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useless mission description, please give me some starting help with "testing sepatron"


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Hi Kerbals,

please give me a bit of help with one of these starting missions... The description is rather bad, a few more words wouldn't have hurt.

I successfully testet the decoupler on ground, just actived the stage without even launching, but the sepatron mission is making me bit the keyboard.

When I do it on ground, the goal isn't counted... Ok, so it says "kerbal" and "land"... ok , then I do this... I built a vessel... I launched it even with seperators... then decoupled them and landed with a parasute.....Once landed (the goal get's a green mark) I activated another stage with three seperators that shoot a part on the top in the sky... no goal check... last stage was a single seperator on the landed capsule... activated it, was pushing my landed capsules around, still now goal.

What gives ????

What am I supposed to do here ? The mission description doesn't say anymore... What did I miss ?

Thanks for helping :)

Edited by starman001
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Some part tests have to be done throught the right-click menu rather than through staging, could that be it?

Also, welcome aboard!

Thank you, for both the answer and the welcome :) (though I was here a while ago, but lost my account)...... I will try the right klick, have to restart unfortunately..Maybe that will do it.

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Thank you, for both the answer and the welcome :) (though I was here a while ago, but lost my account)...... I will try the right klick, have to restart unfortunately..Maybe that will do it.

Same issue, other item / mission...... this really frustrates me now :( This mission I shall test the LV909 liquid engine.... Create a vessel that stands on the ground... Both demands (kerbal and landed) are green, but now matter what I do to the engine (on / off, full speed, no speed)... no goal complete... When I right click there is nowhere a "test" button... I can only limit fuel, activate and deactive the engine and something called "glimp"... nothing works, nothing helps...

I must be incredible dumb :( Any other ideas / tipps ?

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As a general rule, there are two ways to conduct a test while landed, either A) through a specific "run test" button which can be accessed by right-clicking on the part in question, or B) (the far more common option) by activating the part via the staging controls.

If the part doesn't have a "run test" button, try hitting the space bar.

If that's what you're doing and it still doesn't credit you for the test, that's a bug.

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Well, right click shows no test button, and I activate it via stage (space).... Since it's now the second engine with this problem, maybe it's really an issue... :( ....The mission desription also says I should run it via the stages, no effect... I even created bizarre vehicles with more than one engines in all directions, and used up all the fuel without even leaving the ground... must be a bug then.... The others tests (i.e. the decoupler) worked fine with the stage function.

Bites me a bit... Coming back after more than one year, and running against a wall so shortly after :( I hope this get's fixed soon

(edit) third mission of that type, a different engine, same result... That's a plot stopper, because when I cancel the mission, I'm not getting the item in the build options.

Edited by starman001
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This is one of many constructions with different functionalities... In all, the missions couldn't be completed. Since i'm at the very start, I do not even have access to the docking clamps, that's why I made the columns, I needed weight so the ship doesn't lift off.

As soon as the ship lifts, the "landed" condition is no longer fullfilled, so the game seems to notice the conditions are there, but it doesn't trigger / check the engines are running (as I said, the test mission with the decoupler worked fine on ground with just using the stage to activate). The correct engine is built in of course. Also, the right click window doesn't have some test button or such. This ship can now use up the entire fuel while running the engine and doesn't lift off, still no mission complete.

http://omnitech.hard-light.net/team/starman/pics/kerbal.jpg

When I open the "note", it only says : "To perform the test, activate the part through the staging sequence when all test conditions are met"

They are, and I have :)

Edited by starman001
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ok, so let me get this straight, the mission is to test the seperatrons with a space craft when it is landed, right?

Try activating them while on the Launchpad with the launch clamps still attached! I have discovered that the game recognizes sitting on the Launchpad as being landed! hope this helps

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When you are on the launch pad, looking at your rocket - go to the contracts section and click the + next to notes. It should give you the detail of exactly what to do to get the thing to register as a successful test. It might be something like "Activate the part through staging" or "Run test."

If it's via staging then the contract will only complete when the part is activated through staging when the condition is met, e.g. Landed on Kerbin.

If it says "Run test" or something, try right-clicking on the part to see if there is an option to perform the test. This is typical of things like Landing gear to require a "run test" option.

