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BudgetHedgehog

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Everything posted by BudgetHedgehog

  1. From the wiki: It's entirely possible to send a big solar satellite to low Koerbol orbit and, given enough radiators, any generator attached will send out power (obviously, you'll need a transceiver as well..) Might be helpful to test in in Kerbin orbit first, make sure it all works.
  2. For what it's worth, I much prefer the new way of adding stuff to containers. As annoying as more mouse movement is (it's not, at least not for me. How many containers are you having where literally 2 extra clicks adds so much to your build time?), it's far less annoying than going to try and move the camera, accidentally hitting one of the boxes, then having the huge window come up. No, I prefer the new way. Also, little request - could the window be a little smaller? I didn't even know there was a 'close' button on it until a week ago because it was always hidden off the bottom of my screen because the window's so large.
  3. Sorry if you keep getting pestered with this, but is there a 2.5m version in the works? I don't tend to use the small docking ports and the docking cam and light aren't terribly useful for the large ports. Just increasing the base and top to 2.5 and sizing up the body a bit to match (but not so it can't fit into a 3.75 fairing) would be all that's needed, I think.. See, the stock 2 man lander can may be ugly, heavy and whatever, but they are 2.5m
  4. Ah fair enough. I still love it anyway, helps with immersion and realism, even if it is all just numbers. As I type this, I have an ALCOR cabin on the way to the Mun and it's so wonderful.. I can pretty much do everything from IVA here.. you did fantastic job on this!
  5. Quick question: Am I right in thinking that the cabin temperature/humidity and suit fans, main vents, all the stuff above the autopilot on the right.. is that all for TAC Life Support or something? I flipped all the switches and press buttons, but it didn't seem to do anything. But otherwise, I'm loving this. I like the internal lights too, might be nice if they were visible from outside (similar to B9's cockpit lights). Oh and I love the fact it's also a KAS container too. I had a craft in orbit I wanted on the ground but it had no engines or parachutes. Send this nifty little thing up filled with chutes in the cockpit and not plastered all over the side. Very neat addition, I think.
  6. So I downloaded this on a whim because I too was annoyed at the imbalance of the MK2 lander can and.. Wow. Sweet baby Jee.... I love this mod...
  7. Very nice! I like the stock look to the textures. I've been using B9's Mk2 stuff but it looks a bit weird with stock parts but these fit nicely! Like it a lot!
  8. Me too... FWIW, I removed the SPH and editor sections like you said and that fixed it, so yeah, it's working now. Thanks again.
  9. toolbar-settings.dat is as follows: toolbars { SPACECENTER { toolbar { x = 351 y = 167 width = 84 height = 38 autoHide = False drawBorder = False useKSPSkin = False buttonOrder = visibleButtons = KerbalAlarmClock.btnToolbarIcon,Kethane.toggle } } EDITOR { toolbar { x = 272 y = 0 width = 250 height = 38 autoHide = False drawBorder = True useKSPSkin = False buttonOrder = visibleButtons = KER.engineerButton,sirkut.IREditorButton } } SPH { toolbar { x = 276 y = -3 width = 250 height = 38 autoHide = False drawBorder = True useKSPSkin = False buttonOrder = visibleButtons = sirkut.IREditorButton,KER.engineerButton } } FLIGHT { toolbar { x = 127 y = -3 width = 216 height = 38 autoHide = True drawBorder = False useKSPSkin = False buttonOrder = visibleButtons = Kethane.toggle,KerbalAlarmClock.btnToolbarIcon,KER.engineerButton,sirkut.IREditorButton,ferram4.FAREditorButton } } TRACKSTATION { toolbar { x = 513 y = -3 width = 250 height = 38 autoHide = False drawBorder = True useKSPSkin = False buttonOrder = visibleButtons = KerbalAlarmClock.btnToolbarIcon,Kethane.toggle } } MAINMENU { } } Thank you for helping me
  10. Hi, I think I either found a bug or I'm being stupid. I downloaded the 1.6.0 update, went to the VAB and the toolbar disappeared. I usually have it in the top left, in the gap in the toolbar but it's nowhere to be found. It appears in the tracking station and I can turn on/off KAC and Kethane etc, but I go to the VAB and SPH as well, and it's gone. And I can't make anything thanks to the FAR window being in the way, which I can't get rid of because I can't turn on the FAR button to remove it.. Anyone got any ideas? Using a fair amount of mods, but it didn't happen with the previous version and the only other thing I've changed since closing KSP last is fixing B9 for 0.23.
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