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sedativechunk

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Everything posted by sedativechunk

  1. YOU GUY(S) ARE FREAKING AWESOME FOR MAKING THIS MOD!!! Sorry for shouting but this is a FANTASTIC mod! I have patiently waited an eternity for a legit Saturn addon to this game, this comes the closest to it. Beautiful work with the RAM-friendliness as well. Makes a journey to Jool look wimpy! I only wish you guys had the moons as well but this is still pretty cool. You mentioned you were working on them - I would like to put in a personal request for Titan (Saturn's moon) to be #1 on the list! That moon would be really cool in KSP, I heard if humans went there they could flap their arms like a bird and fly because of the dense atmosphere, would make an interesting target to land on. Saturn has several moons (Mimas which looks like the death star, Enceladus), you guys could infinitely update this mod with new moons to land on around Saturn (or "Sarnus" as you guys call it!). Instead of Jool 5 challenge on the forums I sense a Sarnus 7 challenge coming... I'm so pumped for this, I had a quick peak today and put one of my trusty interstellar ships in orbit for a voyage to Saturn. Thanks for making this. I'm also a game developer myself (I don't do KSP mods though as I like to play this for fun). You guys should open a donation channel (if SQUAD doesn't frown on things like that is otherwise ignore this), I would gladly donate for your time in doing these mods, I would like to see the moons get finished although you guys said you are working on it already. I am going to be checking this mod constantly now for updates!
  2. I love the new MK3 parts, cargo bay included! The bigger fuel bay was absolutely necessary, I'm glad SQUAD listens to the fanbase on that one. We can now start making more legit stock shuttles in KSP. Has anyone made any practical space planes so far, though? Here's my shuttle concept. I wanted something that could be used for grabbing things like asteroids as well as possible landings on near-Kerbin objects like Minmus and the Mun. On the back, it uses two Mark 55 radial engines, followed by one of KW Rocketry's engines that uses only RCS fuel. Then on the sides (because of the awesome new parts editor), I was able to place four of the rockomax 24-77 engines for descent! A little complicated to land, I have to use the rear engines to come to a near stop above the surface and then slowly decelerate with the rockomax engines. Includes TAC life support.
  3. Ok, so I am a indie developer myself still working on a game for many years now. Squad, they hit it big; KSP is extremely popular, especially for it's niche appeal to the rocket and science community. I have always said KSP is a GREAT tool for education and I think it should absolutely be taught to young children in grade school, especially those who are getting into elementary algebra and geometry. Compared to learning off a boring chalk board, KSP makes thing so interesting. I'm almost 25 now, college educated, I've studied astronomy, math, and some advanced courses on "The Big Bang Universe". KSP has taught me more about orbital mechanics then anything college has! The bottom line, Squad should be reaching out and targeting even more people. SimpleRockets, personally I feel KSP is vastly superior to this cheap mobile knockoff. With that being said, I think Squad eventually needs to address the mobile gaming market. They are missing out on the phone and tablet experience big time, and as far as I know, there are zero plans to do something on those platforms. As far as school goes, sometimes I think KSP should offer an educational package with tutorials, mods, and a short booklet on KSP for beginners, and offer a mobile app to coincide. I think this game has so much potential to inspire and teach kids about basic math and rocketry. If we ever want to do great things besides the ISS and go to Mars, Jupiter, and beyond, we need people who are enthusiastic about space travel and are interested in becoming tomorrows leaders and interested in building and engineering real rockets.
  4. I don't care for off world mining in this game. I'm sure in real space flight situations, humans may learn to mine and exploit natural resources for rocket fuel. But I don't care for it in KSP. From a video game perspective, I think it would make KSP too easy, if you could just go anywhere and mine resources you wouldn't have to build any cool, initiative interstellar ships. I want new planets!! I'm still very disappointed that we are missing Saturn and it's amazing moons including "Titan". These two worlds would be so awesome in KSP. Also a Uranus and Neptune analog. I want more places to explore in this game in the worst way.
