r4pt0r

Members
  • Content count

    2617
  • Joined

  • Last visited

Community Reputation

2086 Excellent

3 Followers

About r4pt0r

  • Rank
    Amateur Ancient Historian

Recent Profile Visitors

2011 profile views
  1. Which mod runs the Kerbal facebook page? they made a 420 joke and I've received infractions for less here lol.
  2. Really? You really can't believe that they would drop the ball here?
  3. Old thread, but still relevant and not outdated. Anything coming down the pipe? I dont like how unrefined using the mk2 to 1.25 adapter with a standard rocket nose looks.
  4. It's been some time since I last used rovers, and I see an update completely changed how wheels work. No longer can one physics warp x4 to make trip to another biome a bit speedier. Doing so results in heinous bouncing and eventual explosions. Does anyone have any idea how to reduce that? Is it a spring or dampener setting? Maybe someone has a reliable design that is immune to that? I didn't mind 15 minute drives, but without warp that is an hour long boring ride into the next biome...
  5. Shame. Thanks for the leg work, Ive been out of the loop for a half year and only recently started checking in.
  6. Was there not talk of "something big" coming for either 1.2.9, or 1.3? Since the DLC is a separate purchase from the update, aren't we still in the dark about some big feature for the base game?
  7. @Veeltch to be fair, I dont think proc craters is too important. I have a base on ike and if an update puts my craft underground and I lose it because the new proc craters changed the terrain, i'd be salty. But yes, the arbitrary jump to 1.0 was not something I was a fan of.
  8. Are we still expecting "something big" tomorrow? or was that not included in prerelease but will be in the full update release?
  9. So I have been playing again recently, and I remembered an old qualm I had with the game that could be fixed. Just a little quality of life thing I would love to see added. It would be particularly lovely when planning precise aerobreaking while still in interplanetary travel. Open to more ideas as well.
  10. Hope you are doing well, been a long time.

  11. Hello!

    1. worir4

      worir4

      Hi. How are you doing?

  12. I've returned at a good time then?
  13. So hey, long time no see all. I have tried to catch up a bit, I see devnotes are no longer a thing, and my google-fu is not strong it seems as I cannot find concrete info on how the part and kerbal G-force limits, pressure limits, and the plasma blackout will affect gameplay. I understand what those are, but I'm wondering if there was a large FAQ page somewhere detailing the numerical limits, things of that nature. Thanks, and hello again. Seems Im back in time for some big mystery feature in 2 weeks, neato. I presume it will fit into existing saves, so I'll start playing a new game once I get these rules sorted out.
  14. Your account may be many months old, but for this post to be your very first is suspect as hell. Im onto your games Squad.
  15. I....Im ok with this. Gives more use to the G-meter too. As long as its more comical than gross. tourists cant EVA, so they only sit inside with helmets off, so perhaps an animation where they whip out a barf-bag?