Blazing Sun

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About Blazing Sun

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    Bottle Rocketeer
  1. Hello there~ I had a request/suggestion for your consideration. I'd like to see a part added to allow players to attach objects aside from the magnet, harpoon, etc, to the winch in the VAB/SPH. I have had several ideas that I would have liked to use the winches for, the most recent being an aerobrake of sorts involving the use of the winch to send out a structural girder with airbrakes attached behind a vehicle entering an atmosphere to slow said vehicle down and orient it in the desired direction (Similar to a drogue chute), but have so far been unsuccessful. If this is already possible, could someone please enlighten me as to how I can make it work?
  2. Yes, the file is titled 'Boot.ks'. I created it in the last version of kOS, not knowing they'd make this kind of change with the next update. The run command I input is this; RunPath("1:/boot"). So, should I try renaming it to, say, 'Startup' and then telling it to run 'RunPath("1/boot/startup").'?
  3. Ok, I'm probably just an idiot, but I can't seem to figure out the new 'Copypath' command. I try getting the thing to copy a script from the archive to to the vessel, but when I try to run the script, I always get an error message to the effect of that the file does not exist, even though I got no error message when I copied the file in the first place. This is what I type to copy the file; CopyPath("0:/boot", "1:/boot").
  4. [quote name='Speadge']did you check ingame or just the menu screen? you wont see no clouds in the menu since the update - but ingame everything should be fine. If problems persist: delete the named folder in your gamedata and copy the ones from the update again - perhaps you mixed some old / new files by accident.[/QUOTE] I thought that might be the case, so I've been looking at the actual ingame screen every time, and still nothing, no matter what I do. I've tried reinstalling fresh downloads several times, deleting the old folders before I do, just like I did when I installed the update initially, but it doesn't seem to make a difference.
  5. Ok, I had the previous version installed, and it worked just fine, but when I installed this version, it won't work at all. Am I doing something wrong? I have both the EVE and BoulderCo folders installed in the GameData folder.
  6. Gotta say, It took a bit to figure out where all the parts were, but all-in-all, this is a great update! I do kinda miss the all-in-one nature of the Pod engine part from the last install, but the modular nature of the new stuff more than makes up for it. Keep up the great work! (Oh, and for anyone having troubles, if you hold ALT with the inline engine selected, it snaps right into the center of the new Pod rings.) Edit: Also, I wouldn't mind seeing some sort of stabilization to help keep the pod itself facing prograde during reentry so that all of your other stuff doesn't burn up.
  7. Nevermind, read the previous posts. I 'fixed' it myself by tweak-scaling four radial chutes down to 25% and increasing their deploy pressure to 0.1. That will let them open on Duna and bring the pod down safely (Albeit at around 14m/s)
  8. I believe I've run across a bug in this mod; I can't seem to activate the parachute, either through action groups or by right-clicking. Is this an actual bug, or am I simply doing something wrong?
  9. Well, it's no 4460 m/s, but I got 964 m/s using stock parts and no cheats.