NihilRex
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
You could install Firespitter without MKS, if you simply want that functionality. The issue is that without MKS, the various modules will not do their jobs, so perhaps you could explain your desire a bit more clearly? -
Cheetah - You will have to do it yourself. The closest I can suggest is to RMM to a docking port on the same craft, then you can undock and fly into the bin yourself.
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Same issues as OmegaCenti for part costs on Linux x64.
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
Angel - I couldnt find with a quick search, do the OKS hab ring and aeroponics work with the MCM? I am trying to design a onesizefitsall lifter and tug, and wondering whether i should be using the homestead or MCM. -
I don't see why it couldn't handle landed rendesvous. I am much less sure about KAS flextube -type docking, but I'd guess maybe, if done right.
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FYI - The Routine Mission Manager mod conflicts with this mod, and makes this mod non-functional. Working on a test fix, if it works, I'll notify the RMM developer.
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FYI - This conflicts with the Hangar Mod, and makes that mod non-functional.
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
Delete MM_USI.CFG -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks for the fast response Angel! -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
You have said that the Ponderosa does not need efficiency modules. Does it consume punchcards when in a mode that normal consumes cards? If it is a Kerbitat, how many Kerbals does it support? Does it benefit from having inflatable habitats from MKS added to the craft? What about your own inflatable efficiency modules? Same question for the Aeroponics, etc. -
[Plugin] [ODFC] On Demand Fuel Cells (v1.0 / KSP 0.90)
NihilRex replied to Orum's topic in KSP1 Mod Releases
Awesome! Testing begins, and I will write Karbonite and K+ Configs for this. -
[0.90] ESLD Jump Beacons - KMs fork [Dev 0.3c]
NihilRex replied to Kielm's topic in KSP1 Mod Development
Looks interesting. Like the use of an existing resourse. -
Is there any interest in a MissionPack for this? I've got quite a few I use, but now Im considering doing some all stock and sharing.
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[1.0.x] BatteryIndicator (2015-02-09)
NihilRex replied to pizzaoverhead's topic in KSP1 Mod Releases
So simple, shoulda been stock. -
[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
Wait, it replaces the MKS modules? All of them, or just the regular ones? -
KAS is surface attach only. AFAIK there is no way to do what you ask. Just place it where it should go, and pretend it is using the stackattach node.
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[Retired] Multipurpose Colony Modules for MKS/OKS (0.4.5)
NihilRex replied to Angelo Kerman's topic in KSP1 Mod Releases
If he does make it storable, it will be a large item. Better solution is still probably to just mount one on a KAS rack. -
[WIP] Modular Satellite System (MSS)
NihilRex replied to rabidninjawombat's topic in KSP1 Mod Development
Looks very nice! Cannot wait to see it running. Also, you are much better at blender than I am, and I spent almost a month trying. -
Has to start from the launchpad, Im afraid you'll have to design a cheaper launch vehicle.