  5. I used the Taurus for LONG time, wonderful mod, ties perfectly into KSP! Personally, I don't really care for a 3.5m crew capsule apart from the Taurus mod. Even that particular mod, I have it uninstalled because I wasn't using it too much (and KSP is a memory hog with too many mods I have to cherry pick which ones to keep). I don't see it on the horizon as an official part by Squad, and they are so slow at creating/adding new parts it will probably never happen. One mod I like that fills the void in sizes is KW Rocketry. One of you mentioned KSP is missing some good "in between" parts for sizes. I agree. The cylindrical fuel tanks to attach different sized tanks are great. Also, I'm a lobbyist for 5M parts being added to the game. KSP's rockets are vastly underpowered compared to real life. 5M parts would more so resemble the actual Apollo Saturn V in size and could be the main workload of heavy lift launches in KSP. I would rather have official 5M parts and engines at this point than a 3.5m crew capsule.
  6. Hey guys, Thanks for the responses, I did in fact read the part description but I wanted to make sure my game wasn't bugged as far as the MK3 cockpit goes. Kinda surprised they would leave it out the way they did. I thought at the very least it would have the original MK-3 cockpit until a new one was implemented. I'm kinda bummed out about the open GL issues. It saved a decent amount of memory using it. I'm still going to experiment with it. I know a thing or two about Unity, I'm a developer myself.
  7. So I just got the 0.90 update. I'm having a couple of issues: 1) I can't use openGL anymore to conserve memory anymore - when I try to use it in 0.90, the game has problems loading, only 1/4th of the screen shows up and the anti-aliasing doesn't work. I'm not sure why this would quit working, anyone have ideas? 2) MK3 cockpit - okay, so I'm wondering if this is a bug related to a mod I have or if the cockpit is actually broken. First of all, the IVA on the MK3 is completely broken. Did they really leave it out or is my game acting up? There is literally no IVA view, if I go to IVA I get blackness and the kerbal portraits even show blackness behind them on the bottom right. Second, it would appear the MK3 doesn't have SAS - is this normal or is my game acting up? It's telling me no kerbals are aboard the ship (when they are) and no vessels have SAS installed.
  8. Jeb has been dead since August on my current save, Bill is on an outpost I'm building on Minmus.
  9. I built a vessel capable of doing the entire "Jool 5" challenge, although I haven't done a formal submission of this I did complete the entire quest. My ship is capable of about 25,000 m/s and it uses 16 nuclear rocket engines. If you are doing deep, interplanetary missions, the best route is to use nuclear engines. Other engines just aren't quite as efficient I have found. Maybe for Duna or shorter trips other engines work nice, but for the bigger voyages where you need to preserve fuel you want those vacuum efficient nuclear engines. As an orbit breaking engine, however, I use four skipper engines on big ugly orange tanks. They are a hassle to get into orbit attached to a ship, but for efficiency and power they do very well for breaking the orbit of Kerbin. I mostly use the nuclear engines for orbital insertion and maneuvering to my destinations. This dramatically cuts the time it takes to leave orbit. The close contender IMO is the aerospike. I prefer it on landers because of it's fuel efficiency. All in all, i don't really use the LVT-45 too much. It's awkward length makes its difficult to incorporate on a lander and it's efficiency isn't quiet as good as a nuke engine.
  10. My open GL stopped working as of 0.90, anyone else have issues? Basically the game has a ton of graphical issues and the anti-aliasing won't work when forcing it to use open GL.
  11. +1 on this post. Although KSP is a great game, the mods bring many things to the game that significantly improve the experience and make the game more enjoyable. The especially deserving ones are the dev's behind MechJeb, Flight Engineer, KW Rocketry, and Thunder Aerospace. True quality mods that are truly epic and/or continually updated. The game gets updated and most of these guys have a patch available the same day.
  12. sedativechunk

    Wii U

    I bought a Wii U a few months ago. I have to say, I love the console itself. Mario Kart 8 and Smash Bros. are fantastic. With that being said, just like with the Wii, it feels like there is such a huge lack of games... I wish there were more games to play. I don't know, so many of them just don't interest me. The virtual game market is also kind of small compared to the original Wii. Other than that, great system, the controller is great, I just wish more game studios had faith in it. One of the main reasons I bought it is because they are making a new Starfox game for it. I have waited many many years for a legit Starfox sequel. I just hope it's amazing for the wait.
