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snashkille

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    Bottle Rocketeer
  1. Me and a friend have started renting a dedicated server for KSP multiplayer and were having some serious lag issues. Is there any specific settings we can tweak in the DMP folder to help with this? The server is located in Austin, where my friend is located, and I am in North Carolina, so the distance shouldn't be a huge issue.
  2. I went into task manager to close down all DMPservers that were running but it still will not work. I will post below some of the info I need to get it running.Hosts IP used in DMP to connect: (Unknown) Port: 6702 (by default) IP given to players wanting to connect to Host's DMP server: (Uses WAN IP presumably) Port: 6702 (by default) I have went into Windows Firewall and allowed the port by adding a new rule in the "Windows Firewall with Advanced Security" page. I have tried to allow the port on my router, though honestly I have no idea what IP to put in the Port Forwarding section. In the part where it asks for "Internal IP address", I have tried IPv4, IPv6, default gateways, IP subnet mask, and the routers IP. Either it applies and nothing happens, or I get a "Invalid IP address, please enter it again" message.
  3. My friend is trying to join my server but he gets a "Server didn't respond in time" message. Does anyone know how to fix this? I can't figure out what server IP I use while hosting and what server IP I give to my friends for them to connect. Update: It looks like it could be a firewall issue. I have been trying for hours now to get the port to be allowed but to no avail. Someone told me to use my own IP address, but that doesn't work either. I even completely cut off the firewall and it still didn't work. Just to make sure, it is port 6702 I want to allow, correct? Because I have allowed it on my computer and router settings but it still will not work. Also, which IP do I put into the router settings to allow? The DMP server, my WAN or LAN, or one of the other countless IPs? In the GUI I get this error too: [01:37:34][iNFO] : Error setting up server, Exception: System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Bind(EndPoint localEP) at System.Net.Sockets.TcpListener.Start(Int32 backlog) at DarkMultiPlayerServer.ClientHandler.SetupTCPServer()
  4. I am having an issue with the packrat parts. I am trying to assemble the parts on the ground, but as soon as one of them touches the ground (at ridiculously slow speeds mind you) it explodes. This happens on Kerbin and the Mun. I'm no QA tester, but it sounds to me like their crash tolerances are too low.
  5. I have encountered a strange glitch with a couple of the new B9 parts in the utilities tab. My guess is it has something to do with the sample image for each part. Anyone know a fix? https://www.youtube.com/watch?v=uv6HRMSTP4o&feature=youtu.be
  6. I can't get this mod to work no matter what I do, maybe I am installing it wrong or something. Whenever it is installed my game instantly gets in the Not Responding state. I have tried the regular (x64 & x86) and the aggressive (x64 & x86), and can never reach the loading screen without the game becoming unresponsive. Does anyone know the possible solution?
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