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sedativechunk

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Everything posted by sedativechunk

  1. Meh, Dres is pretty boring to me. Not as interesting as Jool, Eve, or Duna IMO. No atmosphere, a little too easy to land on! I do like the canyon which its it's one distinct feature. The rest, meh. Dres I guess could technically have a moon. But Dres is more of a dwarf planet itself. If I'm not mistaken, it's the analog for Ceres, our own real dwarf planet orbiting in the asteroid belt. If it did have a moon (or moons), they would probably be captured asteroids very small in size with a low gravitational influence.
  2. Um, never? I personally find it hard to actually destroy buildings besides the occasional launch pad.
  3. Land and take off from Eve. Only planet I haven't conquered yet in the entire game. I've built a space station, a quiet nice one albeit that, but I deorbited it not too long ago. It was dependent on TAC life support as well as station science and become a pain in the rear end to maintain. Also, there wasn't really a point to it besides just having one. FYI, I built this entire using the space shuttle mod, part by part, just like the real thing, took about 16 flights to built.
  4. I have an idea if no one else made this suggestion... dump FRAPS and pick up Dxtory instead. FRAPS "was" a great program years ago. It still get the job done, but in my opinion, there is far superior software out there. Besides the darkness, I've had problems with fraps including but not limited to dark colors being washed out, framerate issues, and audio/video syncing problems. I would recommend if you want to record gaming footage pick up "Dxtory" here: http://exkode.com/dxtory-features-en.html It's about $33.00 bucks in USD. Cheap and is MUCH more sufficient/advanced for recording video games. It's pocket change. Pick it up, great program.
  5. Hello Jool 5 admin, So I recently actually completed this entire challenge on my own with several screenshots, but this was more so a test run than anything. I now want to make my official attempt now through a live twitch.tv stream soon. To confirm, I would like to use all of the following mods from last time, let me know if any of these are a problem before I attempt a live challenge please. Note, most of these are just alternate command pods and I haven't seen any discussion about these being used in the Jool 5 challenge. Could you please confirm any of these: 1) ALCOR lander pod (mod link) - this is a custom lander pod and I think this mod is fair use considering it's mass is similar to other capsules in KSP. If anything it's more complicated to fly with it's advanced interior view. 2) RasterPropMonitor - This is the mod that allows advanced internal views. FYI I am considering doing all my landings entirely in IVA view and I like the advanced interiors with this mod. I don't see how this mod really gives me an advantage over anyone else attempting the challenge. I mainly have it installed so it works with the ALCOR pod. 2) Home Grown Rocketry (mod link) - This mod adds Russian space parts to KSP. I am using the VOSTOK-style capsule that comes with this mod for my laythe water lander, as well as one of the parachutes from this mod. The capsule is similar mass of the Mercury stock capsule and only houses one kerbal. 3) Apollo Command Module (mod link) - this is just an alternate to the stock crew capsule. It's got similar mass as the stock command module and has an attachable parachute mod. Besides this, I'm only using flight engineer and a few other mods from the allowed list. Some important notes: 1) These vessels above are all very similar mass to the stock KSP ships, and as far as I know they perform the same as far as reaction wheels and electrical power. They don't really give me any kind of gameplay advantage over anyone else taking on this mod. 2) These mods do not modify any of the original science experiment parts, and I am not using any additional science mods apart from the stock ones. Another footnote about my attempt... I am doing this hardcore style, TAC support is installed on all the vessels above adding additional mass and I will only be loading quicksaves in the event the games an unintentional crash (if I crash trying to land then that is my own fault and I lose the challenge!). Let me know if the above mods are OK to use. Thanks.
  6. I did this challenge just this past week but using mods. It was merely a test run. The mods I were using were KW rocketry, engineer, and the ALCOR lander pod. The one I'm surprised you attempted this without is KW rocketry, even in comparison of real rockets, KSP's stock rockets are just so severely under-powered.
