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About me
Not a rocket scientist.
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The power of kraken compels you!
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Need Help Recovering Boosters Effectively...
Th_ replied to Kardea's topic in KSP1 Gameplay Questions and Tutorials
One way of doing it is to set the booster's parachutes to have a Minimum Pressure value of 0.5. It depends on how high you drop your boosters, but this will allow it so that your chutes pre-deploy later, so this will work in some cases, although not all. I strongly suggest the DebRefund or StageRecovery mods, as they allow recovery of spent funds from dropped boosters and stages, and are necessary for reusable space programs in my opinion and should . These mods allow "debris" that goes out of loading range, with parachutes on them deployed, to be recovered. Doing this completely stock is borderline impossible, and the cost of SRBs is dirt cheap, so if you are bent on completely stock, a solid only first stage is a good idea, as nothing else could feasibly be as cheap for the thrust you get. -
[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
Th_ replied to Kickasskyle's topic in KSP1 Mod Releases
Wonderful! Downloading now. -
[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
Th_ replied to Kickasskyle's topic in KSP1 Mod Releases
I swear, my mouse is almost broke clicking the refresh button on this page so many times. -
Is that a mainsail on the back of a plane?
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[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015
Th_ replied to Kickasskyle's topic in KSP1 Mod Releases
Are those 5 meter parts I see, or am I dreaming? -
Any news for 0.24 compatibility?
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KSP 64bits on Windows (this time, it's not a request)
Th_ replied to Lilleman's topic in KSP1 Discussion
Is this real life? Or is this just fantasy? Seriously though, this is exciting. I'm having so much fun just imagining the amount of mods we can use. -
If your problem is the amount of LOX without snapping it in half, and you have B9, there are invisible struts (the actual strut is invisible, but the start and end points are visible) you can use to stay with the skylon theme, but still add structural integrity. As well, they match the skylon color decently well. Try em out!
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Awesome! Do you have your list of mods? I'd like to see what you have for those engine effects.
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Total Conversion Reboot!! [Pic Heavy] - Final Mission!
Th_ replied to Taki117's topic in KSP1 Mission Reports
I'm glad this is here, I really like this kind of stuff. Keep it up -
This is extremely well-written! I like the idea of kerbals being these heavily-religious race rather than a naturally curious one, like most other stories portray. Keep up the good work
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Landing on Laythe in the first rover I had ever built
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Yeah, flying on Duna is definitely nothing to scoff at. Well done