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Everything posted by maceemiller
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Rocket building app
maceemiller replied to romanguy's topic in KSP1 Suggestions & Development Discussion
I would love an app like this. Imagine....start building on the go then when im home, fire up the laptop, transfer from phone/tablet to KSP and continue....Heaven -
Matching Altitude and Speed
maceemiller replied to rpedrosb's topic in KSP1 Gameplay Questions and Tutorials
im not a clever guy so probably can't help much but heres my total KSP philosophy. .... I build what I think might work then launch.....regardless of the outcome I repeat....then repeat....then repeat until I get it right. not much help I know but it works for me.. -
Tell a minor accomplishment you're disproportionately proud of.
maceemiller replied to FinalFan's topic in KSP1 Discussion
I remember wanting to go to Duna in sandbox so I built my rocket and launched.... ....I was quite new at the time and forgot to stop burning at my desired AP (I was too busy messing about in map mode) the burn made me leave Kerbin SOI and as I watched I somehow got an encounter with Duna! a complete fluke but hey....I loved that moment -
Lets play KSP, or wel just forget it.
maceemiller replied to PGTART's topic in KSP1 Technical Support (PC, modded installs)
forget playing ksp....never! seriously though, I play with the RSS mod currently and have about 30 mods. it takes around 3 to 4 minutes to load up which isnt too bad I think on my :- HP Elite Book 8440p -- 2.4 GHZ -- 8GB RAM -- NVIDIA NVS 300m .....a complete spud!! i run it on a separate partition on Windows 7 running on full graphic settings without too much lag. maybe background issues....not defraged........ in any case... this game is more than worth the wait ;p -
ahh ive tried mate. dont get me wrong...in my early KSP days I could actually get a plane id built to fly.....I even managed to do the "space plane to orbit and land at the KSC challenge" hence the badge in my signature. ....I just lost the art after managing to get to other planets and land, explore and return home to Kerbin..... Currently I spend all my time with the RSS mod. Ive recreated Cassinis mission to Saturn, even dropping my Huygen probe on Titan on the way... ...im building the Parker Solar Probe at the moment. ... anyway. ..enough about that....back to your challenge. ...I "may" attempt but will certainly keep an eye on this thread..... cant wait to see what creations people come up with
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nice!! as I said I make rockets and probes to go to space....it always amazes me how people can make stuff like that. believe me ive tried.....my planes for example are, well, if they lift off by the end on the runway, even for 200 meters im happy lol!
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I love seeing new challenges but as im a rocket man only (havnt got the skills to build much else) I must ask one question about this challenge. ... I know weve only just met but can I see yours please
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the old "upside down" port issue....sigh....as embarrassing as it sounds I still...rarely now but....do/have done the same
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Fire not leaving engine.
maceemiller replied to FlexT_ape's topic in KSP1 Technical Support (PC, modded installs)
pictures would help us to understand more..... do you mean no fire from the boosters or the planes engine? if you mean the planes engine try right clicking it and click the toggle mode button if there is one. I think it toggles between wet and dry mode. I rarely use planes or air breathing engines so forgive me if I am wrong. -
I guess im a rational player really. I do spend a lot of time with the RSS mod which means lots of testing! I only play sandbox though - I find career as much fun as having teeth pulled!
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mmm...I have been on many forums and seen many, many trolls however in this case im not sure "troll" is the correct word....I mean, he/she actually went to the trouble of making a video to show us their problem. What I'm trying to say is "you can lead a horse to water but you can't make it drink" The help and advice is right here on this thread.....
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im reading through this thread and I have to admit it seems to me that maybe you don't want to learn.... This is not a personal attack just an observation of mine with some of your replies. When I first started I didnt know anything about orbital mechanics, maneuvers, prograde etc etc. Now, after lots of patient learning and LOTS of failing I can make sence of it all and have great fun playing. You've received some of the best advice in this thread....Try to build a small rocket with a parachute....launch towards the sea and splashdown with the chute....then, repeat but with a bigger rocket and do it again and again.... eventually you will start getting closer to placing an orbit manoeuvre node....keep practising
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Closest you have gotten to the Sun
maceemiller replied to Cheif Operations Director's topic in KSP1 Discussion
Just finished my version of the Parker Solar Probe in RSS..... Now to set up and build the next stage which will give me a Venus fly-by to assist Parker to the Sun.... Comes with a communatron and 3 magnotometers purely for asthetics. -
Lets play KSP, or wel just forget it.
maceemiller replied to PGTART's topic in KSP1 Technical Support (PC, modded installs)
haha same! when loading I put the kettle on and wait for the theme music to start playing......once youve seen "combobulating discombobulater" once...... -
Lets play KSP, or wel just forget it.
maceemiller replied to PGTART's topic in KSP1 Technical Support (PC, modded installs)
Totally this. ....I mean do you sit there looking at the loading bar for 10 mins? Even if you do surely the wait is worth it..... -
Closest you have gotten to the Sun
maceemiller replied to Cheif Operations Director's topic in KSP1 Discussion
I'm currently building my "replica" of the Parker Solar Probe in RSS and will try to get as near as I can....got lots of heat shield testing to do and the results I will post here and the "what have you done in KSP today" thread.... I'll be posting in the next few days as to how my attempt is going....after all...I'm not NASA! -
HAHAHAHA! What I did was fire up RSS in version 1.3.1 and after an hour I thought "nah...too hard using stock and FASA....I know! I'll install RO and all its dependent mods.." Let me put it like this...im back to stock!!
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How do I make space black?
maceemiller replied to golkaidakhaana's topic in KSP1 Gameplay Questions and Tutorials
its an old thread but you may find the answer to your question. hope it helps -
? not for me
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Kerbal Space Program 1.4.5 and Making History 1.4 is live!
maceemiller replied to UomoCapra's topic in 2018
There was this mod way back that did as you'd like. I seriously doubt it would work now however you never know! -
Thats a very nice report you should read.
maceemiller replied to nguyenthu012's topic in KSP1 Discussion
to be honest I wouldnt even read it as it looks dodgy IMO....plus from what you've posted I probably wouldn't be able to read it anyway....I can only speak English....just saying.... -
deltaV loss in orbit
maceemiller replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
thanks @Zeiss Ikon I did think it wouldn't work but your explanation has made great sence and knowledge -
hi all. So im playing RSS and with the incresed difficulty I have a question that ive never thought about before and feel a little foolish for asking however. ... my moon lander will need say 5000dV to land, take off and reorbit. It will then need a burn of about 3400dV to reach Earths SOI. 8400dV is heavy to launch from Earth in one launch im finding so thinking of sending the return to Earth stage up first then docking the lander stage on a separate launch. my question is will my dV remain at 8400dV when the two dock? I feel I should know the answer however RSS has made my brain work hard! Sorry if im asking an obvious question.