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SmashBrown

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Everything posted by SmashBrown

  1. Yeah I have sent the science of for that part of the contract with them.
  2. @DMagic Im just trying to clarify this for one of your contracts. I have the magnetic field survey, and Im sure I have the appropriate orbit, but it isn't displaying those lines as green in the contract window+.... Check the picture to see what I am talking about.
  3. Sorry if I missed something, but I couldn't find this in the OP. Do you also support the community tech tree? to spread the parts around a bit if it is installed?
  4. Mind providing me with a link. I'm on my phone and and the forum search won't turn up anything and neither does Google.
  5. How very curious. I shall repeat what has already been asked here. Is this compatible with SVE and STE?
  6. Ooohhh more suggestions. How long till I have to buy another 16gb of ram XD
  7. Have downloaded the sounds and will try them out to see which ones I like the best. Tyvm sir. I will take a look.
  8. Well I was thinking about those but... decided on snacks and kpbs instead... why do you like it so much?
  9. I have finally decided to pick up a career game for the first time since 1.0 hit. And its rather heavily modded, took a while to decide which mods I wanted to settle on but got there eventually.. The most I have been doing is mucking around in sandbox and blowing things up now and again. So I'm thoroughly looking forward to it. Take a look below, and let me know what you think and if I might come across any major bugs within this mod list. So far so good though. I will also be trying out the new stock comm system so any advice on that is appreciated. KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit ASET Props - 1.3.1.1 B9 Part Switch - 1.5.3 Chatterer - 0.9.91.1586 Community Category Kit - 1.2.1 Community Resource Pack - 0.6.4 CommunityTechTree - 3.0.2 Contract Configurator - 1.22.2 Contract Pack: Field Research - 1.2 Contract Pack: Grand Tours - 0.1.10.2 Rover Missions - 0.1.6.1 DistantObjectEnhancement - 1.8.1 DMagic Orbital Science - 1.3.0.7 Contract Parser - 1.0.5 Contracts Window Plus - 1.0.7.3 Progress Parser - 1.0.6 Firespitter - 7.4.2 HeatControl - 0.3.4 Interstellar Fuel Switch - 2.3.1 RasterPropMonitor - 0.28 Kerbal Attachment System - 0.6.1 KerbalAtomics - 0.3.3 Kerbal Engineer Redux - 1.1.2.8 Kerbal Joint Reinforcement - 3.3.1 Kerbal Inventory System - 1.4 KSP-AVC Plugin - 1.1.6.2 MarkIVSystem - 2.3.3 ModularFlightIntegrator - 1.2.2 Docking Port Alignment Indicator - 6.5.1 NearFutureConstruction - 0.7.2 NearFutureElectrical - 0.8.2 NearFuturePropulsion - 0.8.2 NearFutureSolar - 0.7.1 NearFutureSpacecraft - 0.5.4 Kerbal Planetary Base Systems - 1.3.10 Portrait Stats - 1.0.12 RCS Sounds - 5.0 RealChute - 1.4.1.2 RealPlume - Stock - 0.11.1 SCANsat - 1.1.6.11 Snacks - 1.6.2 SpaceY Expanded - 1.3.1 SpaceY Lifters - 1.15 StationPartsExpansion - 0.4.2 Stock Visual Enhancements - 1.1.4 Surface Mounted Stock-Alike Lights for Self-Illumination - 1.3.1 Stock Visual Terrain - 2.0 Kerbal Alarm Clock - 3.8.3 Universal Storage - 1.2.1.1 VesselViewerContinued - 0.8.2 Waypoint Manager - 2.6 WildBlueTools - 1.8.10 Buffalo - 1.0.3 [x] Science! - 5.4 Mods feel free to move if there is a better sub-forum for this to be in.
  10. Hmmm.... AVC is telling me to update, but when I do, still the same message appears. I need 1.8.11 of wildblue tools and it's only giving me 1.8.10.
  11. They work!!! I have my beautiful tracks back!!! YAY!!!! My mod pack is now complete and I can begin a career.
  12. Awesome, is there a new thread for KF or are you not planning to pick that up again? Sorry if I have missed something here.
  13. HAHAHA!!! This is fantastic! Bravo sir.
  14. The mighty Felbourn appears. We're not worthy! If you come up with a fix for this mod please post it!
  15. slight problem with the meshes when using NF parts. http://
  16. Wow! Gonna grab these. Nice work and thanks for sharing.
  17. I'd love to claim credit for it but i borrowed it from someone else. Can't remember who now....
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