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orangewarning

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Everything posted by orangewarning

  1. Or can it be toolbars? all those contracts and notifications can make the UI rather cluttered...
  2. Definitely no. A new version of B9 is in the works and is coming soontm Unless this new version was never meant to be released as a mod - - - Updated - - - Nope. Ferram has said it is not FAR/NEAR.
  3. Maxmaps did mention parts that are non-hugo earlier. But it won't really make sense to modify a part mod, let alone pay for it. I am guessing that it is a mod that has parts+plugins. Like RT. gives you antennas. or KAS. Gives you winches and stuff. or even firespitter Anyway, has anyone mentioned firspitter yet? I think firespitter can be a possibility as well.
  4. Hmmm... interesting observation. http://forum.kerbalspaceprogram.com/members/33889-KospY Last activity: Today.
  5. I'm being selfish but I hope it's not KER. It'd be great, but I would be disappointed. I am hoping it is something big, like B9/KW big. KER is a relative small mod, albeit an important one. That said, I do not deny that KER can be a possible candidate. KER is a simple, yet important mod for many players, even necessary for some. It'd would definitely be a welcoming addition into stock KSP. However, I think they have mentioned before they would prefer the "numbers" to not be stock. Ferram has stated that that it is not FAR/NEAR. Arsonide has also stated that it is not FP. Of course they could be saying that under an NDA, but there is no need for them to lie. Besides, lying is bad and morally wrong. So that leaves FAR/NEAR and FinePrint out. Many have mentioned KAS. I seriously doubt that as KAS is rather buggy so I don't think it can be considered "very well made mod".
  6. second this. They are buying a mod, so whatever contract they agree on certainly would take care of the license matters.
  7. yay for sketchup!!! Quite a few modellers here use sketchup too...
  8. Are you targetting that sat around kerbin to point to active vessel?
  9. I have found a trick to use DOE flares with cacteye telescope!!! Before: After: You can still easily spot them! All you need to do is to turn down the brightness of DOE flares! I know it is not perfect but hey! it's better than nothing right?
  10. @MegaUZI, I'm not sure but I think you have to wait for R0.04a though...
  11. Is anybody going to tajeover this? This is such a pity, it has so much potential I hope someone takes over this, especially since there is the problem with DOE
  12. hey hey! Great mod! Finally figured out what buggy parts to avoid(x64 problem) using... Hehehe didnt notice SPS was changed to monoprop, I was so confused over why it ran out so fast XD
  13. I have crashing issues when starting a new save with this mod installed. Running 64bit windows 7. I see from previous pages I am not the only one with this issue. Only KW rocketry is installed. Game crashes when I start a new save. Right when KSC pops up.
  14. Is this working with 0.24? anyone knows? I am currently sorting out my mods...
  15. Don't give up!!! watch scott manleys tutorial, it helps you to know what to watch out for. I was so bad at my first docking that by the time I got close it was at night!! That was just a couple of days ago... Now I have made about 5 more dockings and only failed once... I believe there is a bug as even after I gave up that attempt, mechjeb cant dock as well... Out of so many possible achievements in KSP, I feel that docking for the first time is the single most sastifying feeling in the game ever. Rendevous I think is the killer for most people so don't get stressed out over it.
  16. Is this compatible with RemoteTech2 as in I can use them as control centres?
  17. well, still pretty cool to include into the mod anyway. =D
  18. Probably you can create an airbag thats like a donut underneath the pod sort of like this
  19. Do those kirs docking modules need docking ports on them? and can clamp o trons dock with the docking ports in this pack?
  20. Erm I have some funny bug... when I close the SM window, if my mouse goes over my pod, it will get highlighted. edit-- so I read that this is known issue with CLS. How can I make the highlight go away?? OH yes.... I don't have anyone evaing either
  21. sigh... time to deorbit my new command module from my station
  22. sorry for asking stupid question... are the docking washers docking ports or do you need to put docking ports on top of them? cause I can't seem to "control from here" or "set as target" for the washers If they are indeed docking ports, how can I use mechjeb with them?
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