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Starbuckminsterfullerton

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About Starbuckminsterfullerton

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    Spacecraft Engineer

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  1. That would definitely do it; I was trying to avoid having to actually launch the game since this laptop struggles with it, but that may be fast enough that I don't have to keep it open too long. Thanks!
  2. Title. I am attempting to fix a bug in an old part by editing the .cfg file since I'm far from the computer I made it on. The locations and orientations of the attach nodes were defined using transforms baked into the model, so rather than the typical coordinate system the config for each node just looks like this: NODE { name = A1 transform = ANode1 size = 1 method = FIXED_JOINT } Is there still a line I can add that can rotate or move the node within this definition, or am I stuck with the transform axis?
  3. You know, the last version of this mod may actually predate the existence of .version files... I'll see what I can do, I might be able to just fix it through spacedock real quick. I can change up the compressed file structure to make it a little more á la carte, but I don't think I'll publish separate mods. It's super easy to just delete the folders for fuel or structural, and even with everything installed this mod is super-performance friendly since all the parts share just 5 textures.
  4. SPS only uses the stock part modules under the hood, so it should remain compatible with both KSP and other mods basically indefinitely. I can definitely update the version file so the warning goes away. I honestly don't remember if the adapter got fixed, that may be something I can change in the config but I don't have a computer that can run KSP right now so I can't really test it out. The adapters are honestly kinda outdated now, this mod was created the era before stock fairings. These are much simpler and less resource intensive, but also kinda clunky since most engines have radi
  5. Hi friends! I haven't been summoned to the forums like that in a while. I'm glad someone is still getting some use out of my mod, I set out to make the most complete set of RCS blocks, tanks and things I could. I'm glad it made it to CKAN, I sure never put it there lol. It's a very simple part mod under the hood, so it should remain compatible with both KSP and other mods pretty much indefinitely. That said, if there's some patches I can make for compatibility let me know!
  6. Not really at the moment, I've too busy to play the last couple days. Plan to try a fresh download later, if there's anything you want me to test or specific information that might help lmk. I suspect it's just on my end somehow, cause it happens every time and somebody else would have noticed by now.
  7. That was one of the first things I tried, couldn't reproduce. Sorry, I meant to include that information in the original post but left it out somehow. Next chance I get I'll try with a fresh download, I think maybe mine got interrupted or something.
  8. @Nertea think I may have found a minor bug: deleting the Restock claw by dropping it back into the part catalog crashes KSP to desktop. Pressing the delete key works just fine. .625 Restock+ claw has no issues, I haven't found any other parts with this issue but then I haven't tested everything either. KSP.log just lists a normal "part deleted" entry and then no further entries. No error log generated unless they changed the location since last time I played. Modlist is just your stuff, mechjeb and scatterer. Everything else runs great, I started up a career save for the first time in
  9. The exhaust FX on these engines look fantastic, are you processing your screenshots at all or is this just how good the game looks now? Haven't had a chance to actually load it up in a while... Great update, or overhaul I guess! Glad you kept the little door in the big service module.
  10. The number of times I wished I had this... I don't think I've been this excited for wheels since .19! What a great surprise; I haven't logged onto the forums in like a month and on the one day I idly decide to check there's a restock update the same morning. Thanks to the whole team for the work you continue to put into one of the best collabs in the community.
  11. LETS GOOOOOO!!! Anybody got a source for this? It's a shame if they aren't going to take the opportunity to write a new engine., that's like the biggest advantage of a new release over an update.
  12. Just noticed, congrats on getting pinned to the top of the releases forum lol. Truly the highest of honors
  13. Put this station together as a test, hyperedited it to Jool for a photo op. The ring IVA's are amazing when you can see other parts of the vessel spinning outside. album
  14. Finally had a chance to test this out, shiny gold foil restock tanks were just what I needed to make this little lander look the part! album
  15. Wow, not even counting the additional new ones... I had no idea you guys had made so much progress so fast, I was all settled in for a couple more months of Thursday updates! Congrats on release to everyone involved, it's always a great moment when a mod gets to move from the development forum to releases, let alone two that have been so closely watched by the community and sorely needed for so long. Thanks for all your hard work, can't wait to try everything out!
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