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Papa_Joe

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Everything posted by Papa_Joe

  1. I did do some refactoring in that area, unintentionally while working other sections of code. I'll see what I broke.
  2. Ok found the issue with the Pink square. Unity changed the hierarchy of the shaders with version 2017, so it needed the proper path to locate the required shader. That explains why the problem has been around since 1.8... I'll fire off a release with this pronto. v0.2.6.5 Feb 20, 2022 - Corrected pink square by changing an incorrect shader path for "Particles/Additive. now "Legacy Shaders/Particles/Additive" Unity changed the location of the shader in the object hierarchy as of Unity 2017. Looking into the kerbal eva issues now. I'm trying to characterize the issue, so images of kerbals EVA may help. looking at the code, the shine appears to affect only the currently active vessel, so any other vessels in the immediate vicinity would be unaffected. If I'm understanding the code correctly, then pictures of a kerbal as the main focus and the vessel nearby as the main focus would help.
  3. I discussed with @prestja the issue of PlanetShine not working with EVA Kerbals. Is this the issue you describe? Photos will help. As for the pink square, I got a report of that in GitHub. From research it seems that if you do a clean install of PlanetShine (delete any previouls versions in your GameData folder) it works. Let me know it that is not true.
  4. I have a beta compiled for 1.12.3. There may be issues with it so your milage may vary. Check out the OP for the Github releases page. If you decide to test drive it, any feedback is welcome.
  5. Indeed. It happened to me as well. Life is now allowing me to spend time on modding again. I've heard from @prestja and am resuming support of this mod. Link to prestja's forum thread:
  6. Thanks for the head's up. I noted the issue with the debug mode. I'm sure that is fine. Less spam in the log is good. As for the Kerbals I'll take a look after releasing a recompile. If you wish to continue contributing, that is great by me. If you are ok with it, I'll resume support and gladly accept any help you wish to provide.
  7. Necroing an old thread. I've pulled the latest from @prestja's git repo and brought this mod up to date for KSP 1.12.3. I've reached out to @prestja in his thread to offer to resume maintenance. Given the last time it was updated was 2019, unless I hear otherwise I'm going to go ahead and release a new version, and reclaim maintenance of this mod. New release: v0.2.6.4 - Recompiled for KSP 1.12.3 - Papa_Joe resumes maintenance. Many thanks to Prestja for keeping this mod alive in my absense! - Refactored some code for newer C# styles and .NET 4.8 - Revised build pipeline to match PapaJoe's multi mod build pipeline. Edit: corrected version. Seem we had some version conflicts in the past. Bumped to to 0.2.6.4. Hopefully that is clean. New version is on my GitHub, shown in the OP. @HebaruSan Just a heads up. For the purposes of CKAN, I've resumed maintenance, and a new version is on my Github.
  8. @prestja you still maintaining Planetshine? Would you like me to resume maintenance again? Let me know. Given that the last update was in 2019,I've gone ahead and built a new version of the mod for KSP 1.12.3. Unless I hear otherwise, I'm going to assume that I'm resuming maintenance of PlanetShine. Further updates can be found in my original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/173138
  9. Given that it is a steam install, you can also try verifying the installation files from the steam configuration. Any missing stock files will be restored. You can backup your gamedata and your save folders before performing the verification. I would suggest making a backup in any case, and then you can remove all mods except Squad and the expansions from the steam install. Start with a clean steam install so to speak, with a backup ready to make the mod installation easier. Verify that solid boosters have the proper emitter visuals before adding back your mods to the installation. If you are unsure of what I'm suggesting, let me know, and I'll provide a step by step. Hope that helps.
  10. Based on the log, you are missing KSPParticleEmitter.pe. That is one of the emitters for rocket exhaust. From my research that seems to belong to B9 Aerospace. I would look at reinstalling B9. Additionally, I note you are modding the Steam install of KSP. That is generally not recommended as you can break your steam install. I would recommend copying your steam install (the complete KSP folder and all subfolders) to another location. that way you have your steam install as your base to work from (Clean game), and you will have your modded install separate.
