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Performance nut

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  1. Thanks for the link... though I'm confused about the method: Trim Pitch Down: LB/RT + Hold LS Down So does this mean I hit either left bumper OR right trigger plus hold left stick down? Or is it left bumper plus right trigger plus hold left stick down? (wow this is going to get confusing).
  2. Unfortunately this is for the Xbox One, so there is not way to trim that I'm aware of. Altitude varied, 4-5km is about where I was staying a majority of the time. Thanks for the input
  3. Finally got Panther engines (experimental) and test flew my first real supersonic jet. Things were going good up until 550m/sec+. After that, small corrections would create an oscillation that the SAS had one heck of a time compensating for (Jeb had his hands full to say the least). I was able to smooth it out by geeeeeeeeeeeeently straightening the plane out (roll or pitch adjustments) but it was temporary before they came back. This doesn't seem to be having an adverse effect, just makes it look like my plane is having a seizure. What helped minimize it was assigning pitch/roll/yaw to specific control surfaces only (ie: control surface A can only do pitch controls but no yaw or roll) but it didn't negate it. I know the Panther engines vector so I was wondering if all the various controls weren't working well together and needed to be tuned (ie: turn off gimbal control on the Panthers or at least minimize it). The plane design is extremely stable because I managed to get the Cg to stay in the same place when fuel is being consumed (it moves a small amount but towards the nose of the plane).
  4. So I finally got... well I won't call it stable but it can go for awhile by itself. It takes some time (and as pointed out before, a particular design) to get it to work. The plane will increase in altitude but reduce in speed until it reaches a minimum speed. Then it starts to lose altitude and gain speed until it reaches a maximum speed. The plane will then start gaining altitude and losing speed. So on and so forth. Takes time to fiddle with it but I have done this on two different designs (similar features, different centers of lift and balance). The trick I found is not really a particular altitude (done it from 3000m up to 11000m), it has to do with the rate of change. If you can get your plane where it is barely losing altitude (or gaining altitude) with a small but opposite change in speed, it should work. If you can't see the last altitude digit change from number to number, likely it is too fast and you have to slow the rate of change down. Been able to do this for 20 minutes without fiddling with it, which helped as I had to fly to a target on the other side of the planet (can't wait for supersonic flight research). Not what I was intending when I was looking for stable flight; however, it is the spirit of what I was trying to do. This might be a noob thing but hopefully this helps another fellow noob on how to fly
  5. Hey guys, is there any chance you can do mappings with the keyboard option for Xbox One? I haven't tried it yet, so it may already work but, if it doesn't, any chance you can support this?
  6. Been doing multiple weird things on Xbox One and I noticed some bugs that aren't reported yet. Parts in space hangar reset to the center of the root part when using offset tool to move them. Also, it only allows one direction modification. If you try to move it a different direction, it resets back to the center of the root part again. Example: Fixed landing gear - when attaching fixed landing gear (the non-steerable ones) to the side of the fuselage, they will reset to the center of the fuselage if you try to move them with the offset tool. You can move it in X,Y, or Z but only once. If you attempt to move it again in any direction, it resets to the center of the fuselage. Dead stick: Multiple times I have been dead in space or flying unable to do anything though the game continues to function (ie: it didn't freeze but I can't control the craft). Exiting the game and coming back will either lose progress and start me before launch or start me where I was with fully control restored. Unable to select parts: This was a new problem I saw yesterday and was really annoying. I was trying to perform an experiment in a limited window of opportunity and was having an extremely hard time selecting objects to interact with them. Tapped 'B' multiple times just to get the interaction menu to open. Sequence was open my storage, take a pressure measurement, and close the storage. Took multiple 'B' presses to open the storage, multiple 'B' presses to measure pressure, and some time and multiple 'B' presses to close storage. Different than dead stick issue since this will actually select parts eventually, just significant delay sometimes. Speeding time up yields different results than regular speed: I tried different experiments with this and found that increasing time causes unstable flight in the atmosphere. I was able to successfully get my aircraft to a happy place that will stay within a small altitude window (As speed increases, plane eventually gains altitude until speed drops to a specific speed in which it loses altitude. Cycle repeats) and fly that way for 20-30 minutes without touching the controller (fuel loss eventually upsets the balance). Repeated the flight and observed the same behavior for 5 minutes before hitting time warp. Within a few minutes "game time", the plane was nose diving towards the earth. Went to normal time and was able to successfully bring the plane back to its happy place and observed again for 5 minutes. It is possible to get the plane in a happy place with time speed increases; however, its different than normal speed. That is all for now. So far, the game has a much different feel with a controller than with a keyboard. For the most part, I like it
  7. I'm not sure if it is my technique or the sensitivity of the controller but when I do anything with LB/RB, it either registers only the LB/RB and ignores the other part or it does nothing at all. Example: When trying to shut off my engines, more often than not, it will switch to another view or it will do nothing at all. Pretty annoying.
  8. Hey all, not sure if this is a gameplay or "bug" but I can never get a stable flight ✈. It constantly requires adjustment despite having SAS. Is there a trick to leveling out for really long flights?
  9. Quick update all, got my first three birds off the ground and landed (well one didn't really land, just stopped on the ground in one large piece). Thank you all for the help!
  10. First of all, thank you all for your advice. I heard of a snap mode on the computer (never used it) but didn't know how to turn on snap mode on the Xbox One, that is extremely helpful, can't wait to use it later! Thanks guys! That is quite a beast and something I hope to achieve in the future Symmetry mode I knew about, snap mode I did not. Thank you very much for that awesome explanation!!
  11. Hey all. Been trying (and failing) to design my first plane on my Xbox One. Dear lord, it is a miserable experience. For the life of me, I cannot get my parts to go on straight. I try to get the part (lets say wings) on as close to flat as possible on my fuselage and then use the rotate function to fine tune. The controller is waaaaaaaaaaaaaaay too sensitive for minor adjustments. Some parts are particularly troublesome like the tail fin (totally throws off my center of lift and is nearly impossible to get perfect). Any chance you can use the keypad for fine tuning or have a way to lock in fine control? Plane steers off the runway. Probably due to the crooked parts but wanted to see if this is happening to anyone else. Offset function moves the part to the center of the root part. Lets take landing gear as an example. I rotated the fixed landing gear so that the wheels were perpendicular to the ground but found they were too low. When trying to offset them, the wheels moved to the center of the fuselage and (what is way worse) only allows adjustments in one direction (x, y, or z). If you try to make another adjustment, it resets to the center of the fuselage again. I realize planes kick people's butt in this game but I'm thinking that my problems are design issues. Once everything is straight and lines up, I think I'll be fine (until it is time to land). Can anyone help me?
  12. I was able to figure it out. I thought I had to EVA in order to perform the test, I didn't realize that I could test it while inside of the capsule. Glad I did this though, opened up a whole bunch of options I was unaware of
  13. I'm having an issue with the test heat shield contract. I land in the water but cannot figure out how to run the test. I have tried multiple thing: pilot, engineer, mounting it on the bottom, mounting it on the top, mounting parachute radially... nothing happens when I click on the heat shield. I have right clicked, left clicked, right clicked my astronaut... cannot find the test option. Can someone help me? "To perform the test, use the [Run Test] option in the part's context menu when all test conditions are met. Test heat shield (1.25m): Incomplete Kerbin: Incomplete Splashed down: Incomplete"
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