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Everything posted by Quiznos323
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I think I may remove the hover function in the next update until Firespitter.dll is fixed for it. The heat bug combined with not seeming to work seems more like a hassle at this point than a worthwhile feature. To get the wing section to work place them in symmetry and whichever wing has the flag decal pointing towards the floor should be set to reverse thrust. Default thrust always points in the direction opposite the flag, or "up", side .
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KSP 1.0: The x64 Report!
Quiznos323 replied to RogueMason's topic in KSP1 Suggestions & Development Discussion
Has anyone run into this bug yet? Every time I try to take out a part it drops to the floor and can't be used... also the flag, asteroids and kerbals show up in the parts list lol xD I'll try a fresh install and see if the same thing happens. Edit: A fresh install did the trick, working normally now -
Blender
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Ahh I see.. that can be done Edit: So like this,
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Something like this? Or do you want a straight section on the Mk2 side then begin the slant?
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1.2.6 is out! Adds the Mk2 NERVA Dual Atomic Engine Thanks, it means a lot You mean like Mk2 engines or just regular stock-a-like looking engines? I can't stop you from making anything, so I'd say go for it, but I am planning on continuing the line of Mk2 engines with VTOL rapiers, a purely rocket engine, and a linear aerospike
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I set up the wing so that the side with the flag is "up", so the default thrustTransform is pointing opposite of the flag side. When you place the wings in symmetry you then have to reverse the thrust on the wing that now has the flag pointed at the floor. If you first place a wing upside down then you will have to reverse that one and leave the other at default.