  13. To OP, I happen to be a highly experienced, IT developer with probably about five years of experience specifically in game programming, audio, 3D modelling, and the works. I am currently developing my own game and am open to helping and joining other game development projects that interest me. But I have to say, from what I have read on here so far, I would NOT be interested in joining your project, sorry. 1) you are making a space simulator that sounds like KSP. Like one of these other guys said, why are you trying to re-invent the wheel? KSP is a fantastic space simulator game. It has a certain appeal to it that opened it up to the masses. It teaches basic physics while still being a fun and simple video game. To make something remotely like it would be pretty much be knocking off from this game at one point. People don't like and will not play a knock off of another game, especially in the indie game market. KSP is brilliant, I honestly consider it (despite some of it's minor setbacks) one of the top 5 best video games ever created in history. 2) Believe it or not, even though I love KSP, the businessman inside of me has thought about making a competing product. I don't think it's practical. KSP has a few weak points, one being that it is using a framework known as "Unity" and that is has technical limitations. To pass these technical limitations with a superior framework would require a great deal of money and investment into a more powerful game dev tool, and this is all on a hunch that your product would be better than KSP. Also, getting something more technical means longer development time in making an already complicated product about space travel and physics. 3) Have you ever attempted any type of game development? You are getting in way over your head if you think you will pull this off even remotely. Making a game like KSP is technically extremely complicated. This game has probably more mathematics and technical aspects to it than even most mainstream games. It is elementary rocket science, and making it would be very difficult. If you've never even tried game development, prepare to have your mind blown. 3D alone is a very difficult concept, and to do something on the scale of KSP takes a brilliant mind with a lot of patience and help from other people. 4) MAKE SOMETHING ORIGINAL. This point pretty much rules them all out. I am all for making new and fun video games, but why not try something new? A space simulator already exist, and it is called Kerbal Space Program. You know how many times I've seen someone say "I want to make a game like [insert game title here] but better"? How many cheap knockoffs of "Minecraft" have you seen over the years? They were never as good as the original. Think up of your own, fun concept. Seriously, take it from someone who has pretty much wasted several years and dollars on indie game development. Do something fun, original, and do-able in a short amount of time. Set a short goal, can you make a simple and finished video game in say, six weeks? DON'T try to take on KSP or make a cheap knock off of it that's going to take years to make with tons of developers and no experience in doing so. You will fail miserably and I will laugh at you for not listening to me.
  14. In about 60~ years of spaceflight, this has never happened. The ONLY time I heard of someone going mad in space was I think during a Mir mission one, where someone got threatened with a knife or something. Also during a long-duration training mission in isolation, two cosmonauts got in a bloody fist fight because one of them french kissed a female canadian astronaut that was part of the training mission. It was some kind of training mission to see how people would be on a 8 month voyage to Mars or something. This one wasn't actually in space but in a russian simulation room thing. One of you mentioned the diaper chick too, that was Lisa Nowak. You got to admit... she was pretty HOT in her NASA days. She was cute with her astronaut outfits on, I'm pretty sure I wouldn't want to be trapped in a spacecraft with her looks for an extended period of time! She was part of a love triangle and kidnapped the other women or something, I can't remember the exact details. Sad story though, a successful and decorated astronaut who got charged with attempted murder or something and is now a joke to the entire world. Love and relationships will make you do crazy things. I've been traumatized by a women before and it definitely makes your brain flip. Moving back to the main topic, NASA and other space agencies are extremely critical with who they hire and put into space. I sincerely doubt any of them will ever be put on arrest while in space for something. They are given several mental evaluations and thorough background checks. But you have to wonder, if someone will ever put up a front and do something terrible in space. Kill several astronauts and potentially destroy a multi-billion dollar space station that two nearly two decades to build. It would be catastrophic and it would only take one sick, psychopath to try it. Look at James Holmes, someone who appeared totally normal and was a prosperous PhD student. Brains and track record aren't always a good thing.
