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GoldenGonzo

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  1. linuxgurugamer, Kerbal Extentions Redux's author recommended me to this mod. Looks great! Seems you're one version behind so CKAN won't let me install it. Any news on an update? Thanks.
  2. Great recommendation. Unfortunately it looks like it is one update behind so CKAN won't let me install it, so I'll have to wait. I'm going to keep an eye on it though. Thanks again.
  3. Hey linuxgurugamer, wanted to start off by saying I absolutely love your mod. It's amazing. Saves me a lot of time trying to place my struts and fuel lines perfectly. Being a perfectionist I spent an ungodly amount of time making sure everything was symmetrical before I found your mod. Wanted to report a bug I've found, I recorded it and uploaded it to YouTube here: For whatever reason, the strut snapping does not work with the LFB KR-1x2 "Twin Boar" Liquid Fuel Engine. I have not use this mods or any as long as some other people, but I can say for a fact that the strut snapping has not worked on this engine with your mod for at least the 1.0 update. The same goes for the fuel lines. As far as I can tell, all the other snaps work flawlessly, it just seems to be this engine giving me trouble, but since I use this engine in almost every rocket, it's become quite a nuisance. Not sure exactly what is happening, the part is still there as the total part count does not decrease after it disappears. Perhaps it is going inside the body of the rocket? Either way, not as intended. Just wanted to let you know about that, tried to be as descriptive as possible and made the video to try to save you time if you decide to fix it. Good luck and keep up the great work! Thanks!
  4. Got this error while trying to update Module Manager (http://i.imgur.com/9tHgPXo.png). CKAN later froze and had to be force closed. Upon reopening it states "Installed version: 1.1" and "Latest version: 1.1" but I still have a little checkmark allowing me to update (http://i.imgur.com/Uhrv4CI.png). This seems to create a loop. I try to update, it fails with that message, freezes CKAN causing me to force close, I repopen, update is still available. Aside from that, the mod appears to be working correctly, though time will tell for sure. Any and all help is appreciated.
  5. 287 hours into Kerbal Space Program and I'm doing my 3rd ever satellite mission, this one in a solar orbit. I see it requires a "materials bay" (word for word), so that's a service bay right? After all, it's the only bay in the game, that you put materials in. What else would it be? There is no part called a "materials bay". I almost complete mission, all the way in a solar orbit but "have materials bay on satellite" is not ticked. What the heck? This sucks, so I revert to assembly, and think "does it mean the 2.5meter service bay? I'm not taking the risk of wasting my time again so I google it. That's when I see, by the "materials bay", they mean the Science Jr. It's an easy mistake to make, too easy. Even 300 hours in I made it. I'm not the only one either: http://forum.kerbalspaceprogram.com/index.php?/topic/95693-where-do-i-find-a-quotmaterials-bayquot/ https://steamcommunity.com/app/220200/discussions/0/627457521160596676/ https://steamcommunity.com/app/220200/discussions/0/618458030684292882/ All I am suggesting is that one of two very small, very minor, very easy changes be made. Both would solve a lot of confusion. Either add "Materials Bay" to the [SC-9001 Science Jr] name, for example, [SC-9001 Science Jr. Materials Bay], or alternatively, change each and every instance of "Materials Bay" in contracts to the proper name of the part, the [SC-9001 Science Jr]. I think this change is a no brainer. Happy rocketeering everyone!
  6. I am hoping for this too, been checking CKAN often to see if we got the 1.1 update. Was loving your mod before the last update and I hope it gets updated so it can continue to work.
  7. Hello. I was pointed towards your mod after seeing that Enhanced Navball was no longer being updated. I see your mod is not available through CKAN, which is a deal breaker for me. I would love to try your mod, it looks wonderful. Any chance of this getting pushed to CKAN anytime soon? Thanks for your time.
  8. Hello! I love your mod manager. Personally I despise trying to manage multiple mods for games, and only use "all in one package" overhaul mods for games that do not have mod managers. After seeing that Environmental Visual Enhancements was still on the old version in CKAN I asked the developer and was told "I don't maintain the CKAN stuff. I think the CKAN people do that.", basically implying that your team handles the maintenance of pushing new updates through CKAN. I was wondering when the following updates will be available at their current version through CKAN: 1. Envivronmental Visual Enhancements 2. Envivronmental Visual Enhancements - Config files 3. Stock Bug Fix Modules & StockPlus I only use about 12 mods but the rest were available for 1.1 versions after I updated the base game. Thank you for you time and I look forward to being able to update through your wonderful mod manager soon.
  9. I wasn't aware of that. I will contact them. Thank you for taking the time to respond.
  10. Hello! This is my first post on this forum, I made this account to post in this thread. I love your mod. Any update on when the KSP 1.1 will be added to CKAN? Managing mods manually is a tedious process and I know many are like myself and only use mods that can be managed with the mod manager (CKAN). Thanks!
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