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Zaphod12

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Everything posted by Zaphod12

  1. Wait, but if Tweakscale isn't required, then how do I, for example, decouple the SLS-like upper stages, since they don't have decouplers and since the custom decoupler only is 1.25m wide?
  2. Duh, it's made of lots of minty chewing gum
  3. I also had the problem of many parts being invisible in the editor, also, using TweakScale, I only could make the parts smaller, not bigger.
  4. This sounds like ideas EA would implement....
  5. You (like the rest of us KSP players) still got something to look forward to then.
  6. And more space station and ground base parts in general
  7. I'm German, and already watching the stream, meaning that 1.2 is probably not far away anymore.
  8. Or, in some cases, not in North America at all
  9. NASA SLS Block III confirmed. Anyways, I guess that autostruts make this more stable.
  10. Let's see if that will be a free update... (Even though it's likely, since expansions would have a different name)
  11. KSP hype trains don't surrender to physics that easily! Anyways, looking forward to 1.2 even with all this talk about devs leaving.
  12. In my opinion, it's kind of a shame that the rocket part revamp will probably not be implemented, since these parts looked good. But then again, maybe they could be finished, released as a mod and perhaps still added to the game.
  13. My personal opinion regarding the future expansion packs is this: - There should still be free updates that include new parts / other stuff that fit into the stock game besides bugfixes. (Like implementing some more mods into stock KSP) - The expansion packs should include stuff that are different from the stock stuff (Like maybe things about exploring oceans and so on)
  14. Made a manned Mun landing today. Nothing too spectacular
  15. Pre-release seems to be lacking KSPedia articles on Communication Networks
  16. How do I get access to the pre-release builds? (Since when I loaded my game on Steam, it remained 1.1.3)
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