  7. Hello KSP community! I know this is off topic but I know many people here are probably aspiring scientist and/or are in the older group that have gone to school and have a career. I wanted to pick some people's advice on this subject who have done college and/or have a career now. So I am 24 years old, I've been in the website development/computer programming industry for almost 10 years now since high school! My work is picking up more (including getting hired by a nice company remotely this year!) and more but I always wanted to finish college and get my bachelors degree to be "official" and have some job security. I'm am around junior year at Penn State (I'm a transfer student I've gone to two other colleges in the past including community) for an information systems technology bachelors. Here is the problem I wanted to ask people's advice about. I am, I hate to say it, bad at math. I am straight A student, made the deans list multiple times, and I have almost 100% in everything this year except for math. I just suck at it, or maybe it's a mental block. I am struggling in algebra alone and the bachelor of science for IST requires me to take math up to calculus. However, Penn State has a new program now for a "bachelor of art" in information systems technology. It is basically the same exact, four year degree with almost the same exact classes except they cut out all of the math courses. Does anyone know anything about a bachelor of art vs. science, specifically for information systems technology? I've been doing my homework on it already. For one, I really just want to finish college, and I don't know if I care if I have a science vs. art degree. On the other hand, I heard the science degrees are a little more serious and prestigious than a bachelor of art, and even pay a little more. I would still be qualified for most if not all jobs with the degree, just I will lack the "science" aspect. But I kind of want to be a "scientist" and I think I would like that merit that comes with the science major. Does anyone have some sound advice for me? This thinking started after my math midterm I had yesterday. I thought I was going to bomb it but I actually passed! I've passed two math courses already (not including an economics which I also passed). Now I kind of feel like pushing through and going for the bachelor of science. Something about an "art" degree just doesn't sound serious, but I don't know. Any advice/opinions is appreciated towards my academic endeavors. Of course, it's a bit decision and I'm not just taking advice from anyone, but I would like to hear some outsider point of views.
  8. I hate to say it but if it's messed up that bad, you may have to wipe the system and re-install everything. That always fixes the problem. Quit letting your brother use your computer to watch you know what.
  9. Hey guys I heard what happened with this. Yesterday they were supposed to launch but a sailboat got too close to the launch. The officials then re-loaded their quicksave today and forgot that their staging was messed up at launch after leaving the VAB. They accidentally activated the second stage stack decoupler at launch and the rocket wobbled. "We even added additional struts" a NASA official said.
  10. This. Just use quicksaves. Honestly, I know if you're a "hardcore" player you want to leave it off. But KSP is JUST video game. And an error prone, bug filled game albeit that. Sometimes things don't happen that shouldn't and wouldn't happen in reality. That includes things like the kraken and your ship spontaneously exploding for no apparent reason.
  11. I was just thinking about this, and maybe the official forums isn't the best place to ask. But do you consider KSP the greatest video game created as of 2014, or at least in the top 10? I been thinking about it. This past year, I've played BF4 (max settings on PC mind you), LoL, Borderlands, I bought a PS4 with a handful of games, and even got a Wii U last month. Out of all these games, out of all these systems, the one game I keep making time for in my life and probably play more than anything else is KSP. Now I am a space enthusiast and this game has a certain niche appeal. However, I think KSP has to be within my top three greatest video games ever made and I'm 24 years old. I grew up with sega genesis, N64, and all those great systems of the 90's and beyond. This game has probably stuck on me more than any of them. I also put my fair share of time into Minecraft which is also high up there. But I enjoy this game astronomically more (no pun intended) than that game! There really is something about this game. It's infinite replayability and imagination and ability to teach the basic concepts or orbital physics and so forth. This game is truly a masterpiece. There are a few games I consider absolute masterpieces that will stand the test of time. That list includes Starfox 64, Mortal Kombat II, and a few others. But KSPis moving to the top of the list I believe! I wanted to see how people felt on here about this game, and how you think it stacks up to the bigger picture. I don't see this highly moddable game ever going out of fashion, at least for another 5-10 years even!
