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Quiznos323

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Everything posted by Quiznos323

  1. The K-10 doesn't have an IVA modeled yet, but like MeCripp said you can replace it with either of the other IVAs if you like using a MM cfg, but you will only be able to fill one seat because it is designed as a one man cockpit. To answer your last question, yes, you need the B9 folder with the prop and internal files inside of it for the B9 props in the Thunderbolt IVA to appear properly. The Eagle isn't set up for them. Hope that clears some things up
  2. It's funny you mention that, his video was a big part of what inspired me to make it xD
  3. Got the parts in the game, and I'm quite happy with them Still need a bunch of tweaking until they are complete to my liking, but here's an example craft I put together using them:
  4. Working on a new wing/engine combo Will be configured to work on planets without oxygen as well, like Duna for example. Would you guys prefer the fan to be just open to the air when deactivated, or to have an animation that opens/closes on activation/deactivation? Edit: Delta Wing is for scale.
  5. Make sure that you have the latest version of firespitter installed. There is one packaged in the main file.
  6. Ok great, thanks for the update Do the animated engine modules support activation in the VAB/SPH now?
  7. Ahh, yes it seems that that one slipped through, just fixed it though! blowfish is correct in that BDAnimationModules does need an update. The twin engines were giving a nullexception error and refused to function with the module present, so I commented it out for now. I forgot to add that to the change log lol.
  8. The K-10 does not have an IVA yet, but I will make one eventually when I find some time. You're still having attachment node issues? Strange, I went through them all and they should be fixed..
  9. I may try to work on one, a few other people have asked for it as well
  10. 1.0.2 Compatibility! Also added the K-10 cockpit No IVA yet (been too busy) but it will have one eventually! ^This craft is available with the download^
  11. I'm still a bit confused on which values exactly to change in the nodes...I've been looking at some configs and can't really tell. For example I was noticing that with the flat base in procedural fairings I can't connect the fairings, and the others I can, but the node values are exactly the same except for some different height values. Any chance someone could post a successful before and after of their node in a config?
  12. Nope you don't need that, it's the few parts that I did when I first started modding. Completely separate
  13. Hard to say. I've been bogged down with school, midterms, and other things, but I hope to get some more work done on it and fix some of the 1.0 issues soon. I may release it without an IVA at first but I plan to include one at some point
  14. I would try deleting the QuizTechAero folder and install again to your GameData. If that doesn't work try downloading it again and re-installing. Check the folder too to make sure all of the parts are in there If you are using 1.0 there is an issue with node connections that is affecting almost all parts mods right now, but I hope to have it fixed soon.
  15. Ahh this info is great to know, thanks! Good thing I made sure all of my attach nodes were facing +Z from the start.
  16. Hmm interesting... The cockpit above is from my own mod so I can fix all of the parts that are doing this. How exactly do the nodes have to work now? The only part of mine that works correctly with stack nodes is the one that I have nodes defined with NODE{}. I looked through stock configs and they seem to still have the old node coordinates..
  17. For some reason I'm having a really hard time getting modded pieces to attach to stock ones. They will only attach if they are parts with two nodes (top and bottom) and I hold Alt and connect the second node They surface attach no problem. Anyone else come across this or know of a solution? Ex:
  18. Hmmmm this looks interesting....will have to play with that!
  19. My plan is to wait 'till 1.0 is out and see how they can be adapted to the stock system first. I'm not sure how relevant DRE will be after the update..
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