LitaAlto

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About LitaAlto

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    Kerbal Bothering Stick

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  • Website URL http://glitchntwitch.tumblr.com/

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  • Location Greater Puget Sound
  • Interests heavy metal, burlesque, and of course, space.

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  1. Is this an open-ended challenge? No deadline? I may try this, this weekend.
  2. I'm grateful for another excuse to build gliders.
  3. [WIP][1.3] Modular Pod Extensions

    To be fair, I wasn't exactly smacking you with Mono documentation asking WHATSAMATTAWITTYA!? I think my words were along the lines of, "I guess there's no way to separate the thrust vector from the effects, huh? I mean, you only need one thrust vector." Two hours later, our intrepid modder friend (that's you, @TiktaalikDreaming ) had the new version up.
  4. [WIP][1.3] Modular Pod Extensions

    Thank you and you're welcome...?
  5. I know. I keep hoping against hope that Porkjet would hand off assets that aren't locked down by Squad. Good news about the centrifuge. If I find the collider fix post, I'll share that.
  6. But is that for the original habitat pack, or his refresh?
  7. Whatever happened to Porkjet's work on the refresh? Was that done on Squad time? It's very unlikely to happen, but if his assets were available under a CC license, that would be a lovely replacement/addition.
  8. Awesome. Hopefully I can load the Overkill in KSP 1.3 now. And if I can, I'm one step closer to redoing Why I Love SpaceY, Part 2.
  9. "We Finally Know How Naked Mole Rats Survive Without Oxygen, and It's Really Freaking Weird." tl;dr: They can switch to a fructose metabolism in low-oxygen environments. They can't sustain high-energy activity when doing so, and they effectively enter a state of hibernation. But their brains and hearts can survive up to 18 minutes without oxygen, and longer if there's some oxygen, even if CO2 levels are what we'd consider to be dangerously high. 1) We may be able to add this metabolic option to humans, which would allow hibernation for long-term space travel, as well as enhanced survivability in a hypoxic environment. 2) I've long conjectured that Kerbals were somewhere between plant and animal, and that's how they survive spaceflight indefinitely without any obvious life support. I feel so vindicated today.
  10. [1.2.*] NEBULA EVA Handrails Continued

    Mission success! *plants flag* *crashes trying to take off*
  11. [1.2.*] NEBULA EVA Handrails Continued

    Nah, the purple Kerbal eater has one eye and one horn, and of course, it flies -- otherwise, how can it catch Kerbals? It's a timey-wimey warpy thingy yellow polka-dot bikini wearing purple Kerbal eater.
  12. [1.2.*] NEBULA EVA Handrails Continued

    I'm officially disappointed. I was hoping someone would have mentioned a purple Kerbal eater.
  13. I didn't have much time last night, but to build one long rover and explore all of the IVAs available. One of the things I love about Kerbal Planetary Base Systems, is how detailed the IVAs are. It helps make for more immersive play, in my opinion. Seeing that same level of IVA detail in FUR makes me really happy. Especially the fuzzy dice, wood paneling, and cup holder in the driver's cab. It's not just stockalike, it's KERBAL. And that makes me squee.
  14. Sorry if this sort of thing has been asked before -- I didn't find much in my initial searches. I have a sandbox game, in which I launched a rocket without ensuring I had adequate attitude control for all stages. I now have a Mk1 pod's built-in reaction wheels, to turn a 30-ton rocket. It's not working out well. Is it even possible to edit the persistence file to buff the reaction wheels for this one rocket? Or would it require modifying the base part? If it is possible, do any of you have pointers for making the necessary edits? I don't have much fear of editing the persistence file -- I'm just not sure where to start. Thanks!
  15. Kerbal Dialogue..?

    I suspect that, for the most part, it's pretty simple language, like, "Aw, c'mon!" Some of it is actual reversed NASA footage, and so not really backwards Spanish. One tactic I've taken in a couple of my own videos, is to use Google Translate to convert English to Spanish, tweak as necessary to get the meaning right, feed that to a Text-To-Speech program with the appropriate dialectical options, record the results, reverse it, and increase the speed slightly. It's labor-intensive but can actually create pretty nice results, if you're up for it.