  12. So I just played the 0.7.3, it's funny! What a totally different KSP than what we have today. Kerbin is a funky green color. I kind of like the roads and stuff. It's really hard to get into space, too! The parts are really finnicky and you can't manipulate the staging in the VAB. Really interesting to look back and see how far this game has come along in three years.
  13. I for one have been playing in 64 bit windows for a while now and the game runs perfectly fine for me with multiple mods installed. I'm even on Windows 8.1 as a matter of fact. .24 was a little crash prone with mods but I have deleted several mods and am running 0.25 perfectly fine.
  14. Too many complicated suggestions on here. Just go on YouTube and look up "Scott Manley", his videos will teach you all the basics you need to know including ship design.
  15. I sadly don't think this is going to get enough votes. I think part of it is it's a huge hassle to sign up on the Lego website, I mean, if you could just put your email and then submit a vote that would be fine, but they make you do the whole sign up process.
  16. ... There is a kerbalkon? When and where is this? I must know. I will go to any means to be here!
  17. Yea I hear you. I'm not sure if you have deadly re-entry but I attempted it with that and it made the mission even more difficult, if I didn't disintegrate then my solar panels instead would spontaneously explode. I tried using someone else's lander design but it did not have enough fuel to get into orbit. To date, I have legitimately landed and returned a Kerbin from every body in the game except Eve. Eve is just too frustrating. I've gotten Kerbals there but have been unable to return them. I've tried big landers, small landers, planes, jets, ion engines, nothing works. It just requires to big of a vessel that I do not have the time and patience at this time to build. If you attempt it again, build something that has more than enough fuel to get into orbit and plan for the worst. Don't think you will land on the highest mountain in the game because it is very difficult to do precise landings on Eve. Plan for the worst and bring enough fuel to escape from anywhere on the planet. Put more than enough parachutes and utilize expendable fuel tanks and parts.
  18. An update I have escaped Tylo successfully and I now did a successful landing on Vall using my re-usable lander with the extra fuel tanks expended. Next will be Bop and Pol, and hopefully I will have enough fuel to return home afterwards! I still probably have at least 15,000 tons of fuel on board, but most of my expendable fuel tanks on my main carrier are gone. As far as Tylo goes, I built a ship capable of roughly 7,000 m/s capability of Delta V. This was based off the numbers Scott Manley's lander had. Now, let's talk engines. Duban, you were mentioning the Rockomax 48-7. That is a great design you came up with. That is personally one of my favorite engines in the game and I built my mun lander out of that as well as a few others. With that being said, I had many concerns over using that particular engine for Tylo. I'm not a math guru, but I did some calculations. Descent on a curve starting from 24k kilometers above the surface starting at a speed of roughly 2,200 m/s in orbit, I was afraid that those tiny rockomax engines would not slow down enough by the time I needed to land at an altitude of at least 2,000 meters above sea level. I went with the next tier in terms of ISP efficient engines, the Poodle engines. I built and tested my lander on Kerbin. I figured because the gravitational force is very similar, if Kerbin worked out then Tylo should, and the Poodle engines seemed most efficient. Not to mention, a long time ago I built a skycrane that dropped a manned rover on Moho similar to the curiosity rover out of four poodle engines. The rockomax is an interesting idea, perhaps I will try that for the next design. As part of the challenge however, I wanted to bring as much science with me including a goo container and science module, so that might make it more difficult with a rockomax engine.