  15. What the others said here is right; most of that is just personal decorations. Crews constantly rotate on the ISS every 2-6 months. Most things like that are personal belongings people bring up. Where one person may have had a respect for Russian historical photographs, another might be a religious person who put all that up. Also, don't forget it is x-mas time and maybe they wanted some more "holy" pictures up there for the holidays? Either way, I wouldn't take it as offensive to your motherland.
  16. I got my first computer in 1997 when I was 7 years old, a Windows 95 Gateway 2000 that is in my kitchen now. It still works but hasn't been played in several years. Also got one of the first AMD desktops ever made. Both of these machines I still have the original monitors/keyboard/microphones/speakers for and discs for installing Windows 95 and 2000. Prior to that, back in 95 or so in grade school, my elementary school had us play on very ancient Macintosh computers. If I recall correctly, they were difficult to navigate as a kid, everything had to be navigated via keyboard. I'm in the IT business now for almost 10 years, started when I was still in high school doing programming. I grew up in the age where the internet and computers were exploding and there was the whole pre-cursor to the web 2.0 movement. I praise you people who save these old PCs and still play them. We take for granted the technology we have today. A modern day iPad alone is more powerful than some of the world's fastest super computers in the 1980s. No computer is really worth junk. If we took a cheap, Windows 95 computer back in time to the 60's, it would be a technological marvel that the world could benefit from! Sadly when houses get cluttered, it's easy to want to just smash and throw in the junk old computer parts. One thing I don't mind doing away with is the old CRT monitors, however. I hate them big old dinosaurs. They take up a lot of space and they are heavy to transport. I'll happily take a good old LED/LCD monitor any day.
  17. I personally don't think anything is really wrong with the poodle engine. I think it's fairly balanced and has it's uses. I personally used it on my last Tylo lander design on the expendable engines stage. It's a good engine. Also used it on a sky crane ones to drop a rover on Moho. Cool engine, fun uses.
  18. I wanted to add into this topic the other night but it got too late. I absolutely, 110% feel that 5mm parts should be included in Kerbal Space Program as stock parts. I'm personally a big advocate of "KW Rocketry" because I feel it adds ALOT of parts that I believe should be part of the game already, including 5mm parts and main engines that use RCS fuel. Not getting too off topic, here is the overall reasons why 5mm parts should be in the game: 1) Scott Manley even said this, the rockets in KSP are severely underpowered compared to real rockets. 5mm parts closes the gap between the game and reality. 2) For missions to Jool, Eve, and beyond, sometimes you need massive interstellar ships with lots of fuel. 5mm parts are great for getting these parts into orbit. I know people have done these missions stock, but it is a huge time consuming pain in the rear end. I would rather build something powerful and efficient to save time on those lift offs. 3) Back to point 1 - some people here absolutely love playing with the "real solar system" mod(s). I personally don't because it's kind of buggy, but for those that do, the stock rockets are extremely underpowered for this. 4) realistic aerodynamics - if and when SQUAD ever decides to fix the aerodynamics, 5mm parts may become absolutely necessary to compensate for drag.By fixing, I mean you don't really have to use fairings/nose cones on anything because other than extra mass, they don't have an effect on lift. I'm surprised at you naysayers against 5mm parts. It's absolutely needed. No, we don't need bigger than 5mm, but we definitely need 5mm as the heavy lift rocket.
  19. Okay, so this ship pictured here is currently an "abandoned ship" on Eve. It's actually my interstellar tugboat, a massive ship with expendable fuel tanks enough to provide up to 25,000 m/s of delta V with all the fuel tanks attached, 12 nuclear engines attached, and it also has TAC life support (enough to support three kerbals for 7,000 days in space), a cargo bay (so they have somewhere to hang out), and a spacious science lab. it takes me about 16 massive engines from the KW rocketry pack that produce 11,000 pounds of thrust each to get it into Kerbin's orbit. A botched mission on Eve stranded two of my kerbals on the planet with limited resources in a lander vessel. One brave kerbal decided to land the tugboat (actually named "solarflare x-103") in a one-way trip on Eve so the stranded kerbals would have somewhere to survive and food to eat for the coming years. My kerbals are actually still living on it, I've attempted to rescue them twice (including with a helicopter) but failed miserably. I guess the ship isn't abandoned perse, but it will never fly again despite having several tons of fuel and working engines left. It is pictured below on it's descent to Eve, only photo I have at the moment of it on Eve. Another reason I bring this ship up... it's predecessor model the x-102 was slightly smaller and carried much less fuel. On a return trip from Moho, it ran out of fuel. I had to do an orbital rendevous around the sun (yes, it was extremely difficult/time consuming). This vessel is stuck in an orbit around Kerbol forever. This particular one is truly abandoned. Perfectly good ship inside with resources left, just no fuel or purpose to bring it back to kerbin. Other than that, I have abandoned ships and terrain vehicles on the Mun and Duna.
