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Everything posted by BudgetHedgehog
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
BudgetHedgehog replied to cybutek's topic in KSP1 Mod Releases
Don't know if it's worth asking sarbian about that, since MechJeb can include cosine losses in its dV calculations. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
BudgetHedgehog replied to cybutek's topic in KSP1 Mod Releases
Umm, it it just me or we not talking about how this says Orbital Preiod under the rendezvous tab? -
Adds realism? Another nice thing for IVA and knowing which bit just exploded off?
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Very droll, but that doesn't actually tell me whether I'm prograde or retrograde to the Muns orbit. To my orbit, yes, but not the Muns.
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And which screen shows you which side of the moon you're on? Also, glad to hear there's at least hope for a 2.5 one! Look forward to it!
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
BudgetHedgehog replied to Hyomoto's topic in KSP1 Mod Releases
gre8 - The formatting's wrong, this is a working link Hyomoto - Might want to edit the OP once again And yay! Thank you for fixing! FWIW, I love the Moiré pattern on the screens - they look so real! Great job with it all, much easier to use than the standard RPM. Loving it to bits and back! -
Just a little idea - with all these extra props and ideas and spaces, they could be starting to run out of room.... maaaaaaybe time to include a 2.5m version? wink wink nudge nudge
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I always put the loss of control while holding a parachute down to the fact that the chute is blocking the thrust of the jetpacks, similar to how things can block the thrust of engines. Yeah, you don't really have control, but it will always thrust in the direction it's pointing - it might only be pointing the right way for a split second, but as long as you thrust in that moment in the right direction, you'll get there. One thing I do to avoid having to cart chutes all over the vessel is not grab it, but go just to edge of interaction, click attach, attach it as far away as I can towards where I want and repeat. Takes a bit longer, but there's no loss of control.
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But the two screens...? There's only one either side of the pilot, not one on top of another.. Is that the layout of the next release?
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That picture confuses me.. Since when have there been two big screens laid out like that in front of a seat?
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Once this gets support from ModuleManager, I am going to be allllllll over it. Looking forward to next release!
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Press one of the buttons next to the numbers/letter. A brings up the navball, 3 brings up the docking cam (but you need to select a reference part from screen C to use it. It'll be labelled 'docking port' or similar, either front/back and/or large etc... common sense helps here), external cams are on screen 7. The number cam corresponds with the cam ID set in flight/in the VAB.
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Would it be possible to bundle the Mercury pack into a zip to save downloading 18 separate files to the same folder? Otherwise, fantastic idea! Will enjoy this a lot! EDIT: Never mind, I figured it out. Click on File->Download. Thanks again!
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What I find annoying is that there's no in-game way of finding where the water is. You can find uranium, thorium, the contents of the atmosphere etc etc, but water? Nothing. Unless you want to land a mobile ISRU and rove all over the place trying to find a hotspot, you have to look at the cheat sheet. It's like saying to someone "right, under this football pitch is a casket of treasure. Go find it." "Well, can I have a clue?" "Oh fiiiine, if you want to cheat, here's a vague map as to where it is. And no, I won't tell you which way is north or where we are right now."