Bersagliere81

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About Bersagliere81

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    Bottle Rocketeer
  1. 1.3 Suddenly Crashing

    Never mind, I have patched to 1.31 and deleted everything... see you on next crash . Thank you
  2. 1.3 Suddenly Crashing

    adding output_log.txt
  3. Hi there, I used to play in the last days with my 1.3 install and yes it was heavily modded Today I updated few mods via CKAN, I can only remember there were rasterprop monitor, astronomer's, researchbodies. Apparently non of them awere the issue as uninstalling does not solve things. This is error.log I have no idea what is causing the crash, I didn't update to 1.31. Can someone help me?
  4. It's the first time I have installed this mod, it seems to be ok but at the main loading screen I get a specific incompatibility message: Incompatible mod detected bla bla bla These mods are incompatible with KSP 0.1.3 I installed it manually as the first topic says, installing 1.2.2 and then adding the 1.3 file KSP version is 1.3
  5. 'Mk1 Cockpit' IVA Replacement by ASET

    I can see the mirage style from DCS
  6. [1.3.0] Kerbalism v1.2.9

    Usi/mks personally is the least mod i am interested in I assume it applies to TAC too
  7. [1.3.0] Kerbalism v1.2.9

    May I ask if it is possible to add one the very first page if this thread, a status with other mods compatibility? I keep reading questions about TAC and remotech, and there is a degree of incongruence with answers. An "official" statement would be good and save time. And yes I am interested in those mods compatibility if someone can answer me please . Installing remote tech is possible and it will automatically disable the kerbalism's comm system, am I right? Also I read somewhere here there is an incompatibility issue with Tantares mod. I admit last time I played was last year (still waiting for mods ti be updated) but as far as I remember I never had any real issue, although I have to admit I never deeply used that mod
  8. [1.3.0] Kerbalism v1.2.9

    Sorry to ask but I've been out of them game since last summer, and there are sooo many pages to read.. Isn't there anymore the patch on the first page for the TAC life support? Also, I can see some interesting changes about transmission, but it looks like it disables stock CommNet. No hopes to make that nokia style "signal strenght" work? I liked the stock concept of having more antennas to improve signal strenght EDIT: also is it possible to make unmanned vessels to require direct line of sight with KSC, and not the planet itself?
  9. Thank you very much for your help, that was truly illuminating. I am aware it is a dev version (as I stated) but still wanted to give it a try. In any case, google gave me a better answer, even if I have no idea (and don't want to) how to make a report
  10. How can I install the dev version for 1.2? I did follow that link and unzipped to gamedata folder, but nothing happens
  11. Where can I find the dev builder (for game version 1.2)? I can't find any link
  12. [1.3] RemoteTech v1.8.8 [2017-09-03]

    Hello there, I've been out of the game fron several months. I am trying to reading what's new with RT but there are too many pages. Can someone please give me a quick update with RT. No sign of CommNett integration? Thank you
  13. [1.3] RemoteTech v1.8.8 [2017-09-03]

    Yes sorry I meant CommNet integration
  14. [1.3] RemoteTech v1.8.8 [2017-09-03]

    Just asking, as this is my last -must have mod missing- which is still preventing me to play the game. what I am waiting for is the full signal integration (or whatever you call it) Should we consider the current version somehow complete, or isn't anything relevant coming in the next months?