VektorWorlds

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About VektorWorlds

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    Bottle Rocketeer
  1. Here's my probe plan (it uses a few parts from not yet approved mods, which is why it's a plan right now) http://prntscr.com/f3f0ef Of course, I could be more than happy to develop a new mission
  2. An urgent meeting of the Kerbal Sun Physics Society has deduced that the need for a solar observation satellite is paramount. A new Payload Provider, Dets65, is now formulating a plan for a basic solar observatory... We shall soon see the results.
  3. Prologue Since time immemorial, Kerbals have reached for the stars. Sometimes they have failed, sometimes they have succeeded. But every time, they have tried. From the earliest flights on the original line of Goddard rockets in 0.90 (which definitely could not fly whatsoever in the new aero) there have been failures as well as successes. But Kerbals themselves have never ventured beyond Minmus - never ventured into the inky black void. But that will all change soon. *DISCLAIMER - I did send a manned flight to Duna in 0.90, but it looked horrendous and I used MJ for pretty much all of it.
  4. Year 0, Day 0. ~A New Beginning~ Ever since 1.0, no Kerbal has dared step beyond the bounds of Kerbin's SOI. But today, we begin the first steps to change this. How may you ask? With the launch of a brand new rocket - the Goddard III.
  5. We choose to go to Laythe, and do the other things, not because it is easy, but because it is FUN! The Kerbal Expeditions is a stock alike, sandbox save (currently planned for a total of 29 missions, including epilogue mission) in which I will visit Duna, Laythe, Jool, Ike, Eve, and Gilly for the first time post-1.0. Kerbals will land and return from Duna, Laythe, Ike, and Gilly. This plan will stretch my KSP skills to their limits and back as I strive to make good-looking interplanetary ships - and I hope we both have fun doing it. (reason why it's not career - i have troubles with Bluedog Design Bureau and their SRBs and adapters I just can't live without anymore.) MOD LIST (off the top of my head, at least the mods that I plan to use) Bluedog Design Bureau Tantares (for some station parts?) Procedural Parts ProbesPlus Trajectories! Kerbal Engineer Kerbal Alarm Clock Table of Contents; A New Beginning - Page 1 (doesn't count as mission)
  6. Have you landed on the Mun yet? If you have not, by ALL MEANS land on the Mun first. Laythe is a late-game goal, and building a sizable base anywhere is also definitely a late-game goal. Building a base on Laythe requires a lot. You need more than just a lifter for a newbie to make a base on Laythe; you need piloting knowledge, docking knowledge, and knowledge of the orbital mechanics of Jool and its moons. Land on the Mun first, explore the Kerbin system. Send a probe to Jool, visit Laythe, send a manned program to perhaps Duna, and then you'll have enough knowledge for Laythe. You know, our real exploration of space didn't start with a probe landing on Europa Fly safe!
  7. NOTE; There are some mods that aren't dead, they just update slowly. Look at NovaPunch. No release since last May and it's not dead yet according to Tiberion. Also note that even though KW is inactive there's already community patches getting it up to speed; same thing for lots of smaller mods, too! Research before saying that it's dead and that no one's working on it.
  8. Put 3 kerbals on the Mun for the first time in 1.1. It was a more exciting mission than usual, mostly because I just barely had enough fuel to do it; only about 10 units left. Strange, because as I built my rocket, I actually thought I overengineered. Ah well. Maybe it's because the last time I went to the Mun I used the two kerbal lander can and not the three kerbal capsule.
  9. Sadly he doesn't like Kerbal Space Program (even with realism mods) but I have to agree that his videos are simply amazing.
  10. I mainly just play it for the collisions. So pretty
  11. First off, it might be a good idea to update to the newest version, 1.1, which came out recently. Second off, this doesn't seem very important; if you're doing a challenge that requires exact times, perhaps you should try reinstalling the game?
  12. Eh, I wouldn't say so. I ran an experiment in KSP where I had two thermometers, one right next to the heat shield and another one some distance removed from it like this; <1---2 With the < being the heat shield, the 1 being the first thermometer, and the 2 being the second one. I attached them with a structural element. It turns out that 2 got significantly and measurably hotter during the early, intense stages of reentry. They both became somewhat equal near the end, I would assume due to convection from the heat shield and probe core on the first thermometer.
  13. You should probably attempt your challenge first to make sure it isn't completely impossible, like your last one.