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Build the biggest airplane (that can land)


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My impressivly-creative named large spaceplane: 'BIG'

screenshot80e.png

screenshot79m.png

It is so stable that it is difficult to get out of control. Takes off at around 100m/s, and can land on grass or in the water.

It is also capable of making very tight turns:

screenshot21av.png

My attempt at a larger craft, expertly named: 'BIgg' (slightly more creative on the capitalization)... but it can\'t take it\'s own weight

screenshot78.png

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My impressivly-creative named large spaceplane: 'BIG'

screenshot80e.png

screenshot79m.png

It is so stable that it is difficult to get out of control. Takes off at around 100m/s, and can land on grass or in the water.

It is also capable of making very tight turns:

screenshot21av.png

My attempt at a larger craft, expertly named: 'BIgg' (slightly more creative on the capitalization)... but it can\'t take it\'s own weight

screenshot78.png

Looks good, but I need a picture of you the aircraft for the challenge when it\'s on the runway without speeding.

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i was just messing around with some engines it was not supposed to be serious,and did you seriously get to 1,000 m/s+ at 13,000 meters using stock?

Yes. i got to 700 M/S but im sure it could go faster. search the topic in the spacecraft exchange: Koncorde.

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  • 2 weeks later...

Hello

MY first post here!

Well i wanted to beat you with the biggest plane .... to bad my plane breaks instant :(

maby somone else have better luck with it :)

screenshot0.png

hopefully i didnt use any unusual addons.

Link to my plane :)

https://dl.dropbox.com/s/rigiu2w4fn50szx/STORVINGE.craft?dl=1

/diio

First, congratulation with your first post, welcome at the KSP community.

Second, really nice and big plane! In further updates the problem of parts that fallen will be fixed.

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I think the only problem is a lack of struts.

the problem is that i never get the chanse to see what happens .. i press lunch and the plane i broken. mostly it breakes down in smaller 'planes' , hard to explain.

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Here is the XFBC 101 C or Experimental Flying Battlecruiser model 101 variant C, hopefully I didn\'t break any of the rules.

http://imgur.com/a/0YErs#0

It uses 66 MK3 fuselages and somewhere between 65 and 75 wings.

The XFBC 101 C is one of the better handling airships I have made (the only ones that were better use damned robotics rotatrons to pivot engines), it turns very smoothly and requires very little pilot input to keep it from crashing. While it requires its nose to be pointed upwards to achieve level flight it can fly upside down to bombard the ground. Thanks to all the fuel tanks it can fly for a very long time though it will eventually become unbalanced from fuel loss. The Damned Robotics joints and struts on the front make takeoff and landing very easy as they not only pivot the nose up on takeoff but they also act as suspension on landing.

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I\'m flying a plane right now, and it\'s got 7 HOURS to MECO, so, can I just post a few screenshots showing that?

I don\'t want to stare at a dark screen for 7 more hours.

For reference, I am T + 21 minutes.

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I\'m flying a plane right now, and it\'s got 7 HOURS to MECO, so, can I just post a few screenshots showing that?

I don\'t want to stare at a dark screen for 7 more hours.

For reference, I am T + 21 minutes.

When you think you want to entry with that time you just must have to read the rules and you understand how to entry.

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Here is the XFBC 101 C or Experimental Flying Battlecruiser model 101 variant C, hopefully I didn\'t break any of the rules.

http://imgur.com/a/0YErs#0

It uses 66 MK3 fuselages and somewhere between 65 and 75 wings.

The XFBC 101 C is one of the better handling airships I have made (the only ones that were better use damned robotics rotatrons to pivot engines), it turns very smoothly and requires very little pilot input to keep it from crashing. While it requires its nose to be pointed upwards to achieve level flight it can fly upside down to bombard the ground. Thanks to all the fuel tanks it can fly for a very long time though it will eventually become unbalanced from fuel loss. The Damned Robotics joints and struts on the front make takeoff and landing very easy as they not only pivot the nose up on takeoff but they also act as suspension on landing.

Congratulations! You\'re now number six on the leaderbords (now I\'m not anymore on the leaderbords :\'()

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When you think you want to entry with that time you just must have to read the rules and you understand how to entry.

I wasn\'t entering yet, it was just for a reference, and I\'ll post a few screenshots in a minute. Apparently my dad closed Kerbal last night.

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  • 2 weeks later...
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