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Everything posted by 01010101lzy
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[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
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[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
0.2.4 release in a few days=w= -
In fact I saw the title as "OPT in prerelease for 1.1" and wondered why OPT is in stock ksp... Anyway, looking forward to 1.1 release!
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Devnotes Tuesday: Wednesday Edition III!
01010101lzy replied to SQUAD's topic in KSP1 The Daily Kerbal
Inflatable heatshield! But RIP DRE Shield.... -
Would there be something like a big button on the new SpaceDock to direct people hoping to download old KerbalStuff mods to KSPStuff?
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But in this case you can make individual veiners for clustering... Only a bit too many parts to stack on the rocket.
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My attitude toward this. Looking forward to its rebirth.
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I see, only one thing that I'm at minimum thrust in the picture. p.s. Except for the SRB and pods, everthing else are RO. Got it, thanks.
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In fact the TWR is right but the delta-v is not. It has a little bit more than what it showed in the vab. In fact I'm using RFStockalike, so all SRBs are using SolidFuel. But yes it should have been optimized for stock, so for now maybe I should decrease the thrust and increase the Isp.
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Maybe the procedural SRB's thrust is a bit too large? I only want to build a Ares-I replica in my RSS-RF save... Issue: MFT can't switch texture with the newest version. I'll test again some time later. (as you can see, TWR starts at 4+ and ends at 13... p.s. MechJeb has issues calculating delta-v
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A question: about how many triangles does each of your engine contain in average? I'm making new models but I don't want to crash others' computers...
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Something about the Chinese Pack Continued: It already has a RealPlume config, and plus it is real-scale, but RO just adds another RP config. So yes, it is duplicated work.
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The SRBs look awesome! Can't wait to try them out! (But seriously, I have homework to do now)
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I'm a RealFuels player, and I meet a lot of problem when trying to cut off the thrust of the engines by pressing X but failed to make it to 0. So, is it possible to make a mod to auto-detect the throttle and shutdown the current-running engines whose minThrust is above 0 when throttle is 0 and auto-restart them when throttle is not 0? Also, I meet some problem when throttling with engines whose minThrust above 0, so is it possible to modify the throttling method to place the real throttle in its place? For example, if an engine's minThrust is 50% the maxThrust, you can throttle like an engine with no thrust limit when throttle is above 50%, and thrust locked to 50% when throttle is between 50% and 0%, then a complete shutdown when throttle is 0%. It could be useful for RealismOverhaul and RealFuels players, and even some stock players. ---- @NathanKell Is it possible now?
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[Plugin][See active fork] B9 Procedural Parts Modified
01010101lzy replied to 01010101lzy's topic in KSP1 Mod Development
Nothing for now, as I meet some strange things in Offset mode and Angle mode. Probably, but not for now. The parts still need the old one, and the plugin is FULL OF BUGS. -
Do you have plans making an X-2200 Aerospike Engine? It may be convenient in making a shuttle or so.
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Great! Except there is already a Shenzhou in my Chinese Pack Continued...(But in fact it was poorly modeled and was made about a year ago, you could check it out in my signature, any modification is welcomed) Maybe add a Chinese texture for the tanks a few updates later?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
01010101lzy replied to BahamutoD's topic in KSP1 Mod Development
Messing around the new Hydra rocket turret, they fit well in Red vs. Blue weapons bay and worked well when attacking from a jet Like this↓ Though they aren't designed for this -
The landing legs are great! p.s. I don't want to put 8 engines on the MDV lol
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- the martian
- mdv
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Making a RFStockalike Config for the mod, and will merge it into RFStockalike in a few days. Currently MDV is using Hydrazine+NTO config with Hydrazine RCSs. Modified thrust to 120 in order to deal with more situations. Any ideas? p.s.Is it possible for you to add a part ONLY consisting of the MDV engines?
- 535 replies
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- the martian
- mdv
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The CZ-9 we're making is that one here=>http://www.b14643.de/Spacerockets_1/China/CZ-SHLV/Description/Frame.htm Because it seems that YF-650's research has stopped and it turned out to be 3 stages with YF-220 and YF-325 engines in the first one. And currently we're working on CZ-7 modelling and exporting... CZ-9 would be something half a month later or so.