  11. Without looking at your player log and your option settings it's hard to say what might be causing lag. You are correct the game is not optimized for the GPU so it is CPU intensive. One of the things you can do is turn off orbital debris that will cut down some of the clutter I don't know if that's the case for you but it's a possibility. Like you, I have a pretty decent rig ryzen 7 3800x 32 gb ram and an Nvidia 2080 super with 8 GB ram. I I also have to balance what mods I have installed and the size of my vessels in order to insure a decent gaming experience. Hope that helps a little.
  12. Don't know if this will help, but the path to the player.log file looks like this: C:\Users\<username>\AppData\LocalLow\Squad\Kerbal Space Program Where: <username> will be an abreviated form of your user name when you log in. it will likely be all lower case, and no spaces. The log file itself is named Player.log. if you dont see the .log part, you can also turn on file extensions in your file options. if this is off, it will only say "Player" The folder in question will also contain subfolders Named Unity and possibly Crashes if you have had a game crash. the will also be an Output_log.txt file In terms of your error, this file really is needed to aid you in troubleshooting the problem. Finally, is this recent behavior? was it working until a mod changed possibly?
  13. Found a bug with window resizing when in the Editor. The scroll box resizes, but not the window. Fixed with release 0.3.0.1 On Git, and SpaceDock. CKAN will update with normal sweep. Version 0.3.0.1 13 Feb 2022 - Fixed bug with Roster Window resizing when in editor. Scrollbox resized, but window did not. - Changed: Refactored loaded scene checking logic to simplify. - Changed: Trimmed Installation notes. Removed version and What's new sections. Redundant with Change Log.
  14. Ok, new version. Version 2.0.2.0 - Release 12 Feb 2022 - KSP 1.12.3 ------------------------------------------------- - Fixed: Revert CLSClient.cs location to match build process - Fixed: Correct version template to reflect correct version data for build process No feature changes. only changes to the version info and the internal structure of the Developer tools included with the release. This will resolve the version out of date issue
  15. Ok, for those that are interested. I have a release candidate for BDMk22 It "appears" that I have the Hud display transparent again. Please test it and let me know. Release BDMk22Plugin · PapaJoesSoup/BDMk22Plugin (github.com) v1.6.2RC --------------------------------------- - Reworked distribution process - Reworked a couple of textures Thanks for testing. As for BDAc, I currently have a beta out that can be tested, but I'll be looking at what feedback I have already and seeing what I can do to restore some of the lost functionality. Keep the feedback coming.
  16. Ok new version out: R20, 11 Feb 2022 * Recompiled for KSP 1.12.3 * Papa_Joe resumes maintainence. * Added license copy for CC BY-NC-SA 3.0 to license.txt @HebaruSan, Don't know if this was CKAN indexed or not, so just giving a shout out if needed.
  17. Necroing an old thread. SInce I'm back modding again, Just looking into this mod to see if it needs love. I've reached out to @DaMichel to see if wants me to resume support. Looks like he has not been on since April of '21. Assuming it is okay, I'll look into bringing it up to date.
  18. New release out on Github and Space Dock: @HebaruSan let me know if there is anything I need to do to support updates to CKAN. Version 0.3.0.0, 09 Feb 2022 - New: Recompiled for KSP 1.12.x - New: Added window resizing to all windows - New: Added kerbal suit selection - New: Added Click through blocking - New: Addded default window position (Persisted) Sets initial window position to a default of 50px from upper left of screen. Enjoy. Let me know of any bugs or issues.
  19. Thanks for the detailed mod list. Now if you can include a log file, we might be able to glean some more detail. Nothing in the mod lists stands out. Also, if you can describe circumstances where you see this happening, that will help. I know you say it is random, but any detail on use, ships, actions, might help. Also, max amount being 0 is interesting. I wonder if that is set in the VAB...
  20. Necroing an old thread. Now that I'm back, I'll bring this up to date with a new version soon.
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