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Everything posted by Quiznos323
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[1.9.x] QuizTech Aero Pack Continued
Quiznos323 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll chime in here. When I last looked at the .blend, the nozzle itself was rotated slightly off center from the world grid. For it to be fixed, the animation is likely going to have to be redone. -
[1.9.x] QuizTech Aero Pack Continued
Quiznos323 replied to linuxgurugamer's topic in KSP1 Mod Releases
Here's a google drive link: https://drive.google.com/open?id=0B9EDyAVwpDT_Z2xwazRYRXlSUVk -
[1.9.x] QuizTech Aero Pack Continued
Quiznos323 replied to linuxgurugamer's topic in KSP1 Mod Releases
I put it up on mediafire. Is that not supported on these forums? I think I remember something about that.. -
[1.9.x] QuizTech Aero Pack Continued
Quiznos323 replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm trying but it keeps failing to insert the link lol -
[1.9.x] QuizTech Aero Pack Continued
Quiznos323 replied to linuxgurugamer's topic in KSP1 Mod Releases
Here is the Blend file for anyone who want to try and monkey with it. I'll warn you, I took a quick look at it and it's really messy and unorganized, but if someone wants to put in the time that I don't have, by all means: K-35B.blend That was a fun craft to build -
Hey all Sorry that I didn't respond to you linuxgurugamer, KSP hasn't been on my radar for quite some time (as I'm sure you are all aware lol). You are welcome to continue the work that you have already done to keep the pack alive. I'm glad that there are those out there who like the mod enough to keep it maintained
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I'll take a look at them after 1.1 drops. I've been really busy with school, and I don't know what all will be changed part-wise with the Unity 5 update, so it may be broken again once the game updates lol (and I'll have to wait for firespitter to be updated as well). I haven't forgotten about you guys, life has just been taking priority!
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You can do this by setting the part scale in the Y-direction multiplied by 2 (or whatever you want really). If you want a separate part you can copy the part file, rename the file and the part in the cfg (making sure to set the correct file path in the MODEL{} node), and then set the scale. You will also have to multiply the node positions to the scale you want as well. Here's an example of a x2 scaled cfg change that I got to work: node_stack_top2 = 0.0, 0.9374, 0.0, 0.0, -1.0, 0.0, 0 node_stack_bottom2 = 0.0, -0.9374, 0.0, 0.0, 1.0, 0.0, 0 node_stack_top = 0.0, 0.9374, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.9374, 0.0, 0.0, -1.0, 0.0, 1 MODEL { model = QuizTechAero/Parts/Utility/Mk2_Half_ServiceBay/Mk2_Half_ServiceBay position = 0.0, 0.0, 0.0 scale = 1,2,1 rotation = 0, 0, 0 texture = blank, Squad/Parts/Utility/mk2CargoBay/mk2CargoBay } Just replace the corresponding lines and you should be good to go. Note that the texture may look funny with more than a x2 scale lol.
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[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Quiznos323 replied to martinezfg11's topic in KSP1 Mod Releases
I do! Yeah I will most likely go back and take a look at those and see if I can finish them up I put too much time into modeling and texturing those rotors not to release them at some point xD. I appreciate the kind words! -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Quiznos323 replied to martinezfg11's topic in KSP1 Mod Releases
Just stopping by to say that these parts are pretty neato! I love the KerbinHawk design in particular, great job! I've been on a modding hiatus for a little too long, need to draft some new parts... -
Yeah that's what I was going for. I didn't want to limit it to use with only that part profile...but I can consider changing it if folks would like that better. Yep I shortened it today and I think it looks a lot better I still have to buff out a section that bulges out a bit (circled), but otherwise it's almost ready to be textured. You may notice the other part I've been working on lol. I plan to make two mounts, one taller and one shorter, to attach them to
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I can look into making them a separate download, since I know that it is true that one of the major draws to the pack seems to be the cockpits. I don't believe that they rely on any other parts since they are all completely custom to each other (no textures shared or whatnot). After I finish the helicopter parts, which I hope to work on again soon, I can see about it.
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Yeah, you make a good point. It was a fun exercise in figuring out how to create the part and animate it all, but I agree that it's not the most useful part and will become pretty obsolete after 1.1. If folks would like a redesign I can put it on the list. My options that I see are: 1. Remodel the Twin Turbojet to be an F-22 style and replace it. 2. Do option 1 and also create a 1.25m version sharing texture space (saving memory). 3. Scrap the twin design altogether and replace it with a 1.25m version.