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ImTheMinion

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Everything posted by ImTheMinion

  1. If all you did was recompile what was on his github, it's going to be the same as the last release. The update to the github lines up with the release. I wasn't trying to rush him or anything, I just haven't seen Papa_Joe comment on this specific bug since Mihara pointed out that the bug still was there. Just wanted to make sure he was aware of it.
  2. Has there been any attempt to work this problem out again? I too can confirm that Ship Manifest is still unable to retrieve science from DMagic's experiments...
  3. I've been reading through ~30 pages of posts (@[email protected]) and I found posts saying that he wasn't think of implementing it again. Just wanted to make sure he didn't change his mind and add it. And the Mod they mentioned was DebRefund.
  4. I was wondering if this mod still allows you to recover funds on parts that are dropped with parachutes, like it did before .24?
  5. Awesome, can't wait for the new version to be released. I've been using this mod since it came out (except when it required CLS. Sorry, wasn't a fan of CLS :/ ). I love this mod and find it a requirement for me to play.
  6. It tends to pop up when I have Mechjeb auto warping to a maneuver and Science Alert cancels the warp cuz there's science to be done, only to have Mechjeb start autowarping again. This battle of starting and stopping warp between the 2 mods seem to make it happen most for me (but not every time). But it does happen randomly at other times too (but very rarely).
  7. Thanks for looking into this. It's been bugging me for a while till I finally decided to let you know it was happening.
  8. I've been getting a lot of KeyNotFoundExceptions at times. It hasn't crashed my game, but lags it to hell and back. The following is the part of the output_log.txt that corresponds to these exceptions. KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[IScienceDataTransmitter,System.Collections.Generic.List`1[ScienceData]].get_Item (IScienceDataTransmitter key) [0x00000] in <filename unknown>:0 at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[IScienceDataTransmitter,System.Collections.Generic.List`1[ScienceData]].get_Item (IScienceDataTransmitter key) [0x00000] in <filename unknown>:0 at ScienceAlert.MagicDataTransmitter.get_QueuedData () [0x00000] in <filename unknown>:0 at ScienceAlert.StorageCache.FindStoredData (System.String subjectid) [0x00000] in <filename unknown>:0 at ScienceAlert.ExperimentObserver.GetScienceTotal (.ScienceSubject subject, System.Collections.Generic.List`1& data) [0x00000] in <filename unknown>:0 at ScienceAlert.ExperimentObserver.UpdateStatus (ExperimentSituations experimentSituation) [0x00000] in <filename unknown>:0 at ScienceAlert.ScienceAlert+<UpdateObservers>d__8.MoveNext () [0x00000] in <filename unknown>:0 at ScienceAlert.ScienceAlert.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  9. So, I was trying to transfer science from DMagic's experiments but found out that CM does not see the completed science to transfer.
  10. I've been trying to get on a server with non-part mods (Toolbar, Enhanced Navball) but it's stopping me, saying I can't have them installed...
  11. Just letting you know that when I try to use this on my Debian system (64bit), it says that it's not compatitble with my version of KSP (.23)
  12. do you have a github or something that we can follow for updates as you go along with your production?
  13. After a mission that had a bonus payout, the window for it never closed. I tried resetting the window positions, but that didn't fix it.
  14. Do you think that there could be a way to have both a contract and I mission running at the same time, or even multiple contracts? There have been many times I could do both in the same run, but having to land for both kept me from being able to complete both at the same time...
  15. I have a question. The version history says Mechjeb has support for toolbar using the Module Manager plugin (At least that's where the link sent me), but I have both installed but no toolbar support still... Was there a different module that the link was suppose to go to? I did see the toolbar support plugin by sarbian, but he states the newest toolbar update broke the integration.
  16. I was wondering if you could make a frame that shows just the current goals that we could keep open during the mission so that we don't have to constantly open the mission frame every time we need check them? EDIT: I'm still confused on how to get the rewards form crash missions. Some times I get the rewards, others time I don't.
  17. I was wondering, is there a way we can have multiple missions/contracts going on at the same time? Some of these contracts I get can be done at the same time as others, but if it they require me to land, I can't. Would be nice if that was possible, though.
  18. I have a problem. When I opened up the mission selection while in the hangar, it permanently enlarged my ship value bar...
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