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BudgetHedgehog

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Everything posted by BudgetHedgehog

  1. Hi, wondering if someone could help me. I want to add an alternator to the stock 909 engine. Am I right in thinking I'll need something like: @PART[liquidEngine3]:Final { MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 3.0 } }
  2. Don't know if it's worth asking sarbian about that, since MechJeb can include cosine losses in its dV calculations.
  3. Because its cfg doesn't say you can. What I did was copy/paste the relevant bit from a stock sensor (like the thermometer) to the magnetometers and it worked. From memory, it's this bit you need to add in dataIsCollectable = True collectActionName = Collect Data interactionRange = 1.2
  4. Umm, it it just me or we not talking about how this says Orbital Preiod under the rendezvous tab?
  5. Adds realism? Another nice thing for IVA and knowing which bit just exploded off?
  6. Ohhh i see what you mean now. Something to do with the collision mesh, I don't have the smarts to fix that.
  7. Granted, it's not actually in the first post, but the first post does contain a link to the release notes for 0.4.6 which lists it.
  8. You can rotate things while attaching them using B/N, Alt + B/N and Right Alt + B/N. Each one rotates it round a different axis.
  9. I button mash both mouse buttons while the cursor is on the ship I want to switch to. Works eventually.
  10. It should stabilise after a while, usually from a third to a half full, depending on how many radiators.
  11. Very droll, but that doesn't actually tell me whether I'm prograde or retrograde to the Muns orbit. To my orbit, yes, but not the Muns.
  12. And which screen shows you which side of the moon you're on? Also, glad to hear there's at least hope for a 2.5 one! Look forward to it!
  13. gre8 - The formatting's wrong, this is a working link Hyomoto - Might want to edit the OP once again And yay! Thank you for fixing! FWIW, I love the Moiré pattern on the screens - they look so real! Great job with it all, much easier to use than the standard RPM. Loving it to bits and back!
  14. Just a little idea - with all these extra props and ideas and spaces, they could be starting to run out of room.... maaaaaaybe time to include a 2.5m version? wink wink nudge nudge
  15. Hey, not sure if this is a bug with IR or the toolbar, but the IR button doesn't hide in-flight, it just stays open. Running version 1.6.1 of the toolbar and 0.12 of IR (it says it's fixed, but it's not for me )
  16. I always put the loss of control while holding a parachute down to the fact that the chute is blocking the thrust of the jetpacks, similar to how things can block the thrust of engines. Yeah, you don't really have control, but it will always thrust in the direction it's pointing - it might only be pointing the right way for a split second, but as long as you thrust in that moment in the right direction, you'll get there. One thing I do to avoid having to cart chutes all over the vessel is not grab it, but go just to edge of interaction, click attach, attach it as far away as I can towards where I want and repeat. Takes a bit longer, but there's no loss of control.
  17. I thought I knew, but when I edited the files (wanted to store stuff like the KW RCS thrusters and some other mod's lights), I ended up being able to pick up the command pod and fuel tanks. Equal parts entertaining and annoying.
  18. I did indeed! Is that one available for download? Sorry for being stupid
  19. But the two screens...? There's only one either side of the pilot, not one on top of another.. Is that the layout of the next release?
  20. That picture confuses me.. Since when have there been two big screens laid out like that in front of a seat?
  21. Once this gets support from ModuleManager, I am going to be allllllll over it. Looking forward to next release!
  22. Press one of the buttons next to the numbers/letter. A brings up the navball, 3 brings up the docking cam (but you need to select a reference part from screen C to use it. It'll be labelled 'docking port' or similar, either front/back and/or large etc... common sense helps here), external cams are on screen 7. The number cam corresponds with the cam ID set in flight/in the VAB.
  23. Would it be possible to bundle the Mercury pack into a zip to save downloading 18 separate files to the same folder? Otherwise, fantastic idea! Will enjoy this a lot! EDIT: Never mind, I figured it out. Click on File->Download. Thanks again!
  24. What I find annoying is that there's no in-game way of finding where the water is. You can find uranium, thorium, the contents of the atmosphere etc etc, but water? Nothing. Unless you want to land a mobile ISRU and rove all over the place trying to find a hotspot, you have to look at the cheat sheet. It's like saying to someone "right, under this football pitch is a casket of treasure. Go find it." "Well, can I have a clue?" "Oh fiiiine, if you want to cheat, here's a vague map as to where it is. And no, I won't tell you which way is north or where we are right now."
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