_Augustus_ Posted January 31, 2015 Share Posted January 31, 2015 (edited) Did you mean totally black? Or it still has some greyish hue? If it's the latter, it's most likely caused by PQSMod_VertexColorMap... Check it on the Kittopia GUI, does it has modEnabled checked?Totally black. Yeah, it's enabled.It happens to ALL Kopernicus planets, though, not just mine. Edited January 31, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
Nicholander Posted January 31, 2015 Share Posted January 31, 2015 I think my KittopiaTech cfg didn't work. I installed my 4 other bodies (2 of which are Gilly based, and didn't need RSS cfg, so why would they need KittopiaTech cfgs?), and it seems my maps which are used in map view didn't work. Phos and Zem-Po (Both Gilly Based) are PERFECTLY flat, there texture is still there, but they are perfect spheres. I don't know if there surface is still working, but in map view they're flat. And I noticed that the 3 other bodies I have which aren't Gilly based and have KittopiaTech cfgs seem to have the map view map (I think it's the bump map) of there base, such as Rafera looks more spherical than it should be, and looks like Dres, it's base. (Though It's texture is fine). So is there something wrong with my KittopiaTech cfg? Do ALL bodies need KittopiaTech cfgs? Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 31, 2015 Share Posted January 31, 2015 I have very mixed emotions about this. I wanna download this, but I'm afraid this'll eat up RAM. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Share Posted January 31, 2015 I have very mixed emotions about this. I wanna download this, but I'm afraid this'll eat up RAM.Omg...IT EATS NO RAM! Link to comment Share on other sites More sharing options...
CaptRobau Posted January 31, 2015 Share Posted January 31, 2015 I noticed that even with KT removed the stock game still crashed. After a reinstall the entire game Trans-Keptunian works (and well too). Most've gotten some crossed wires in the game itself for some reason. Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 31, 2015 Share Posted January 31, 2015 I would use this, but this was just released, and I don't think it's really stable. Link to comment Share on other sites More sharing options...
sdj64 Posted January 31, 2015 Share Posted January 31, 2015 I can test with atmospheric planets, and maybe a gas giant with rings once I figure that out. An example of custom atmosphere colors and oceans would be well appreciated. I can post examples if I get them all working, but I don't have tons of time so it may be a while. If anyone else figures it out, that would be great.Also, Augustus, don't jump to conclusions and abandon your thread when this isn't exactly working yet. Though this looks very promising. Link to comment Share on other sites More sharing options...
Gravitasi Posted January 31, 2015 Author Share Posted January 31, 2015 Okay, here's a quick, dirty way to modify a KittopiaTech config, so that it will work on your planet (hopefully):1. Pick a planet that has the same template as yours (check out the Kopernicus configuration).2. Copy its config to a new file that has the same name as your planet.2. Change the header on the very top of the config file, to your planet name.PlanetSomething{ AdditionalData {...3. Change the image path on PQSMod_VertexHeightMap (if it exists) and PQSMod_VertexHeightMap.Sorry guys, I have some important RL matters to do.... So I'm afraid I have to log out now. Just keep experimenting, and good luck with the planets. Link to comment Share on other sites More sharing options...
Nicholander Posted January 31, 2015 Share Posted January 31, 2015 I found the bump maps for Phos and Zem-Po, added them and re-added the KittopiaTech cfg. It worked, but I think the map views still don't have the bump maps I have. Look here, at my Rafera with KopernicusTech:Now look at Dres:Now, go to the 4th image in this album, it has Rafera in Kopernicus 1.4.Javascript is disabled. View full albumIs it me, or does Rafera now have the same bump map as Dres? So, is my KittopiaTech cfg actually doing what it's supposed to do? If not, how do I fix it?(Or I may just have bad judgement skills. ) Link to comment Share on other sites More sharing options...
CaptRobau Posted January 31, 2015 Share Posted January 31, 2015 Okay, here's a quick, dirty way to modify a KittopiaTech config, so that it will work on your planet (hopefully):1. Pick a planet that has the same template as yours (check out the Kopernicus configuration).2. Copy its config to a new file that has the same name as your planet.2. Change the header on the very top of the config file, to your planet name.PlanetSomething{ AdditionalData {...3. Change the image path on PQSMod_VertexHeightMap (if it exists) and PQSMod_VertexHeightMap.Sorry guys, I have some important RL matters to do.... So I'm afraid I have to log out now. Just keep experimenting, and good luck with the planets. Thanks for all the time you already put into the KT. Hope we can all help it grow into something amazing. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Share Posted January 31, 2015 Just got Sentar working, not sure if the blackness bug is still happening or not. Link to comment Share on other sites More sharing options...
