Jump to content

The Great Stock Weaponry Thread


kmMango

Recommended Posts

The Great Stock Weaponry Thread

There are many threads dedicated to warships on the forum, but not so many dedicated to weapons.

Show off your missiles, rockets, and bombs. It doesn't matter what they're for.

If possible, include pics of what they do. I want to see some explosions!:cool:

Categories

*Missiles are guided and self-propelled

Bombs: Anything dropped onto a target with no propulsion.

Cannons: Launch projectiles that are unguided and lack propulsion.

Air-To-Ground Missiles: Air-launched against ground targets.

Anti-Ship Missiles: Missiles fired from one ship at another.

Surface-To-Surface Missiles: Surface-based, used on ground targets.

Rockets: Unguided, self-propelled projectiles.

Edited by kmMango
Link to comment
Share on other sites

My favorite weapon I've made so far is the burst cannon on this thing:

Do you have a Subassembly of that thing?

Another weapons thread. We've had quite a few bomb show off threads here for KSP, but I guess they're old.

Yeah. My thoughts exactly. Thought we might need a more up to date one.

Link to comment
Share on other sites

Surface to Surface Missile:

How about this? The WOT(Wire Operated Trigger) missile system.

wotmissile_zps5d54199a.jpg

Mounted on the back of a technical truck. It consists of a pair of anti-armor missiles that have two firing modes and a cloak system that disguises them as simple "Probes".

Mode one. The missiles fly out strait and hit their target hard and fast. This mode is activated by turning on SAS before firing the missiles.

wotmissile1_zps0b770906.jpg

Mode two: The top down, "hit them where their weakest" mode. This mode is enabled by turning off SAS before firing the missiles.

wotmissile2a_zpsce934ef9.jpg

The missiles fly out strait for about 500 meters, then go into a steep climb.

wotmissile2b_zps71eb92ee.jpg

They peak out at max height before turning into an almost vertical dive.

wotmissile2c_zpsa44ba713.jpg

From here it's a fast vertical plunge, hitting their target from above, where its armor is softest.

wotmissile2d_zpsa9d70944.jpg

The Kerbals love the "Hot Seat" firing position.

Technical truck with WOT missile system.

Link to comment
Share on other sites

Jakalth, first of all, very cool. Do you have any pics of the effects? Also, how do you do the two fire modes?

Secondly, Andrew, do you have anything in your arsenal?

Edited by kmMango
Link to comment
Share on other sites

Jakalth, first of all, very cool. Do you have any pics of the effects? Also, how do you do the two fire modes?

Basicly it is just a quirk in how the aerodynamics of the missiles work. When you have SAS turned on, it is also turned on for the missiles. And when they are fired, if SAS was turned on, it stays on for the missile as well. The SAS on the missile is enough to keep them from climbing.

When the SAS is off, the short design of the missiles make them slightly unstable. And since they are fired off with a slight upward facing, they always end up flying upwards before tumbling slightly and going into a nose dive. Hence the top down attack.

EXPLOSIONS!

wotmissilehit1_zpsf388ef37.jpg

Strait fired shot at close range against a target dummy..

They have an effective range of about 2Km in strait fired mode, but only a little more then 700m in top down mode. To adjust the angle of fire, simply throttle down from full before firing the missiles. At about 1/2 throttle, they will hit a target no taller then the hood of the truck, at close range. At full throttle, they might clip the roof of the truck, but will reach out to 2.2Km where they have long since run out of fuel.

Edited by Jakalth
Link to comment
Share on other sites

Jakalth, first of all, very cool. Do you have any pics of the effects? Also, how do you do the two fire modes?

Secondly, Andrew, do you have anything in your arsenal?

I got a lot of weapons in my arsenal. I'll post what I feel like when I have time.

KATEC's thread has many of the weapons.

BTW, I really have to try out that auto guidance feature. I only use manually guided weaponry, but I'm pretty sure they also work with autopilot.

My standard A2A missile. AIM-56 Eagle.

kf9u5lX.png

Two mounted on wing pylons.

KDX-III battle damage testing. The Brahmos and VLS AIM-56 are demonstrated.

