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About Eklykti

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    Bottle Drinker

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  • Location Chisinau
  1. Should be listed in CKAN by now.
  2. For a long time I've seen videos of people playing Realism Overhaul. Amongst other great features, it has one that allows you to significantly reduce g-force loads of an atmospheric entry, called Descent Mode. It works by moving the capsule's center of mass off-center, and then, when you reenter, aerodynamics will keep your capsule at an angle, generating lift and allowing it to stay longer in the upper parts of the atmosphere, and, in turn, making your descent much more gentle and smooth. Now I decided to extract this functionality from RO and make it a separate mod, called Descent Mode, available at Github and CKAN. Screenshots: Imgur album. Download: Github. License: CC BY-SA. Installation: Copy the DescentMode directory inside your GameData. Warning! Do not install this if you already have Realism Overhaul installed, as it does the same thing and will cause conflicts. Usage: Right click you capsule and select "Turn Descent Mode On". Orient you capsule to retrograde and rotate it such as the ground (brown) is at the top of your navball, and the sky (blue) is at the bottom (180 degrees roll). This is different from the original Realism Overhaul setup, where you have to set 0 roll, because it 1) allows your kerbals to see their planet in the window and 2) makes better lift for mk1-2 pod with Ven's Stock Part Revamp and FAR. Enjoy your descent. Supported pods: Mk1 Command Pod Mk1-2 Command Pod MK2 'VA' Command Pod (Ven's Stock Part Revamp) More to come in the upcoming versions. Great thanks to Realism Overhaul people and the authors of CoMShifter.cs
  3. Well, frak stock fairings then !PART[fairingSize*]:NEEDS[SimpleAdjustableFairings-KWRocketry]{} !PART[KW*Fairing*]:NEEDS[SimpleAdjustableFairings-KWRocketry]{}
  4. In case if it's useful for someone, there's an MM patch to move KSC closer to the water in 10x scale: @Kopernicus:FINAL { @Body[Kerbin] { %SpaceCenter { %latitude = -0.3 %longitude = -74.44 %repositionToSphereSurface = True %repositionToSphereSurfaceAddHeight = True %repositionRadiusOffset = -22 } } }
  5. Sadly there's a severe performance hit with GPP on my system. System specs: Video: 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 630] (rev a1) CPU: model name : AMD Athlon(tm) II X2 280 Processor Video RAM: 1 gig System RAM: 12 gigs DDR3 OS: Ubuntu 16.04 Video drivers: nvidia-375/xenial-updates,xenial-security,now 375.39-0ubuntu0.16.04.1 amd64 KSP 1.2.2 64-bit, with just created clean sandbox save. With every mod from a GPP install except GPP directory itself i'm getting my game timer green at almost all times, with small spikes of yellow that I can't really feel. With GPP, Kopernicus, MFI and MM only there's a lot of yellow with some spikes of green, about 1.5 to 2 seconds of real time for each game second. With GPP, EVE, low-res clouds and all other mods installed — all yellow, about 3 to 4 real seconds for each game second, even in space somewhere between Gael and Iota. With GPP, but no EVE, all other mods installed — all yellow, again about 1.5 real seconds for each game second, even in space somewhere between Gael and Iota. So: GPP seems to to have some strong performance issues. GPP's clouds configs have even more performance issues, even with low resolution clouds. I know that my system is not the best gaming machine, but is there a chance that something can be done to improve this situation?
  6. Github shows only source code archives for that
  7. This is what was happening to me in 1.1.3 despite having full data on them, and forced me to uninstall TF in result. They just exploded no matter what
  8. … and plant a flag?
  9. And that's definitely true, even with lgogdownloader it only shows windows build when trying to use the Galaxy API. And installer packages, which are available for other OSes, are only 1.2.2 yet. $ /opt/lgogdownloader/bin/lgogdownloader --galaxy-platform l --galaxy-show-builds 1429864849/0 Galaxy API doesn't have Linux support upd.: but mac os apparently IS supported: $ /opt/lgogdownloader/bin/lgogdownloader --galaxy-platform m --galaxy-show-builds 1429864849/0 { "baseProductId" : "1429864849", "depots" : …
  10. Go blame AMD for that, they just can't into drivers and you just paid for excrements buying their graphics card.
  11. IRL the SRB thrust is not cut out instantly, because there are some leftover chunks of fuel, but at some point it's thrust becomes so low that it can't accelerate own weight, and usually it's dropped at this point while still burning.
  12. CoM of the stage you are trying to drop away
  13. Unfortunately there's no Galaxy for Linux Addition: Galaxy client works under Wine despite having negative success reports on appdb (installed using this instruction), but apparently it only allows to get Windows version of KSP.
  14. Best way to attach side boosters and have them fall away cleanly is to make sure than a decoupler is slightly above the booster's center of mass. This can be achieved by using the offset tool to move the booster downwards after attachment. This way, when you decouple, upper point of the booster will go away first, and then the aerodynamics will help it separate. But, also make sure that the attachment point is not too far up, because then when you decouple, it will rotate around it's center of mass and it's bottom point may collide with the rest of your rocket.