Lillz Posted January 31, 2015 Share Posted January 31, 2015 (edited) I'd like to help. I'm new to the planet making. I've already has success with an asteroid planet and a tiny planet with a small atmosphere and no clouds. I use Space Engine for textures and all, and I'm working on adding a nice warm terra planet to the game. How do I add clouds to the config? Also, how do I create those atmosphere rimColorRamp .png(s)? Edited January 31, 2015 by Lillz Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Share Posted January 31, 2015 (edited) Okay, I get the blackness bug on all non-atmospheric bodies made by Kopernicus, including Trans-Keptunian. It says nothing in the logs.Help?On the bright side, everything WITH an atmosphere works fine, so I resurrected Sentar, Skelton, and Erin.Javascript is disabled. View full album Edited January 31, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
Lillz Posted January 31, 2015 Share Posted January 31, 2015 (edited) Ever since I updated from the Kopernicuscore from early yesterday to this version my planets that were previously working no longer work. The config files are exactly the same.... Is there something I'm supposed to change?edit: looking over how trans-keptunian is laid out.... this seems like A LOT more work to make planets....... Edited January 31, 2015 by Lillz Link to comment Share on other sites More sharing options...
CaptRobau Posted January 31, 2015 Share Posted January 31, 2015 (edited) I'd like to help. I'm new to the planet making. I've already has success with an asteroid planet and a tiny planet with a small atmosphere and no clouds. I use Space Engine for textures and all, and I'm working on adding a nice warm terra planet to the game. How do I add clouds to the config? Also, how do I create those atmosphere rimColorRamp .png(s)?[...]edit: looking over how trans-keptunian is laid out.... this seems like A LOT more work to make planets.......This mod doesn't do clouds. You'll need to use the EnvironmentalVisualEnhancements mod for that. I think when you get the hang of it'll be straightforward enough. The advantages of KT seem to outweigh the extra work. Once you or other people have a few working planet/moon types you can easily copy those and use them as a template for new planets or moons.Okay, I get the blackness bug on all non-atmospheric bodies made by Kopernicus, including Trans-Keptunian. It says nothing in the logs.Help?On the bright side, everything WITH an atmosphere works fine, so I resurrected Sentar, Skelton, and Erin.http://imgur.com/a/CYSx8Haven't noticed any blackness. Could you post a pic? Edited January 31, 2015 by CaptRobau Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 31, 2015 Share Posted January 31, 2015 Do stars work? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Share Posted January 31, 2015 Haven't noticed any blackness. Could you post a pic?Behind that ship is Putto. It's just solid jet black.I have no idea why this happens, even if I only have Trans-Keptunian and KopernicusTech installed this occurs. Link to comment Share on other sites More sharing options...
CaptRobau Posted January 31, 2015 Share Posted January 31, 2015 I recommend a clean install of KSP 0.90 then. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 31, 2015 Share Posted January 31, 2015 I recommend a clean install of KSP 0.90 then.Did that, still not working. Link to comment Share on other sites More sharing options...
Tellion Posted January 31, 2015 Share Posted January 31, 2015 Oh wow, thank you so much for taking this up Gravitasi, you rock! Link to comment Share on other sites More sharing options...
Candlelight Posted January 31, 2015 Share Posted January 31, 2015 (edited) Ok, i'm on a fresh start here.How do i make a:1. Star2. Planet Edited February 1, 2015 by Candlelight Link to comment Share on other sites More sharing options...
Lillz Posted January 31, 2015 Share Posted January 31, 2015 (edited) This mod doesn't do clouds. You'll need to use the EnvironmentalVisualEnhancements mod for that. I think when you get the hang of it'll be straightforward enough. The advantages of KT seem to outweigh the extra work. Once you or other people have a few working planet/moon types you can easily copy those and use them as a template for new planets or moons.Haven't noticed any blackness. Could you post a pic?Yah I'm getting there. The Kopernicus files were easy enough, but the files in GameData\KittopiaSpace\SaveLoad and GameData\KittopiaSpace\ScaledSpace don't make much sense. A tutorial is definitely needed.I'd still love it if someone would answer how to get those atmosphere rim .png(s)....- - - Updated - - -Ok I finally got my planets to work in this. However, Burlap, a planet with a very small atmosphere, has a blue ring around it in map view (idk about when you're actually there, hyperedit doesnt work for me -- just explodes my vessel when I try to select an orbit).Burlap config: http://pastebin.com/KqpBkEdzEdit: Figured out Hyperedit. Burlap has the heightmap I wanted and texture in map view that I wanted, but in vessel mode, it's texture looks like duna's (the template I chose).... What's up with that?Changing template for Burlap from Duna makes my planets disappear from the game. Knowing what those bin files are in the KittopiaTech for Trans-Kep mod would be nice.- - - Updated - - -Fixed map view. Changed some setting in my atmosphere that lets me zoom in normally and the blue outline isn't there. GoodHow do we get proper scaled space? How did you make those bin files in your neptune planet pack? Is that why my planet has the same texture colors as Duna when a vessel is close to it? How do I get the planet to look like it does in map view, even when up close? Edited January 31, 2015 by Lillz Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 I wish someone would help me fix the black texture bug. Link to comment Share on other sites More sharing options...
tygoo7 Posted February 1, 2015 Share Posted February 1, 2015 I wish someone would help me fix the black texture bug.Have you tried on a new install with only this mod? Link to comment Share on other sites More sharing options...
_Augustus_ Posted February 1, 2015 Share Posted February 1, 2015 Have you tried on a new install with only this mod?Yes, I have. Link to comment Share on other sites More sharing options...
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