) lightest, but also because it was the only probe core I had when it happened. These were intended to land and return to kerbin and now because they not only have no SAS, but also have no reaction wheels, have become nothing more than really expensive space garbage.

With these, there's also the now useless one-man landers that have non-pilots inside. Again, I have some landers in Munar orbit that have Bill and Bob inside. One is thankfully attached to a manned Munar station with a pilot inside, but Bill is stuck in low munar orbit without a way to get back or down.

I'm thinking of grabbing all the new C7 parts and just downgrading to 0.23.5 again. Every other 'feature' they have added have not added anything new or have just been released without prior testing.

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Piloting for non-pilot kerbals!

1) point to the maneuver node manualy.

2) spin really fast

3) turn on engines

4) hold on tight!

Its called spin stabilization, and it makes real life rocketry so much easier.

I cant help you wih the stayputnics, unfortunately. i thik they should at least have reaction wheels.

Edited by Rakaydos
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Give me a good thing that came from 0.24 or 0.90. Both major features are broken and untested (destroyable buildings are a lag-fest, low tier building restrictions are too limiting, upgrading costs are all over the place, strategies are extremely broken...) calling it a beta doesn't excuse you from making a rushed and sloppy job.

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Give me a good thing that came from 0.24 or 0.90. Both major features are broken and untested (destroyable buildings are a lag-fest, low tier building restrictions are too limiting, upgrading costs are all over the place, strategies are extremely broken...) calling it a beta doesn't excuse you from making a rushed and sloppy job.

Career mode came. It's in early access (not for long though) so don't expect saves to be not broken. :P

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Give me a good thing that came from 0.24 or 0.90. Both major features are broken and untested (destroyable buildings are a lag-fest, low tier building restrictions are too limiting, upgrading costs are all over the place, strategies are extremely broken...) calling it a beta doesn't excuse you from making a rushed and sloppy job.

I am sorry that you are angry, but there have been a lot of important additions and changes from .23.5>.24>.25>.90. Expecting any significant development without breaking things is unrealistic.

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Then you need to refraim from updating. For now rollback. If your on Steam that's easy. Right click the game in your library > properties > Beta > rollback to previous version. Ive never bought the game through the KSP store so im not sure how it works with that, but id imagine theres a way with the launcher to rollback your game. Going back that many versions however, idk...

And in the future when there is an update take your current game and move it somewhere else on your hdd. Then update and play separate games for each version. If your on Steam you have to be careful. If you do not want your current save to be updated then you MUST move the install else ware before Steam gets a chance to update it. The option to disable updates in Steam is broken. It resets itself.

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...i love all the new stuff...

On a more serious note my advice is, frustrating as it may be, restart Career Mode when a big update like 0.90 comes out (and probably this will happen again when 1.0 arrives). If you can't stomach recreating everything, get HyperEdit and shove it all up into orbit where it used to be.

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I am totally in the same boat as you, playing almost real time! (I have over 850 hours of game time in KSP, and the satellites I sent to Duna when I started playing KSP have still not reached the planet, being only at about year 1 day 240!) I have a bunch of tiny comsats orbiting Kerbin (like 50), the Mun, Minmus, and many on their way to Duna, Eve, Jool, etc. that used the OCTO2 or Stayputnik as probe cores...making them uncontrollable in 0.90.

However, we do have to realise that the game was still in alpha at the time, and things can abruptly change.

However, what I do is actually change the config files for those affected probe cores back to having reaction wheels, and for any new probes I launch, I build them as they did not have it, with reaction wheels.

If you want help setting this up, PM me, and I will be happy to help you. :-)

Edited by LostOblivion
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I have been only doing missions involving Kerbin, Mun, and Mimus. I have been holding off plans for a large space station, bases on other planets, a communications network and what ever else comes along requiring a design that will take some time to build and test. I am waiting for the 1.0 release for this very reason.

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Keep multiple installs of the game if you want to keep an old game going and still try new features.

Dev-notes tell us what to expect, launch announcement says what we're getting and the change-log gives the details, so no-one can say they weren't warned (unless they just took no notice).

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I have been only doing missions involving Kerbin, Mun, and Mimus. I have been holding off plans for a large space station, bases on other planets, a communications network and what ever else comes along requiring a design that will take some time to build and test. I am waiting for the 1.0 release for this very reason.

I kind of do the same thing. I've been spending a lot of time "testing" and "learning" in sandbox mode in "unmanned" scenarios. Once KSP goes GA and stable, I'll have the knowledge and the designs of how I wish to explore the universe!!

- - - Updated - - -

Keep multiple installs of the game if you want to keep an old game going and still try new features.

Dev-notes tell us what to expect, launch announcement says what we're getting and the change-log gives the details, so no-one can say they weren't warned (unless they just took no notice).

I was doing that until about 3 weeks ago. In fact, I never went to .25, too many issues with my existing saves and craft files. Continued with .235 until about 3 weeks ago and finally fired up .90. Found major issues with all mu craft files, but combed through everything and updated them as necessary because I wanted some of the new features fro .90 and some updated mods. Scrapped all pre-0.90 stuff just yesterday!! Will do the same for 1.0 when it arrives to give 1.0 a chance to settle.

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I have to say, while I don't miss the old parts terribly much as a whole, I do kinda miss the control surfaces. The small ones, when turned sideways, made serviceable fixed tailfins for tiny (0.625m) rockets in FAR.

FAR-SmallTailFins.jpg

A tiny probe using a realchute as a nosecone (and chute), a tiny reaction wheel from my Horrible Nerf, an extended oscar-sized tank from RLA Stockalike, and four small control surfaces (all axis disabled) as fixed tailfins.

Plus the old control surfaces matched the old wings better.

(Had to adjust the levels in the image as it was a rather dark early morning shot)

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Disagree. It's alpha/beta. Changes happen. Always have since they started this thing 3-4 years ago.

+1. Sorry OP, I know it's annoying, but the game gets frequently updated and is still in the beta phase even now. You should be happy the developers at least consistently update the game and aren't abandoning it.

The most you can do, build new ships and start from the beginning.

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  • 3 weeks later...

Breaking for the sake of forcing the player to do what the dev wants is not good design. Also these updates have been rushed and unfinished, if you are going to break your game at least do it well.

There's so much more to say about this, but I will stop as it's fruitless.

Edit: How can I request thread locking?

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