  20. That laptop is a little underpowered for KSP. The GPU memory is kind of low and your main killer is the 1GB of RAM. Although stock KSP will probably work OK, you will not be able to install many (or any) mods with the game with that little amount of memory. RAM varies in cost. No one can give you an exact price without knowing the type of RAM you will need. My guess, for a laptopm RAM usually cost about $30-40~ bucks or so. Maybe less depending on if that's an older laptop with smaller memory requirements. If you want the ultimate KSP experience, I think you should build a decent desktop. Gaming on laptops isn't that great.
  21. Okay this is the final straw. I got on Steam today to play Kerbal Space Program, and to my completely surprise and shock, my Kerbal Space Program installation was completely deleted from my install, with all mods, game saves, and other data removed. Two days ago, I installed Linux Ubuntu on a separate hard drive on my desktop. I specifically and only installed it just for KSP. I play this game enough where I was fed up with the memory restrictions on Windows and thought I would try Linux out. Not to my surprise, I've had nothing but absolute problems when working with linux in general. Before I move on, I have been in the IT industry for nearly 10 years. I've had official training and college education specifically on UNIX. I took over a years worth of college courses just on working with terminal alone. This is but a growing list of annoying problems I've had with linux desktop over the past five years. Despite all my knowledge of this OS, I am officially declaring that I hate linux for traditional desktop use. It works great for web servers, but it is absolutely pointless, stupid, and annoying to use as a regular consumer desktop user! Even as a developer, I have no reason/advantages to using linux for everything. I have windows and mac which I find both superior to linux. In fact, Mac OSX is unix/linux is a facelift, and in my opinion it is everything linux wishes it could be. A huge lack of quality software, bugged drivers, annoying and time consuming terminal commands for everything make me hate this OS. Heck, even at my old college where I learned UNIX (all the machines had Debian installed), I would say at least 5-6 computers in that college were not working with debian on any given day. They even gave us flash drives with Debian and none of the flash drives worked in our whole class. I love linux/unix and web server usage, but I am freaking done with this POS operating system. Luckily, my KSP is backed up, and I've only lost a mere days worth of playing which was mostly spent trying to fix a number of issues on linux. Despite the increased memory limitations, KSP did not work well on linux for me. The camera stuttered, the GPU drivers are buggy, my steam overlay never worked right, and I had several other issues with the game. This one with the game completely disappearing tops the freaking list! Let this be a warning to others. If you are thinking about installing linux just for KSP, don't do it. Use less mods on the Windows version and enjoy the game for what it is. Linux is not the magic wand to fix the issues this game has on Windows. This is especially true if you've never worked with any linux OS before. I will say, Ubuntu is highly polished, it's made a lot of progress over the years. But it's still mediocre compared to what you will get on Windows and Mac in general. I'm going back to KSP on Windows, screw this.
