Jump to content

soifua

Members
  • Posts

    46
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • About me
    Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Having another problem I'm hoping you can help with. I'm running both KSPI and several Near Future mods. Apparently, the Near Future mods are nerfing reacter/generator output which is hampering my attempts to build a beamed power network, I could remove Near Future, but I already have several crafts in various orbits using parts from the mod. Do you or anyone else know about a way to edit the Near Future cfg to prevent this? I really don't want to start over. I've got RemoteTech relays all over the place and I'd prefer not to have to start over. UPDATE: Found the solutuon on Reddit:
  2. no worries. I have High Power Electrics unlocked, but don't see the Microwave Beamed Power Transceiver. I only see the Microwave Transducer DT-MW-TD-32x. I'm running 1.10.1 and installed KSPI via CKAN thanks
  3. Thanks for the reply. Maybe that's the problem. I'm not seeing Large Electrics. I have Electrics > Advanced Electrics > High-Power Electrics > Specialized Electrics > Experimental Electrics Within those nodes, I see many KSPI beamed power parts, just not the Microwave Beamed Power Transceiver. I do feel like I might be missing a node somehow. I see, for example, the Rectenna Upgrade in Specialized Electrics, but I don't see the Rectenna that the upgrade is for.
  4. Anyone know where in the tech tree I can find the Microwave Beamed Power Receiver? https://github.com/sswelm/KSP-Interstellar-Extended/wiki/Microwave-Power-Transceivers Also, if anyone can point me to some decent tutorials, I'd be most appreciative. much thanks, Andrew
  5. Seriously, what gives? Clearly connected to relay around Kerbin, but only "local control", so can't send data.
  6. Sorry, turns out that was a poor example. The "Meadow" is from Blue Dog Design Bureau. Here's what I'm seeing in my tech tree: R-3B Radar Altimeter > Basic Science [min:100 - ideal:500 - max:700, Scan Type: AltimetryLoRes] MS-1 Multispectral Scanner > Basic Science [20- 70 - 250, Biome, VisualLoRes] R-EO-1 Radar Antenna > Electrics [50- 10 - 500, AltimetryLoRes] SAR-X Antenna > Advanced Electrics [70- 250 - 500, AltimetryHiRes] SAR-C Antenna > High-Powered Electrics [500 - 700 - 750, AltimetryHiRes] SAR-L Antenna > Experimental Electrics [250- 500 - 1000, Biome, AltimetryHiRes] VS-1 High Resolution Imager > Precision Engineering [20- 70 - 250, Biome, VisualHiRes] MS-R Enhanced Multispectral Scanner > Space Exploration [70- 300 - 400, Biome, VisualLoRes, ResourceLoRes] SCAN-R Resource Mapper > Advanced Exploration [20- 70 - 250, Resources] SCAN-R2 Advanced Resource Mapper > Scanning Tech [70- 250 - 500, Resources] SCAN Been There Done That > Field Science [max 2km, AnomalyDetail] SCAN RX Hyperspectral Resource Mapper > Experimental Science [100 - 500 - 700, ResourceHiRes] VS-3 Advanced High Resolution Imager > Unmanned Tech [70- 350 - 700, Anomaly, VisualHiRes] MS-2A Advanced Multispectral Scanner > Advanced Unmanned Tech [100 - 500 - 750, Biome, VisualLoRes, ResourceLoRes] VS-11 Classified Reconaissance Imager > Large Probes [100- 200 - 1000, Biome, AltimetryHiRes] EDIT: Did a litte poking around and found all the info I needed in the R&D building. Added the Min, Max and Ideal altitudes along with the types of scans each part does. There is a lot of redundancy, which is interesting, but makes some sense as you'll not necessarily unlock these parts sequentially.
  7. Hi- Coming back to KSP for the first time in years. Of course, I had to have ScanSat. It's fun and invaluable. But I'm used to the old parts, namely RADAR, SAR, Multi, BTDT. I'm muddling through with the new parts, but would love to see some documentation. Can someone point me in the right direction? thanks, Andrew (it's possible that I have a mod that's adding these parts to ScanSat - not 100% certain. But here's an example: SG9-9MS "Meadow" Mapping Camera System.)
  8. I love RemoteTech but I’m having a problem I can’t seem to resolve. So I have a sat in solar orbit fitted with a CommTech-1 that is pointed at another sat in a large polar orbit around Kerbin which has a Reflectron GX-128. Both have electricity and the dishes are pointed at each other. The sat in Kerbin orbit has control as it’s pointed at multiple other relays. The sat in solar orbit has no control. Seems like it should. What am I missing? Thanks in advance
  9. Thanks. Found it here: ( https://spacedock.info/mod/2000 ). Installed. That is incredibly useful.
  10. Science Part Documentation Hi- First, this mod is amazing. So many beautiful parts. So many, it's almost overwhelming. Especially the science mods. I want to use them all. But I'd love to see some documentation for the specific circumstances each part requires. Is there such a thing? I've had a look at the unofficial wiki. Very cool. But missing lots of details around the science parts. Thanks!
  11. Does anyone know offhand which texture pack has the black and yellow battery texture (for 1.4.5)? thanks, Andrew
  12. I'm hoping someone can help me with a conflict I'm experiencing. I'm running GPP on 1.4.5. I've tried to install Strategia (and of course Custom Barn Kit), but when I do, I have this issue where I can't recover vessels. Obviously that's a huge problem. When I remove Strategia and CBK, it goes away. I'd really like to employ Strategia, so if anyone has any insights into why this is happening, please let me know. thanks, Andrew
  13. I really would like to use this mod with my new 1.4.5 GPP career. However when I have Strategia (1.7.2) and Custom Barn Kit (1.1.17) installed, I get this strange problem where I can't recover vessels. Anyone else seen this or have a solution for it? I suspect there may be a conflict with another mod, but not sure.
  14. brilliant! thanks. here's the link in case any one else needs it: https://drive.google.com/file/d/12bd9Gbmr6PlZFkDMgnrhoLfnDxXs8RSP/view
  15. Love this mod, so much thanks for making it. I had used it back with the old TR. Hadn't fired up KSP for a long time, now on 1.4.2. Have TRR installed. Everything is working great except the visors are all pink. Anything I can do to fix it? thanks! https://imgur.com/a/QBh4203
×
×
  • Create New...