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About r4pt0r

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    Amateur Ancient Historian

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  1. Shame. Thanks for the leg work, Ive been out of the loop for a half year and only recently started checking in.
  2. Was there not talk of "something big" coming for either 1.2.9, or 1.3? Since the DLC is a separate purchase from the update, aren't we still in the dark about some big feature for the base game?
  3. @Veeltch to be fair, I dont think proc craters is too important. I have a base on ike and if an update puts my craft underground and I lose it because the new proc craters changed the terrain, i'd be salty. But yes, the arbitrary jump to 1.0 was not something I was a fan of.
  4. Are we still expecting "something big" tomorrow? or was that not included in prerelease but will be in the full update release?
  5. So I have been playing again recently, and I remembered an old qualm I had with the game that could be fixed. Just a little quality of life thing I would love to see added. It would be particularly lovely when planning precise aerobreaking while still in interplanetary travel. Open to more ideas as well.
  6. Hope you are doing well, been a long time.

  7. Hello!

    1. worir4


      Hi. How are you doing?

  8. I've returned at a good time then?
  9. So hey, long time no see all. I have tried to catch up a bit, I see devnotes are no longer a thing, and my google-fu is not strong it seems as I cannot find concrete info on how the part and kerbal G-force limits, pressure limits, and the plasma blackout will affect gameplay. I understand what those are, but I'm wondering if there was a large FAQ page somewhere detailing the numerical limits, things of that nature. Thanks, and hello again. Seems Im back in time for some big mystery feature in 2 weeks, neato. I presume it will fit into existing saves, so I'll start playing a new game once I get these rules sorted out.
  10. Your account may be many months old, but for this post to be your very first is suspect as hell. Im onto your games Squad.
  11. I....Im ok with this. Gives more use to the G-meter too. As long as its more comical than gross. tourists cant EVA, so they only sit inside with helmets off, so perhaps an animation where they whip out a barf-bag?
  12. A warning would be nice for somethings. Say I have a highly eliptical probe at Duna, and then I switch to a Jool mission. Every so often, Ike might pass into the path of my eliptical orbiting probe, and either throw it off course, or destroy it. Had it happen to me before.
  13. I would note that poll results are not proof of any player sentiment, there are many people on steam, Reddit, consoles, ect, that never visit the forums.
  14. While I see your point, I would make them not "turnoffable". No locks. If a kerbal is on board a craft, snacks must be slowly drained. as far as EVA kerbals, I think they should last a week outside of a craft. they carry reserves pulled from their command module. This is important because when they enter a craft, they deposit their snacks. Those snacks can be used to "wake up" any sleepers onboard. Additonaly, EVA kerbals out of snacks go ragdoll in space, but can be resupplied by any kerbal within 5m with a right click "give snacks". "Give snacks" gives 25% of a kerbals bar back, and removes 25 from the donor supply. on the ground a hungry kerbal might just sit and look at the stars until given snacks. All that can be tweaked of course, but thats how i would envision it.
  15. Oh dont sound so suprised now. I am a fountain of good ideas