Starbuckminsterfullerton

Members
  • Content Count

    333
  • Joined

  • Last visited

Community Reputation

114 Excellent

1 Follower

About Starbuckminsterfullerton

  • Rank
    Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Starbuckminsterfullerton

    [1.6.1] Restock - Revamping KSP's art (March 15, bugfixes)

    Wow, not even counting the additional new ones... I had no idea you guys had made so much progress so fast, I was all settled in for a couple more months of Thursday updates! Congrats on release to everyone involved, it's always a great moment when a mod gets to move from the development forum to releases, let alone two that have been so closely watched by the community and sorely needed for so long. Thanks for all your hard work, can't wait to try everything out!
  2. Starbuckminsterfullerton

    [WIP] Restock: KSP Part Art Revamp (Released March 06)

    Antenna deploy options are an unexpected bonus! Do I spy a new RCS model?
  3. Starbuckminsterfullerton

    [WIP] Restock: KSP Part Art Revamp (Released March 06)

    2.5m service bay looks way better now, never liked the weird yellow on stock. I support you on the quad-poodle, if you look very closely at the faceted engine bases on the design doc it even seems to suggest exactly the same kind of square/octagonal compact mount you modeled. good eye @riocrokite!
  4. Starbuckminsterfullerton

    [WIP] Restock: KSP Part Art Revamp (Released March 06)

    2nd on the turbopump webbing, looks awesome and love the new FX, always bugged me that it used the same one as everything else, especially when they had the orange rhino effect available. Any chance of a non-orange version to go with other tanks? I rarely use the orange ones since they always look so out of place on an otherwise white rocket, though if they look this good now I may have to start.
  5. Starbuckminsterfullerton

    [WIP] Restock: KSP Part Art Revamp (Released March 06)

    Is that an emissive I spy on the neutralizer? I love these little details, glad you are taking the trouble it really makes the part. Were the ion parts designed with any reference to NF? They match pretty well already, I'm just curious if other mods are informing restock at all.
  6. Starbuckminsterfullerton

    [WIP] Restock: KSP Part Art Revamp (Released March 06)

    @scottadges Imgur copy can be found here. Maybe I should have linked it after all...
  7. Starbuckminsterfullerton

    [WIP] Restock: KSP Part Art Revamp (Released March 06)

    I'm really excited for this! I realized the last time I put together modded save that it was nearly possible to play the game with entirely Nertea parts, with the exception of the smaller regular engines/tanks, and maybe the decouplers and some utility bits. NF launch vehicles especially was tantaliazing glimpse of what that could look like, and this is the final piece of the cohesively-styled puzzle. People have already brought up the Porkjet design doc so I won't link it or anything (I guess not everyone's seen it), but I'm glad that it'll see the light of day in some form. Given how you usually implement mesh switching on engines in Cryoengines and the like, are you planning to do round/boattail/compact mounts like the design doc? And last, is this where these will finally appear? https://imgur.com/a/OxIMyDv https://imgur.com/a/rZVXB8F Edit: apparently the insert album button is gone now...
  8. Starbuckminsterfullerton

    [1.6.x] Stockalike Station Parts Redux (Jan 17)

    Had a brief opportunity to fire up KSP and continue a longstanding tradition of building rovers out of station parts... They don't actually drive of course (0/10 immersion ruined unplayable lol ), I don't know what I expected but I had to try!
  9. Starbuckminsterfullerton

    [1.6.x] Stockalike Station Parts Redux (Jan 17)

    I've been a little busy recently so this is the first I've seen of the completed rework, and not only did you remaster all the old parts, duplicate the stock parts in a matching style, add centrifuges, landing legs, and everything in between, you went and did this: I remember posting this back in the old thread and imagining the view from inside, but knowing how much work IVA's are and that it was probably too much to hope for. And then I saw this. I'm blown away. Thanks for all the time you put into this, and everything else.
  10. Starbuckminsterfullerton

    [1.6.x] Near Future Technologies (NFSpacecraft update, March 19)

    I took some screenshots messing around with the NFLV stuff and 7-man pod back awhile back and then promptly forgot about them, but since I found them I figured I might as well share... Album a/O3Dux will appear when post is submitted ...ugh the album embed thing never works, link to rest I don't want to spam the thread with giant images... https://imgur.com/a/O3Dux
  11. Starbuckminsterfullerton

    [1.3+] Stockalike Station Parts Expansion [retired]

    Oh we do! Can't wait to see it unfold.
  12. Starbuckminsterfullerton

    [1.3+] Stockalike Station Parts Expansion [retired]

    1.25m cupola IVA? And maybe a door... I love using that thing for rovers/landers even as is, I think there's even a picture somewhere in this thread, so even just a greybox with instruments (I know, that's the hard part) is something I would spend a lot of time in.
  13. Starbuckminsterfullerton

    [1.6.x] Near Future Technologies (NFSpacecraft update, March 19)

    You weren't kidding! Thank you for making the service bay floor toggleable, combined with the door it could work really well underneath the big NFS pod. Speaking of which, can I suggest a 45* 4-way RCS block (like the thruster part of the AVCS) for NFS? Lest I sound too grateful for the update...
  14. Starbuckminsterfullerton

    [1.6.x] Near Future Technologies (NFSpacecraft update, March 19)

    I have not. I found no relevant errors, though that doesn't mean they aren't there.
  15. Starbuckminsterfullerton

    [1.6.x] Near Future Technologies (NFSpacecraft update, March 19)

    @Nertea just noticed that B9Partswitch is in the wrong file location in NF Construction: it's outside of GameData. Not a huge deal since running almost any of your other mods will add it in the right place, but just in case. Edit: Also found a real bug, the LF-1 and LF-2 MPDTs appear dark orange in the VAB, as if the whole thing were heated red hot. Heat emissive stuck on high? The LF-2's fairing is also dark blue.