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CompletedPi changed their profile photo
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I remember I made a minmus base once, and the way I connected it was by having wheels on decouplers (as I don't like having wheels on ground bases) and docking them together. I think it is simpler, as you just have to drive to the base, dock, and decouple. Though for the wheels, you could use KAS to move them somewhere else. Another idea is to use rovers with docking ports to move the modules together.
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Thanks for the reply! Sorry I'm a bit late though. Looks like this is a pretty nice community. Its nice to see even giant moderators like you welcoming a newbie like me.
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Hi guys. I've been playing KSP for a while now, and only a little recently have I joined the forums. I would say i'm not bad at KSP, but I could still learn some new things, like gravity assists and definitely mod help. I have had some experience with making mods, but it is very limited. I barely know how to make a cfg file for a part! Anyway, nice to be on the forums!
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Mod Idea: Procedural Systems and Wormholes
CompletedPi replied to UbuntuLinuxKing's topic in KSP1 Mods Discussions
About the procedural systems, there is a mod being worked on called To Boldly Go which adds procedural star systems and makes a small galaxy. I don't know about the wormhole stuff though.- 6 replies
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- interstellar
- wormhole
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(and 1 more)
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[1.12.x] - Modular Kolonization System (MKS)
CompletedPi replied to RoverDude's topic in KSP1 Mod Releases
Thanks for the reply! My career situation is not that bad, I'm pretty early, and the only crewed ship I have is my space station. So I can just return the crew, get USI-LS, and send up supplies. I don't know for sure though if I'll switch to USI-LS. As for the greenhouse problem, even though the Tundra agriculture module doesn't seem to work with TAC, the ship I was testing with had the Tundra ring, and that had a greenhouse option, which worked great with TAC. I like that module so I'm fine with using that as a greenhouse for the Tundra series. Again thanks for the reply, I'm new to the forums, and I can't wait to get more involved! -
[1.12.x] - Modular Kolonization System (MKS)
CompletedPi replied to RoverDude's topic in KSP1 Mod Releases
Great job on this mod! I like the idea of building colonies on another planet, and maybe even building cities. I'm still a little new, but I think this mod is doing great. On a side note, I am using TAC life support (I MIGHT switch to USI-LS, though I have a part that only works with TAC I think (SETI Greenhouse, though a bit out of date), and I am using a career game, so I don't know how switching would work), and the Ranger greenhouse works great, but when I try to test the Tundra agricultural modules, it says I have no mulch. Is that a USI-LS resource? (Tundra Kerbitat recycler works fine though)