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i was messing around and i made some planes where instead of using control surface parts for pitch they use servos attached to wings they are also attached to the keybinds for pitch surprisingly they are very stable and only start krakening at extremely fast speeds it uses breaking ground of course supersonic bomber: 34k deltav with afterburner 78k without 77 parts 40.157 t H 4.4m W 15.2 m L 17.8 m https://steamcommunity.com/sharedfiles/filedetails/?id=3305781475 testbed: 68k deltav without afterburner 30k with it 26 parts 11.868 T H 4.1 m L 10.2 m W 8.7 m https://steamcommunity.com/sharedfiles/filedetails/?id=3305766315
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Couldn't find a thread about Boom so decided to make this. Boom has done a engine test on their XB-1.
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After @swjr-swis posted his replica of the Bell X-5 on the USAF Museum Replica Showcase, I decided to try and make my own variable sweep-wing aircraft. I then looked inside his plane, as seen in the screenshot below, and decided to mimic it in "Tim C's Car" - which would be based loosely on the F-14 Tomcat. The interior of @swjr-swis's Bell X-5 replica. I implemented the same angle limit and target angle (both in part settings and action groups) for my own aircraft. However, when I put the finished product on the runway, the wings started wobbling up and down. It stopped after a few seconds - and after I confirmed that the H and N keys were working as expected - but it started again when I hit 70 m/s during takeoff. After using up almost all the runway on wet mode (yes, I'm using Panther engines) to take off, the wings that remained on the plane look like they're flapping - hence causing a loss of control followed by a crash. I started with a Wing Connector B, D, and then a Small Delta Wing. The wings touched the runway and snapped off every time. When I removed the D connectors, the outcome remained the same as prior. I then replaced those wings with single swept wing parts, but still got wobbling wings - although there were way fewer instances of snapping off on the runway. Even when I tried autostrut - grandparent part and rigid attachment, it was no use. Before you ask, I doubt the takeoff length is due to bad aerodynamic design. I copied the prototype but kept the swept wings fixed (as in no variable sweep-wing mechanism), and the plane took off just fine. Tim C's personal supersonic jet - or "car," as named per family tradition - flapping its wings. How can I get my supersonic plane's wings to stop wiggling all the time? Here's the craft file of the latest variable sweep-wing prototype if you want to mess with it: https://mega.nz/file/LfxjSa7A#WBfQEUkCpdAAqCubWl1yiX9hiSczPHBxbdLd-QHLDoE Thank you all very much.
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So I saw this from reddit, and idk which realism mod forum to post it in so I just put it here. Idk if it would add much since from my understanding u experience the boom only if youre not the craft thats going supersonic and I rarely fly another craft when I'm going supersonic for obvious reasons but it would be cool for those using multiplayer mods and those that do fighter jet showdowns.
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Mitsubishi F-4EJ Phantom II Towards the end of the 1960s the Japanese F-104 fleet started showing it’s age. Modern air-to-air combat shifted beyond the horizon and a modern, robust platform was needed to equip the JASDF for the new era. Soon after the deal was struck between Mitsubishi Heavy Industries and McDonnell Douglas the production of the F-4EJ begun - it was the first 3rd generation fighter manufactured on Japanese soil and apart from missing the avionics necessary for guiding ground ordnance (due to post-war Japanese military limitations) was just as capable as it’s US counterpart. The F-4EJ saw long service with the JASDF, both in the standard and it’s modernized F-4EJ Kai versions with the last Phantoms being phased out from service in 2020. 301 Hikōtai is currently the last squadron using the F-4EJ and will recieve new F-35 fighters before the end of the year. This is a complete rebuild of my older F-4E and I am very satisfied with the result. Flight performance is admirable and the plane is very stable and pilot friendly in most cases! I hope you enjoy flying it out as much as I enjoyed building it. ACTION GROUPS: AG1 - Toggle afterburner AG2 - Toggle flaps AG3 - Toggle airbrake CHANGELOG: v1.0 - Initial release v2.0 - Revamped the engine section - intake/engine transition made smoother, exhaust nozzles made wider and more detailed, airbrakes added, external stores added, intake ramps revamped. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/Mitsubishi-F-4EJ-Phantom-II
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Our Soviet Russia Engineers worked hard in future and came back through warpgate from future time, and from 2045 they brought upgraded X-Wing 2 Vodka Charged machine with II generation of V8 Vodka fueled engine! This machine can reach +2000m/s or ~+7200km/h in surface and in space/higher atmosphere levels up to +4000m/s or ~+14400km/h and beyond! This is Soviet Russia Future Technology that will help you reach most distant corners of space where human never been before! Enjoy Comrads! WARNING It has extremely high launch speed and horse power WITH ALL ENGINES ON hold steer strong it can get shaky at launch! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2010122342