LitaAlto

Members
  • Content Count

    756
  • Joined

  • Last visited

Community Reputation

513 Excellent

About LitaAlto

  • Rank
    Kerbal Bothering Stick

Contact Methods

  • Website URL Array
  • Twitter Array

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

4,883 profile views
  1. The UKS Katabasis went on its maiden voyage to Dres for the first ever Kerbal exploration of that tiny grey world. But there turned out to be a slight miscalculation... Mods: Near Future Technologies https://forum.kerbalspaceprogram.com/index.php?/topic/155465-110x-near-future-technologies-all-110-nfa-returns/ ReStock/ReStock+ https://forum.kerbalspaceprogram.com/index.php?/topic/182679-1101-restock-revamping-ksps-art-finally-updated-for-110/ Music: Crusade by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3567-crusade License: http://creativecommons.org/licenses/by/4.0/ Flutey Funk by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3768-flutey-funk License: http://creativecommons.org/licenses/by/4.0/
  2. The UKS Katabasis went on its maiden voyage to Dres for the first ever Kerbal exploration of that tiny grey world. But there turned out to be a slight miscalculation... Mods: Near Future Technologies https://forum.kerbalspaceprogram.com/index.php?/topic/155465-110x-near-future-technologies-all-110-nfa-returns/ Music: Crusade by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3567-crusade License: http://creativecommons.org/licenses/by/4.0/ Flutey Funk by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3768-flutey-funk License: http://creativecommons.org/licenses/by/4.0/
  3. I just noticed I hit 200 subscribers on my YouTube channel! YAY! Thanks to everyone who's supported my weird little channel. Now, to commemorate the occasion with an old favorite from 2015... with a twist. Old Favorite: Noodle Rocket Ballet Twist: "Every SoundCloud Metal Song Ever (With The Ultimate D)" - Andri from Pagefire Licensed under CC BY-SA 3.0 https://soundcloud.com/nerdymetalhead202/every-soundcloud-metal-song-ever-with-the-ultimate-d
  4. I just noticed I hit 200 subscribers on YouTube! YAY! Thanks to everyone who's supported my weird little channel. Now, to commemorate the occasion with an old favorite from 2015... with a twist. Old Favorite: Noodle Rocket Ballet Twist: "Every SoundCloud Metal Song Ever (With The Ultimate D)" - Andri from Pagefire Licensed under CC BY-SA 3.0 https://soundcloud.com/nerdymetalhead202/every-soundcloud-metal-song-ever-with-the-ultimate-d
  5. I updated Moho's flag. Moho, Dres, and Eeloo looked too similar, so I reversed Moho's colors to differentiate it more.
  6. I've been wanting more flags but also wanted something that would fit in better with a game featuring little green aliens. There is also a certain amount of semantic cohesion. Terrestrial planets are hexagons with triangle insets, while gas giants are hexagons with bands. Massive moons are relatively large squared diamonds, while tiny moons are little squared diamonds. The alien text is actually reversed English or Latin using the Wintermute font. The result looks vaguely but not quite like Hebrew. The other two flags (which, yes, aren't reversed and don't use Wintermute, don't @ me) is my personal KSP YouTube brand, and I included them for completeness. And of course, there's my Jeb flag. Because of course Jeb has his own flag. I made these flags for my own KSP install, but if there's enough demand, I'll put together an installation bundle and maybe put it on CKAN. Let me know what you think!
  7. TBH the whole idea that you have to go on EVA, or have a storage container, to perform multiple crew reports never struck me as a good idea for gameplay. It's unrealistic and grindy. The only purpose I can see for it is to force players to go on EVA and motivate them to upgrade the Astronaut Complex as early as possible, and I can't help but think there are better ways to encourage EVAs. That said, I'm really glad to see this mod resurface. Thanks, @linuxgurugamer, yet again!
  8. I'd argue that it'd only seem like an absolute reference frame from the perspective of the the KSC, which is where you'd be spending the bulk of your time. I wonder if it'd make sense to switch reference frames between the active ship and the KSC, but no other objects in the game.
  9. I think I'd rather see it baked into the stock game, personally. Forward-thinking is not a bad thing in game design, especially if the game is designed with modding in mind--and KSP2 is claiming to have enhanced modding support. And to be clear, I'm not even talking about adding time dilation, only an upper speed limit and possibly nerfing acceleration as you approach the limit.
  10. I personally think that will be part of the challenge, and would be most educational on its own. After all, this is a problem that all interstellar flight will need to reckon with.
  11. Maybe so, but I'm pretty sure that some KSP player with a bad reputation for doing horrible things with the game will figure out something. For once, I'm *not* including me in those ranks... although I don't know if I'll be able to withstand the temptation forever. Also, what do you think about Cydonian_Monk's comments about what n-body physics might do?
  12. Yeah, no worries, but the discussion of this thread is about game physics, so while this is all kinda off-topic, it's still relevant. Especially if.... ...which would be REALLY INTERESTING if you had, say, a colony there at the time. Shades of Space: 1999 there, with a side of Einstein spinning in his grave.
  13. Yes, I'm aware of the rocket equation, which is why I phrased it like that. I dunno, I admit that the whole argument from impracticality is still dissatisfying. But it's getting harder to put my thumb on what exactly about it is not satisfying. I still find myself wanting, if nothing else, the option to throttle vessel speeds to simulate relativistic effects on ships, just in case. Flipping? How so? You mean moving out its orbit? I admit, Jool's SOI is pretty big, and the moons are very close in. And wouldn't even minor instabilities amplify over time? Or does it amount to such ridiculous levels of deep time that no KSP player has, or *can*, experience it, even if they left the game open on top warp for decades?
  14. I'm expecting Whackjob's Glorious Return to be a cluster of over 100 Daedalus engines taking off from Kerbin's surface. (It's "over 100" because he lost count, understandably.) ... *takes off sunglasses* That's... absolutely brilliant. Doesn't that imply changes in the Chandrasekhar limit and changed effects on a number of other celestial objects which aren't currently planned to be included in stock KSP2? DON'T WORRY, SCIENTIST BRAIN, I'LL SAVE YOU!!! *builds a rocket for a scientist rescue mission* Would we be able to have a stable Kerbolar system and maintain current orbits and gravitational accelerations if KSP2 had N-body physics? We'd need a lot of planets to have harmonic resonances with one another, right?