  22. Hello KSP community, So I am a religious player of KSP, and after being fed up with the memory restrictions of KSP on Windows, I decided to install Ubuntu in dual boot on my PC just for KSP. Note, I am a IT professional of almost 10 years, I've had formal education and training in UNIX, so I'm very familiar with the environment, I just haven't dabbled with Linux in a good 5 years or so now. I should also mention, I have a very high end water cooled computer, so I am trying to get past the restrictions of windows/memory issues so I can fully enjoy this game with as many mods as I want. Anyway, for a quick breakdown, here are the issues I am currently having in KSP: 1) Camera movement stuttering - okay, so my game has a silky smooth framerate in terms of flying, maneuvering, and everything else. But I am having a problem, as soon as I move my camera, the game gets horrendous stuttering/framerate issues. I'm not sure why, it only happens when I manually pan the camera around my ship using the right mouse button. Has anyone else had this issue yet? If I move it slow, it doesn't do it as bad. 2) Delayed throttle - like I said, my game appears to be running great, but sometimes my throttle up/down feels delayed, I think it might have something to do with the deltatime setting. Anyone else have this issue in Linux? This is a minor issue. My game doesn't seem to lag or anything so much as it feels like there is some kind of input delay. 3) Steam Overlay / alt-tab issues - so something weird is going on with my KSP, and this is probably the biggest/annoying issue on Linux so far. Number one, my steam overlay isn't working correctly, I can't even take screenshots. When I try to load it or alt tab out of my game (including trying to put it in windows mode with alt + enter), my game flickers in a pink screen and gets stuck on KSP. Basically, I cannot get out of KSP without completely shutting the game. Kind of annoying if I want to check an email quick or message someone on steam. Anyone have any issues minimizing KSP on Linux? I am running an AMD machine with an AMD Graphics card. To be exact, I am running the FX 8350 overclocked to 5Ghz and my graphics card is the Radeon HD 7950. I installed AMD's propreitary drivers for the GPU as I noticed my anti-aliasing wasn't working. Even after doing so, however, it still don't work. I now force my games to use AA via AMD catalyst control center. The steam and alt-tab problems didn't seem to occur before I installed the radeon / catalyst drivers, maybe that has something to do with it? Overall, things are getting better, I at least go to play the game for a bit. If I can just fix the camera stutter and possibly the alt-tab problem that would be great.
  23. I agree with the others, you may need to use a mod like active struts for this. I used to used the tiberdyne shuttle mod and build a massive space station piece by piece like the real deal. It became a huge hassle with trying to use decouplers with cargo. The problem is, all decouplers in the game are created specifically for rocket use to push objects away from your rocket. You are going to run into some problems if you try to use that approach. The satellites will smash and break into each other.
  24. I bought KSP back in June (although I had the demo for years). I put about 515 hours in, roughly 20 days of my life on KSP in a short series of months. If my math serves me correct, if I played this game as much as I played it in the past six months, by the time I am 80~ years old, I will have played the game for three years of my life (although, no offense squad, hopefully it won't come to that extreme!). I don't think I've ever gotten this extreme into a video game but I'm not complaining. I'm 24 years old (almost 25 now) and I really have nothing better to do with my life anymore. Where I live it's cold and crappy out for 8 months of the year to do anything. Half my friends are getting girlfriends/wives and my social life has been going down the toilet from that among other reasons. I dated for a while and after getting dumped for various reasons (including one being a closet lesbian) I've pretty much retired from the dating game because it is too much disgust and anguish. KSP is where I wish my reality was. Among the stars, exploring, seeing new worlds, I wish we had the technology to leave Earth and make space travel as common as taking a trip to the grocery store. This game is fun and educational, and it relaxes me where it seems that everything else today tends to drive me insane. A game about stupid green men building rockets and leaving the planet for no particular reason other than fun and exploration. I would rather play KSP at this point than socialize, date, eat, or even sleep for that matter. I still work, I still get out, I still take care of myself, I just like playing KSP more than doing other things in life. Although I will say that this game has inspired me now to possibly get a pilots license (my dad used to fly planes after all).
  25. It's elementary physics. You have to enter orbit around Jool so that, you are going the same direction as the Moons. That way you "gently" approach them and can circularize your orbit easy around each moon. What you are doing is traveling the same velocity as the moon (or close to it) but then you shed some of that velocity while within their orbit. If you are flying towards them, you could be at a similar velocity but your orbit will kind of be on a "collision course" with theirs. If you are traveling against them the you are going to have a bad time trying to get in orbit. This is quiet easy to fix. Just aerobrake on Jool, burn normal or anti-normal so you enter in a path that will put you in orbit traveling the same direction as the moons. Aerobraking on initial encounter should be done at around 125k meters. Usually you have to hit the left side of Jool coming in.
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