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Found 2 results

  1. For this challenge, you must put a vessel into Kerbol (sun) stable Polar Orbit, between 26160 km and 1500 km. RULES: No mods are allowed, except for informative mods that doesn't provide a real advantage. Only stock parts allowed No tricks like infinite fuel, disabling heat, edit cfg, etc, are allowed There are limits in cost, parts or stages, you can even assemble your vessel in space if you want. The vessel must be able to transmit data, so it should be able to generate power and it should have an antenna If you want, you can use a refuel station or mine resources, if you believe that it is necessary. OPTIONAL (I do not know if they are possible) : You must turn back to Kerbin, to recover some scientific data You have to carry a crew of 3 Kerbin (a Pilot, a scientist and an engineer) and transmit a crew report from Kerbol Recover all parts of vessel, except for consumable parts (like parachutes, heat shield, stack decoupler, fuel ...)
  2. Hi I just completed my first contract to insert a satellite into a polar orbit around the sun (apoapsis 82.2Mkm, periapsis 24.8Mkm). This was actually quite difficult as it took approximately 20k delta v just to do the inclination change at the ascending node from Kerbin's orbit to the required orbit of 90 degrees. Normally I try and do inclination changes near the apoapsis but in this instance the required orbit was rather elliptical with the apoapsis being near the southern pole. Any tips on how to make inclination changes more reasonable? (assume I'm launching a new craft from Kerbin). Thanks Stuart