-
Posts
5 -
Joined
-
Last visited
Reputation
2 Neutral-
hi, id just like to say I love the sound of this, I cant seem to get the hang of the creator so this is nice to see. do you think you would be able to shift this in to a mission pack (mod) for the career mode of the game?
- 99 replies
-
- making history
- mission
-
(and 2 more)
Tagged with:
-
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Tunny33 replied to sDaZe's topic in KSP1 Mod Development
ok so i think i sorted it i deleted all other launch sites from the launch site.cfg and remote tech.cfg except the ksc so now i should get all the other sites and there lil dots for remote tech- 2,401 replies
-
- 1
-
- sve
- real solar system
-
(and 1 more)
Tagged with:
-
Tunny33 changed their profile photo
-
[WIP] KerbinRover Off-road vehicles
Tunny33 replied to TiktaalikDreaming's topic in KSP1 Mod Development
this is what i make, and the back is covered. and well i guess i can jus keep using it for exploration and science. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Tunny33 replied to sDaZe's topic in KSP1 Mod Development
hi great mod i love this im just wondering if there is a way to remove all of the other locations around earth, would deleting them from the cfg file work?- 2,401 replies
-
- sve
- real solar system
-
(and 1 more)
Tagged with:
-
[WIP] KerbinRover Off-road vehicles
Tunny33 replied to TiktaalikDreaming's topic in KSP1 Mod Development
just wanna say, love this mod use the land rover for most kerbin based ground missions, lookin forward to havin more vehicles to choose from :).i have made my own version of this http://gtaforums.com/topic/716444-benefactor-dubsta-6x6-appreciation-thread/page-5 using your mod. so 4 wheels in normal attachment places then addin 2 wheels jus behind the front one, on to the door then lowered with offset tool to line up, and then i put 2 infront of and 2 behind the rear wheels then again lowered with offset. it works like a charm because the extra 6 wheels are attached to the doors (even thou they are ofset close to the wheel arches) and stick out it makes for great stability even with the heavier science experiments on top. i try nt to use it on eva missions as the doors are blocked ( but can still get in and out). however i have noticed jus one issue, this may be down to unity and ksp wheel bug ( which is apparently been worked on for next update) but if a kerbal is walkin near the vehicle and touches a wheel he and the car go flyin, normally endin in the car been upside down and unusable