Javascript is disabled. View full album

AIM-54 Gloster missile demonstration.

Javascript is disabled. View full album

Launch platform was the F-15.

sp8aiXo.png

Carriers. The second largest carrier in my fleet, JMSDF Takeshima.

QjF4T2a.png

Ground based coastal defense.

Javascript is disabled. View full album
Javascript is disabled. View full album

The building destroying MBDA Brimstone.

Javascript is disabled. View full album
Edited by andrew123
Link to comment
Share on other sites

After 7 months, I think it is finally time to declassify my greatest weapon discovery. It was intended to be discovered once used on my orbital warships and come as a massive surprise in the naval battle club, but none of the warships it was supposed to be mounted on came to be. What is this weapon I speak of?

C23601435FB1054F1CD28AD70BCDE463F07CE1A6

The NCR-1 cluster rocket.

Though before I should fully speak of it, I should probably speak of its predecessor first, the NCB-1 cluster bomb

C23601435FB1054F1CD28AD70BCDE463F07CE1A6

The NCB-1 was designed to destroy groups of lightly armored vehicles and ships by doing widespread damage. Retrograde firing seperatrons would burn through the probe core, acting as a delay and releasing the bomblets. This next picture is possibly the best example of that process.

B567C37527DD9E18FE7BFB0B5EBA2B692725E7AD

The cluster rocket was a development of the cluster bomb designed for greater accuracy, for greater velocities reached by the projectiles, and for the ability to be utilized in orbital combat. The rear wing featured on the bombs to reorient them was replaced by an engine section with 8 seperatrons, and the delay created by the retrograde firing seperatrons was lengthened. In air to ground combat, they would have been used to great effect against large ships with only wing armor or against tightly packed groups of vehicles, or for maybe attempting to strip the armor off of a heavier vehicle. In orbital warfare, where the delay was lengthened, the missiles would most likely be used to cause massive damage to lightly armored ships, mainly with heavy fighters and carriers in mind, or to strip the armor off of the more armored ones so that another missile could cause massive internal damage. And, theoretically, I could take out 2 tightly grouped fighters with only one missile, and the discussion about whether that is a legal move or not would be interesting (I already know I'd lose). The best part is that due to its compact size, it could fit on even the lightest fighters (but it would be heavy).

Pictures of 2 NCR-1As being fired from a NAFA-6:

7C664EF4F5A3062A3EC5C20F39B80F7CB6670F56

D1A55BE828E1C3FFF13AD9F4FC49907D9BF7146E

97172FF658259A639D197B14DD5313D27E7B8BAC

The cluster munitions turned out to be a bit high on part count and weight in the end, so not too many could be carried on a single aircraft or ship at the time. They were intended to be used alongside AP, and later, fragmentation missiles.

A larger guided cluster rocket was built for larger orbital ships too. I have no images of it, and even if I did I would still like to keep some things secret.

Of course, my cluster munitions have since been updated for the current version of KSP, so they are still to be feared.

Downloads: You are not getting any downloads for these weapons. Although you can replicate them to your own will, I do intend to at least keep the specifics of my weapons to myself (for example, seperatron fuel levels and engine thrust).

Link to comment
Share on other sites

Another one of my planes, Titan hunter heavy fighter, has stock missiles and 3 cluster bombs.

Download link:

http://www./download/8oupo06hypp0b4z/Titan+Hunter+heavy+bomber+mk1.craft

Looks pretty nice, though it seemed like it had some control issues after dropping the first cluster bomb. I must ask, since I couldn't really tell from the video, with the cluster bomb are you just launching decouplers or are you launching I-beams capable of doing damage?

Link to comment
Share on other sites

Looks pretty nice, though it seemed like it had some control issues after dropping the first cluster bomb. I must ask, since I couldn't really tell from the video, with the cluster bomb are you just launching decouplers or are you launching I-beams capable of doing damage?

Yeah it does, the CoM goes out of whack when you drop either of the bombs from the side cargo bays, and depends what they hit really, craft they tend to do some damage to but the ksc they tend to leave un harmed

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...