SelectHalfling0

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About SelectHalfling0

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    Junior Rocket Scientist
  1. I came up with 'Badger Industries' based on an old Halo Reach clan I was part of. Flag:
  2. Although I am comfortable with paying for this DLC (heck, it seems pretty great and I will definitely get playability out of it) I don't want to be paying enough to buy another game (20-40$). 20$ is the absolute highest I would go.
  3. Do you guys think this will present issues for the modding community? I can't tell you the number of times I've found a cool map or mod for another game that when I download says "requires xxx DLC". EDIT- Also, isn't the Mission Builder just a fancier version of what we already do on the forums, except money is involved?
  4. I put a big orbital shipyard around my Mun. It has lots of different dock-able parts for building interplanetary craft as well as short-range tugs. That should keep you occupied for a while.
  5. Try turning off all but one SAS Unit. I've found SAS units and pods mounted at different angles on different docked sections can "fight" each other, leading to the oscillations.
  6. Hold on. Buying a pre-built space station you say? Unless this is a mod and I haven't seen it... I think I have a new mod idea.
  7. The one thing is it is an educational summer camp. We want to use it to teach basic orbital mechanics and such, even going so far as doing a bit of basic math. I thought force vectors and such would be helpful, however we would only need ~10 copies (so no Edu discount probably wouldn't hurt us).
  8. So, after many years of playing KSP, I have finally been able to bring KSP to my old schools! I work for one of my old teachers running summer STEM camps, and we are planning a KSP camp in the future. We are unsure whether to purchase KSP Edu or standard KSP, as versions past 1.1 run better on our computers. Does anyone know if KSP Edu is at or past version 1.1?
  9. As far as I can tell, you landed your base within a few km's of mine. .
  10. We know there was an ancient kerbal civilization in the desert which built tiered-pyramids and wore funny hats. Assuming that civilization dates to the same time period it does for us, kerbals were on kerbin at least 3000-4000 years prior.
  11. Don't worry @sal_vager, your not alone in your pc problems. My PSU died yesterday mid rocket-launch.
  12. I use a rover that can drive under and dock underneath base modules. This can then transport the modules to the main structure and attach them. When the landing legs are deployed, the base module is raised far enough up that the rover can drive out from under it. I also use this rover for evacuations (it can take the habitation module away from the base).
  13. Is this the second coming of autorove? EXCELLENT! Also, how could one make it so there is no extra part, its just integrated into command pods and probe cores?
  14. Its, its beautiful.
  15. @IgorZ Thanks for keeping this mod alive! It is integral to my game.