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Everything posted by Quiznos323
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The K-10 doesn't have an IVA modeled yet, but like MeCripp said you can replace it with either of the other IVAs if you like using a MM cfg, but you will only be able to fill one seat because it is designed as a one man cockpit. To answer your last question, yes, you need the B9 folder with the prop and internal files inside of it for the B9 props in the Thunderbolt IVA to appear properly. The Eagle isn't set up for them. Hope that clears some things up
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Ahh, yes it seems that that one slipped through, just fixed it though! blowfish is correct in that BDAnimationModules does need an update. The twin engines were giving a nullexception error and refused to function with the module present, so I commented it out for now. I forgot to add that to the change log lol.
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I'm still a bit confused on which values exactly to change in the nodes...I've been looking at some configs and can't really tell. For example I was noticing that with the flat base in procedural fairings I can't connect the fairings, and the others I can, but the node values are exactly the same except for some different height values. Any chance someone could post a successful before and after of their node in a config?
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I would try deleting the QuizTechAero folder and install again to your GameData. If that doesn't work try downloading it again and re-installing. Check the folder too to make sure all of the parts are in there If you are using 1.0 there is an issue with node connections that is affecting almost all parts mods right now, but I hope to have it fixed soon.
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Hmm interesting... The cockpit above is from my own mod so I can fix all of the parts that are doing this. How exactly do the nodes have to work now? The only part of mine that works correctly with stack nodes is the one that I have nodes defined with NODE{}. I looked through stock configs and they seem to still have the old node coordinates..
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ModuleAnimationGroup - how to use.
Quiznos323 replied to Dr. Jet's topic in KSP1 Modelling and Texturing Discussion
Hmmmm this looks interesting....will have to play with that! -
Unique docking port shapes (Mk2)?
Quiznos323 replied to Quiznos323's topic in KSP1 Modelling and Texturing Discussion
Thanks a lot, I'll give it a read