Zyme

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About Zyme

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    Curious George

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  1. Will this break my existing save if I have stuff on planets? I just want to pimp the planet graphics, not add or change anything else about the solar system.
  2. I am not getting any cockpits when installing on 1.3.1.
  3. I have a jet on the ground, with no engines on, parking brakes and it keeps gliding on the ground at 0.1 m/s. Is there a way to make it stop moving? It will eventually run into a building. Hmm I time warped for a second then put warp on 1x and it seems to have stopped it from moving...
  4. I fixed it by running 64-bit. Seems it was a memory problem.
  5. Oh okay. I have ran the same mods with 32-bit before without any problems and read that 64-bit was buggy to play with. Will try again then.
  6. Here you go. It crashes after I install one or more USI mods. I installed Konstruction first and then MKS for example. https://www.dropbox.com/s/ssj84qd4esq2rkp/ksp_output_log.7z?dl=0
  7. Zyme

    [1.3] USI Life Support [0.5.0]

    Crash on 1.3.1. Any fixes incoming?
  8. Crash with 1.3.1. Any fixes?
  9. 2.3.3 crashes my KSP. What file do you need to check what is wrong?
  10. Zyme

    [1.3.1]TextureReplacerReplaced v0.5.4

    Is it possible to use the ground crew models from the VAB?
  11. Did you fix the random explosions that existed in DMP when 2 players were close to each other on the ground (like at KSC)? I believe the problem was duplication of vessels, so they collided with their clone and blew each other up. We came to the conclusion it only happened when 2 or more people were at the same location at the same time, it never happened if you were flying solo. So we made a rule that you couldn't be near another player or control the same vessels at the same time. If this problem still persists I think vessels must be server authoritative so two clients don't spawn the same vessel twice. Anyway will keep an eye on this, been wanting to play KSP MP for a long time.
  12. Is there a mod that can select the type of kerbal model when EVA? What I want is a mod that can use the ground crew model when I EVA at Kerbin. Maybe somehow assign the model to that specific kerbal permanently when you spawn him in game. So the ground operations kerbals do not look like astronauts.
  13. When you relaunch from runway after a crash the steering wheels become inverse.
  14. So anyone got a working build for these parts? I tried 1.8. Spent 10 hours trying to build anything that can make orbit and I just can't do it. My craft keeps flipping in upper atmo for some reason and losing complete control. I tried multi whiplashes, rapiers etc. Nothing works for me.