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gmiddlemass

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Everything posted by gmiddlemass

  1. Very nice replica. I've experimented with flying wing designs myself but mainly for SSTO's.
  2. One of my old Science stations in orbit round Laythe...
  3. This is the version I made, works well for exploring low gravity areas like Minmus (and looks a little bit like a Dalek) ... Edit: Hmmm.. not sure why the picture won't show but the link should work anyway if you copy it into your browser. Edit... Fixed it
  4. How about making something like the craft/seat shown in the video (at aprox 5:20) on the first post of this thread by "inigma"... http://forum.kerbalspaceprogram.com/threads/108219-STS-5-Space-Shuttle-%28Stock-NASA-Replica%29-Updated-STS-Subassemblies-for-KSP-1-0-2-5-17-15 It inspired me to make my own version of the small command seat type craft pictured. Using the large radial RCS tank to propel the seat pretty much gives the look of a roof/floor that you are after and you can attach things by using the offset tool... it's fiddly but it works. I added pretty much every science experiment to the version that I made and it still fly's very well in low/zero gravity. I'm at work at the moment so can't post a picture but can do so later if you like...
  5. Very much agree with this... I'm still waiting on my explore Minmus contract to show up too and I know that i have the ability to easily get there. If these contract types were treated as world firsts, the same way as the altitude records are done now, it would just make the game so progress much better. As others have said it shouldn't be too difficult to implement by monitoring which SOI you are entering etc.
  6. I would be very interested if an idea such as this could be implemented in game. I would love to be able to mod the game myself but simply don't have the knowledge needed and as such I rely on the fantastic work of the modding community. Something like this would at least give me a faint hint of control of game content myself.
  7. Plain and simple really... Fun. That's pretty much what i want from any game, I don't want it to be too realistic but at the same time I don't want it to be too simplistic either. Thankfully (in my opinion) Squad seem to have got the balance just right and Kerbal is pretty much the only game I play these days.
  8. As far as I know the radar altimeter is only available in IVA mode and as the probes don't have an IVA that's why they don't have the feature. There is a mod that adds the fuction (sorry for the standard answer) by adding the IVA of a probe control room in the KSC, can't remember the name of it off the top of my head but I'll try to find it for you. Perhaps something like it could be added to stock and that would solve the problem? EDIT: This is the mod I'm thinking of... still beta though. http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-beta8a-IVA-All-the-things%21-new-3D-RPM-17
  9. Same here... I like the shirt but not that much.
  10. I just discovered this myself the other night... thought I was being clever by clipping a 909 inside a Turbojet for a home made Rapier. You sir have taken it to the next level!
  11. Wow! I'd only just figured out that the individual buildings of KSC were biomes. I had no idea that individual PARTS of buildings were biomes too.
  12. I'd like to see x64 bit... hopefully on the way now that they have confirmed that they are working on Unity 5 Would also like to see integration of the "Outer Planets" and "Outer Planets Plus" mods.
  13. I didn't really fly it very far, only to Minmus but I am quite fond of my "Deep Space Nine" station...
  14. It's just a shame they are so short and fat in design... surely with the new aerodynamics they would be better looking and possibly more useful if they were the same diameter as the Oscar-B but taller?
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