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@Sampa + Etherdragon : Thanks for your comments, but i did both. It clearly says "staging"... Also, the thing is in this second campaign try I don't even have the docking clamps, and I also don't have received the mission to test them.... Seems like a few mandatory items shouldn't be randomized when testing. In the first try, where the seperators failed, I at least had the mission to test them.

However, I also agree that a complete reinstall (not an update) would be the next step, something is not right here. I updated my old install folder, and even though it went through to 100%, I have seen a 2 or 3 red errormessages in the update list.

Will try this evening and give feedback if the problem is solved.

@Alexin : Thanks for helping and analyzing :)

Edited by starman001
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When you are on the launch pad there is a contract icon which, once opened, shows 'checks' on each test condition. In order to perform a test, you should a) ensure ALL checks are green; B) activate your part using staging controls.

Keep in mind that the part should not be activated BEFORE all conditions are met.

Can you post a screenshot with ALL checkmarks?

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Odd. One thing that might be worth trying is to strip off all the stuff on the sides and just leave yourself with a basic 2-stage rocket. You shouldn't even need to lift off (either tweak all the fuel out of the first stage tank in the VAB, or set throttle to zero on the launchpad), just hit space and it should count as a successful test. You'll be able to completely recover the entire rocket, so you won't lose any funds for doing this.

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@Cicatrix : I already did, it's my last post (third from below) on page 1... Everything is done from the points you mentioned.

@KSK : I did... I built many ships, from big to only capsules tank and engine... drained fuel complete and standing 5 minutes with running engine on the landing pad, and while i did the pre-requisites (kerbal and landed) were green all the time... Also, this problem appears with ALL missions where I had to test engines, or at least the three I tried yesterday.

Either it's a bug, or it's not really checked because I do not use docking clamps (because I haven't received those yet)... I will try re-install... If this isn't a common known problem, it must be my installation (updated old installation). I make a complete new one this evening.

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You have it activated on the screenshot. Perhaps some rare set of consequences and you activated it before the game engine checked the condition. Perhaps you did it already, but try the following:

1) Go to VAB, get a MK-1 command pod

2) Attach LV-T45 directly under it (you don't have to have fuel in order to test it) the whole craft is only 2 parts - the pod and the engine.

3) Click Launch

4) Wait till all the checks are green

5) Press space

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Something similar happened to me the other day. Sepatron too. The contract just wouldn't complete.

By random change, I went to the VAB and for my surprise, the Sepatron was listed as not purchased. You know, depending on your difficulty settings you might have to spend science to unlock the part, and then buy it to use it for the first time. Well, it showed as if I hadn't purchased it. Why was I able to build the craft in the first place is a mystery. But maybe you could check that?

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Hey Guys,

I wasn't able to test it all, especially I didn't reveice a "test engine on landed", but I got two for test engine when get splashed....it worked... I should have been suspicious yesterday.. The problem obviously was, that the new update (started from the launcher) which has been copied in my old folder did create a mess. It doubled a lot of stuff.

I had tutorials twice, one working, the others not, and also (I didn't noticed, thought it was some kind of limited inventory) a lot of the items in the building screen were doubled. I had the engines twice, the parasuits twice , command modules twice and so on... And most likely I used the wrong (old) parts for my ship, and the mission itself wasn't able to handle that outdated part.

My complete new downloaded installation is clean with single items, and as said, at least the "splashed" test worked.. Will see how it goes tomorrow with the rest...

The dev's might wanna check the update process for >1 year old installations. Thank you all for your time and patience :)

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Hi Kerbals,

please give me a bit of help with one of these starting missions... The description is rather bad, a few more words wouldn't have hurt.

I successfully testet the decoupler on ground, just actived the stage without even launching, but the sepatron mission is making me bit the keyboard.

Please help me with your question, the description is rather bad, a more accurate description wouldn't have hurt.

So you "actived" your decoupler to "testet" it on the ground, but your "sepatron" cannot be "testet" in the same way?

You complain about the exact wording of the mission being unclear, but then your own description of the problem is so rife with errors as to be almost unreadable?

Please post the exact wording of your contract mission description, and we will be able to assist you. Accuracy of the quote is vital.

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