  19. Scott Manley did an interesting video on the speed of light and KSP, you should look it up.
  20. Here is a good video of what would happen if an asteroid hit Earth that is 500km in size: http://www.wimp.com/lifescare/ In reality speaking in game physics or not, if Gilly hit Kerbin the results would most likely be catastrophic. First off, Kerbin's orbit would probably shift slightly, the weather in unaffected parts would be come sporadic. Massive debris and dust storms would surround the entire planet from the blast. Seismic tremors from the impact would probably last for weeks beyond the initial impact after disturbing all of the possible shifting land masses that existed on Kerbin. Massive chunks of the planet would be tossed into space and could possibly form a second moon around Kerbin. And as the video shows, life on the planet would probably become hell. Fire would rain across the entire planet, no life would survive, even the space stations and satellites would probably get obliterated by debris tossed in space. It would take tens of millions of years for the impact to subside. If the iron core that probably protects kerbin was destroyed in some way, then chances are kerbin will never be a habitable planet again despite it's position in the goldilocks zone. It is possibly Gilly and Kerbins remains would make a second or even third moon around the planet with all of the debris, some evidence says this is where our real moon came from now. In terms of the Kerbal universe, they would have to relocate their population to Laythe or die trying. As that video says, there is evidence this happened on Earth at least 6 times already, and this doesn't include any possible impact craters that could remain on the ocean floors on our planet. Asteroids are scary business, they pose a bigger threat to humanity than anything. Something the size of Gilly would be awful. Even an asteroid only 1 mile in size poses a threat to us.
  21. I see you use rastor prop monitor. Random question but have you tried the ALCOR landing module? I can't seem to get that to work with my KSP. It works in all vessels but the alcor.
  22. I just did Moho about 3 weeks ago. I built an interplanetary vessel with 15k worth of delta V that could travel to Jool and back. I ran out of fuel on the return trip and had to do a rendezvous in orbit around the sun with a rescue ship. I almost made it entirely in one trip. Next time I have additional boosters in a new designed ship that can probably get me there easily.
  23. So I am attempting the "Jool 5 challenge", right now I am doing a trial run and if all goes well I am going to redo the entire challenge on a live Twitch stream. Anyway I had a textbook mission so far to Jool and Laythe landing, and now I attempted Tylo. Since playing this game religiously since May of this year, I've crashed every ship sent to Tylo until today! I built a craft using the ALCOR lander (although the rast prop monitors bugged out for some reason this made it difficult to tell my radar altitude) but everything else went fine. I created the ship using five poodle engines with ejectable fuel tanks to lower mass for the landing on this gravitational monster of a moon. I did a test flight on the Mun just to see how the ship maneuvered. It's a little slugish maneuvering at first but with the fuel tanks ejected one by one the ship runs great. There is about 1/3 of fuel left in the outer tanks right now and the ship is now landed on Tylo! The ship is also going to be reused on Vall, Bop, and Pol using the central poodle engine. Feremone Kerman and Edlu Kerman have stepped foot on Tylo today!
  24. Man, my topic is still cooking on here! I'm surprised at the amount of responses and views this topic has gotten. I guess I am not alone with the feelings towards the .25 contract updates. I hope SQUAD recognizes this post now. I think I speak for everyone here that is a hardcore fan of this game to say that, although we don't mind this game getting the contract and "single player" style elements added to the game, we don't want it to be a substitute and delay for adding more fun, "space" related features, including but not limited to some additional planets/moons, more parts, and in general new elements to have fun space adventures in this game which is ultimately what this game is about. Yes, we got some space plan parts, but IMHO, they were disappointing. The cargo bay size sucks on the new space planes, and I still don't really have a good reason to build a space plane because the general lack of useful parts for an interplanetary mission. Most of us don't play KSP just because we like building ridiculous contraptions just to satisfy some contract elements, we play this game because it is a fun space adventure game. I love this game because I love real space exploration, and in my life time the chances are that I probably will never see humans venture past Mars (although maybe I'm wrong I'm only 24 so maybe some day we will go to Jupiter and beyond). This game allows the imagination to run free and create scenarios for what a real adventure to these worlds would be like. Running contracts and ground test on Kerbin are boring and limit me to the adventures I can have in this game. I want more grand features and less of this contract stuff.
  25. The title of this reminds me of that old folk jingle about the muffin man from the 1800's... "do you know the moho man, the moho man, the moho man! Do you know the moho man who lives on kerbal lane!"
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