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Everything posted by BudgetHedgehog
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Unfortunately, I don't have anything from you installed (had to delete Kethane+, haven't got round to reinstalling it yet but I will soon, now you have those awesome tanks from blackheart), so that's not it. Also, this has been bugging me since I first installed KAS - is there a way to remove the mouse2 button binding from attaching stuff on EVA? So many times I've moved the camera to get a better angle for attaching a thing, only to have to enable attachment mode again. Seriously - I already have space, enter and escape as disable bindings, I don't need another that already has a function on EVA.
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The separtrons are fantastic. Grabbed them last night, tested this morning. Much better looking than KWs or stock. My slight problem with them is when I attach them, the default position is rotated into the tank. I'll upload a pic if it's not clear, but I have to rotate it 180 degrees to get it on the outside. It's something to do with the attach nodes in the cfg, but I'm not sure which one or what to change it to. Could you help? Loving the work, btw!
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Need some help.. It appears as though I can't attach anything on EVA any more if, after grabbing it, I close the right click menu. Right clicking on the part isn't recognised as you can see and so far, the only way I've been able to reactivate the menu is by entering a pod (thereby dropping it), going back out immediately and grabbing the thing floating next to me. Anyone know what's going wrong? I've no idea what caused this, but would love to try and find out.
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Mining water works the same as kethane and KSPI uses LqdWater, not Water which is why its not recognised. Don't know if changing the name would work though.
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Regarding orbital transfers... If I transfer to another planet, I've noticed that even if I'm at a transfer window or am a few days away (according to KAC), MJ will wait until the next one. Or, I have several vessels I want to launch in this window but if I let MJ do it all, their burns all happen at the same time, which I can't do and leaves all bar one still orbiting Kerbin waiting for the next window (according to MJ, even though a transfer window is active now). Anyway, my question is, is there a way to force MJ to transfer to another planet NOW? Like, I don't care if it takes a bit more dV to do it because I have plenty, I just want to go now, not in 1 day and not in 150 days.
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[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
BudgetHedgehog replied to FW Industries's topic in KSP1 Mod Releases
What was I doing, thinking this wasn't entirely necessary... Oh, stupid, foolish past me! This mod is helpful beyond belief! -
Singularity Research Initiative - dev thread
BudgetHedgehog replied to Daemoria's topic in KSP1 Mod Development
Oh holy jesus tits, I need this now. -
Depends on the rocket but usually, it's the opposite. If it's built without aerodynamics in mind, then yes, it'll take more dV to reach orbit. But if it looks aerodynamic, is nice and sleek, has fairings on payloads etc, you can get into orbit on less than 4km/s dV (my record according to MJs "dV spent" stat is 3.4, but I don't know if that's entirely accurate), in contrast to the stock 4.4km/s.
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[0.23] Stockalike parts for useful esthetics
BudgetHedgehog replied to TurboNisu's topic in KSP1 Mod Releases
I went through my mods recently and trimmed them down - unfortunately, this was one that went. Building a Jool probe today, I suddenly needed a triangle structural plate, so back in went your mod. Still loving it But yes, this is certainly a contender for the next KSPX. Awesome stuff!